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ios.toolchain.cmake 22 kB

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  1. # This file is part of the ios-cmake project. It was retrieved from
  2. # https://github.com/cristeab/ios-cmake.git, which is a fork of
  3. # https://code.google.com/p/ios-cmake/. Which in turn is based off of
  4. # the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
  5. # are included with CMake 2.8.4
  6. #
  7. # The ios-cmake project is licensed under the new BSD license.
  8. #
  9. # Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
  10. # Kitware, Inc., Insight Software Consortium. All rights reserved.
  11. # Redistribution and use in source and binary forms, with or without
  12. # modification, are permitted provided that the following conditions
  13. # are met:
  14. # 1. Redistributions of source code must retain the above copyright
  15. # notice, this list of conditions and the following disclaimer.
  16. #
  17. # 2. Redistributions in binary form must reproduce the above copyright
  18. # notice, this list of conditions and the following disclaimer in the
  19. # documentation and/or other materials provided with the distribution.
  20. #
  21. # 3. Neither the name of the copyright holder nor the names of its
  22. # contributors may be used to endorse or promote products derived from
  23. # this software without specific prior written permission.
  24. #
  25. # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  26. # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  27. # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  28. # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  29. # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  30. # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  31. # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  32. # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  33. # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  34. # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  35. # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  36. # POSSIBILITY OF SUCH DAMAGE.
  37. #
  38. # This file is based off of the Platform/Darwin.cmake and
  39. # Platform/UnixPaths.cmake files which are included with CMake 2.8.4
  40. # It has been altered for iOS development.
  41. #
  42. # Updated by Alex Stewart (alexs.mac@gmail.com)
  43. #
  44. # *****************************************************************************
  45. # Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com)
  46. # under the BSD-3-Clause license
  47. # https://github.com/leetal/ios-cmake
  48. # *****************************************************************************
  49. #
  50. # INFORMATION / HELP
  51. #
  52. # The following variables control the behaviour of this toolchain:
  53. #
  54. # IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS or WATCHOS or SIMULATOR_WATCHOS
  55. # OS = Build for iPhoneOS.
  56. # OS64 = Build for arm64 arm64e iPhoneOS.
  57. # SIMULATOR = Build for x86 i386 iPhone Simulator.
  58. # SIMULATOR64 = Build for x86_64 iPhone Simulator.
  59. # TVOS = Build for AppleTVOS.
  60. # SIMULATOR_TVOS = Build for x86_64 AppleTV Simulator.
  61. # WATCHOS = Build for armv7k arm64_32 for WatchOS.
  62. # SIMULATOR_WATCHOS = Build for x86_64 for Watch Simulator.
  63. # CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is
  64. # automatically determined from IOS_PLATFORM and xcodebuild, but
  65. # can also be manually specified (although this should not be required).
  66. # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
  67. # being compiled for. By default this is automatically determined from
  68. # CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
  69. # not be required).
  70. # ENABLE_BITCODE: (1|0) Enables or disables bitcode support. Default 1 (true)
  71. # ENABLE_ARC: (1|0) Enables or disables ARC support. Default 1 (true, ARC enabled by default)
  72. # ENABLE_VISIBILITY: (1|0) Enables or disables symbol visibility support. Default 0 (false, visibility hidden by default)
  73. # IOS_ARCH: (armv7 armv7s armv7k arm64 arm64e arm64_32 i386 x86_64) If specified, will override the default architectures for the given IOS_PLATFORM
  74. # OS = armv7 armv7s arm64 arm64e (if applicable)
  75. # OS64 = arm64 arm64e (if applicable)
  76. # SIMULATOR = i386 x86_64
  77. # SIMULATOR64 = x86_64
  78. # TVOS = arm64
  79. # SIMULATOR_TVOS = x86_64 (i386 has since long been deprecated)
  80. # WATCHOS = armv7k arm64_32 (if applicable)
  81. # SIMULATOR_WATCHOS = x86_64 (i386 has since long been deprecated)
  82. #
  83. # This toolchain defines the following variables for use externally:
  84. #
  85. # XCODE_VERSION: Version number (not including Build version) of Xcode detected.
  86. # IOS_SDK_VERSION: Version of iOS SDK being used.
  87. # CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
  88. # IOS_PLATFORM).
  89. #
  90. # This toolchain defines the following macros for use externally:
  91. #
  92. # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT)
  93. # A convenience macro for setting xcode specific properties on targets.
  94. # Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel
  95. # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
  96. #
  97. # find_host_package (PROGRAM ARGS)
  98. # A macro used to find executable programs on the host system, not within the
  99. # iOS environment. Thanks to the android-cmake project for providing the
  100. # command.
  101. # Fix for PThread library not in path
  102. set(CMAKE_THREAD_LIBS_INIT "-lpthread")
  103. set(CMAKE_HAVE_THREADS_LIBRARY 1)
  104. set(CMAKE_USE_WIN32_THREADS_INIT 0)
  105. set(CMAKE_USE_PTHREADS_INIT 1)
  106. # Get the Xcode version being used.
  107. execute_process(COMMAND xcodebuild -version
  108. OUTPUT_VARIABLE XCODE_VERSION
  109. ERROR_QUIET
  110. OUTPUT_STRIP_TRAILING_WHITESPACE)
  111. string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
  112. string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
  113. message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
  114. # Default to building for iPhoneOS if not specified otherwise, and we cannot
  115. # determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use
  116. # of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
  117. # determine the value of IOS_PLATFORM from the root project, as
  118. # CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
  119. if (NOT DEFINED IOS_PLATFORM)
  120. if (CMAKE_OSX_ARCHITECTURES)
  121. if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
  122. set(IOS_PLATFORM "OS")
  123. elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
  124. set(IOS_PLATFORM "SIMULATOR")
  125. elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
  126. set(IOS_PLATFORM "SIMULATOR64")
  127. elseif (CMAKE_OSX_ARCHITECTURES MATCHES "armv7k")
  128. set(IOS_PLATFORM "WATCHOS")
  129. endif()
  130. endif()
  131. if (NOT IOS_PLATFORM)
  132. set(IOS_PLATFORM "OS")
  133. endif()
  134. endif()
  135. set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
  136. "Type of iOS platform for which to build.")
  137. # Determine the platform name and architectures for use in xcodebuild commands
  138. # from the specified IOS_PLATFORM name.
  139. if (IOS_PLATFORM STREQUAL "OS")
  140. set(XCODE_IOS_PLATFORM iphoneos)
  141. if(NOT IOS_ARCH)
  142. if (XCODE_VERSION VERSION_GREATER 10.0)
  143. set(IOS_ARCH armv7 armv7s arm64 arm64e)
  144. else()
  145. set(IOS_ARCH armv7 armv7s arm64)
  146. endif()
  147. endif()
  148. elseif (IOS_PLATFORM STREQUAL "OS64")
  149. set(XCODE_IOS_PLATFORM iphoneos)
  150. if(NOT IOS_ARCH)
  151. if (XCODE_VERSION VERSION_GREATER 10.0)
  152. set(IOS_ARCH arm64 arm64e)
  153. else()
  154. set(IOS_ARCH arm64)
  155. endif()
  156. endif()
  157. elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
  158. set(XCODE_IOS_PLATFORM iphonesimulator)
  159. if(NOT IOS_ARCH)
  160. set(IOS_ARCH i386 x86_64)
  161. endif()
  162. elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
  163. set(XCODE_IOS_PLATFORM iphonesimulator)
  164. if(NOT IOS_ARCH)
  165. set(IOS_ARCH x86_64)
  166. endif()
  167. elseif (IOS_PLATFORM STREQUAL "TVOS")
  168. set(XCODE_IOS_PLATFORM appletvos)
  169. if(NOT IOS_ARCH)
  170. set(IOS_ARCH arm64)
  171. endif()
  172. elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
  173. set(XCODE_IOS_PLATFORM appletvsimulator)
  174. if(NOT IOS_ARCH)
  175. set(IOS_ARCH x86_64)
  176. endif()
  177. elseif (IOS_PLATFORM STREQUAL "WATCHOS")
  178. set(XCODE_IOS_PLATFORM watchos)
  179. if(NOT IOS_ARCH)
  180. if (XCODE_VERSION VERSION_GREATER 10.0)
  181. set(IOS_ARCH armv7k arm64_32)
  182. else()
  183. set(IOS_ARCH armv7k)
  184. endif()
  185. endif()
  186. elseif (IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
  187. set(XCODE_IOS_PLATFORM watchsimulator)
  188. if(NOT IOS_ARCH)
  189. set(IOS_ARCH x86_64)
  190. endif()
  191. else()
  192. message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
  193. endif()
  194. message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
  195. "architecture(s): ${IOS_ARCH}")
  196. # If user did not specify the SDK root to use, then query xcodebuild for it.
  197. execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
  198. OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_INT
  199. OUTPUT_QUIET ERROR_QUIET
  200. OUTPUT_STRIP_TRAILING_WHITESPACE)
  201. # If user did not specify the SDK root to use, then query xcodebuild for it.
  202. if (NOT DEFINED CMAKE_OSX_SYSROOT OR (NOT CMAKE_OSX_SYSROOT STREQUAL CMAKE_OSX_SYSROOT_INT))
  203. execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
  204. OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
  205. ERROR_QUIET
  206. OUTPUT_STRIP_TRAILING_WHITESPACE)
  207. endif()
  208. if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
  209. message(SEND_ERROR "Please make sure that Xcode is installed and that the toolchain"
  210. "is pointing to the correct path. Please run:"
  211. "sudo xcode-select -s /Applications/Xcode.app/Contents/Developer"
  212. "and see if that fixes the problem for you.")
  213. message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
  214. "does not exist.")
  215. elseif(DEFINED CMAKE_OSX_SYSROOT)
  216. message(STATUS "Using manually set SDK path: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
  217. else()
  218. message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
  219. endif()
  220. # Specify minimum version of deployment target.
  221. if (NOT DEFINED IOS_DEPLOYMENT_TARGET)
  222. if (IOS_PLATFORM STREQUAL "WATCHOS" OR IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
  223. # Unless specified, SDK version 2.0 is used by default as minimum target version (watchOS).
  224. set(IOS_DEPLOYMENT_TARGET "2.0"
  225. CACHE STRING "Minimum iOS version to build for." )
  226. else()
  227. # Unless specified, SDK version 10.0 is used by default as minimum target version (iOS, tvOS).
  228. set(IOS_DEPLOYMENT_TARGET "10.0"
  229. CACHE STRING "Minimum iOS version to build for." )
  230. endif()
  231. message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!")
  232. endif()
  233. # Use bitcode or not
  234. if (NOT DEFINED ENABLE_BITCODE AND NOT IOS_ARCH MATCHES "((^|, )(i386|x86_64))+")
  235. # Unless specified, enable bitcode support by default
  236. set(ENABLE_BITCODE TRUE CACHE BOOL "Whether or not to enable bitcode")
  237. message(STATUS "Enabling bitcode support by default. ENABLE_BITCODE not provided!")
  238. endif()
  239. if (NOT DEFINED ENABLE_BITCODE)
  240. message(STATUS "Disabling bitcode support by default on simulators. ENABLE_BITCODE not provided for override!")
  241. endif()
  242. # Use ARC or not
  243. if (NOT DEFINED ENABLE_ARC)
  244. # Unless specified, enable ARC support by default
  245. set(ENABLE_ARC TRUE CACHE BOOL "Whether or not to enable ARC")
  246. message(STATUS "Enabling ARC support by default. ENABLE_ARC not provided!")
  247. endif()
  248. # Use hidden visibility or not
  249. if (NOT DEFINED ENABLE_VISIBILITY)
  250. # Unless specified, disable symbols visibility by default
  251. set(ENABLE_VISIBILITY FALSE CACHE BOOL "Whether or not to hide symbols (-fvisibility=hidden)")
  252. message(STATUS "Hiding symbols visibility by default. ENABLE_VISIBILITY not provided!")
  253. endif()
  254. # Get the SDK version information.
  255. execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
  256. OUTPUT_VARIABLE IOS_SDK_VERSION
  257. ERROR_QUIET
  258. OUTPUT_STRIP_TRAILING_WHITESPACE)
  259. # Find the Developer root for the specific iOS platform being compiled for
  260. # from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in
  261. # CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain
  262. # this information from xcrun or xcodebuild.
  263. if (NOT CMAKE_IOS_DEVELOPER_ROOT)
  264. get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
  265. get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
  266. endif()
  267. if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
  268. message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
  269. "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
  270. endif()
  271. # Find the C & C++ compilers for the specified SDK.
  272. if (NOT CMAKE_C_COMPILER)
  273. execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
  274. OUTPUT_VARIABLE CMAKE_C_COMPILER
  275. ERROR_QUIET
  276. OUTPUT_STRIP_TRAILING_WHITESPACE)
  277. message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
  278. endif()
  279. if (NOT CMAKE_CXX_COMPILER)
  280. execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
  281. OUTPUT_VARIABLE CMAKE_CXX_COMPILER
  282. ERROR_QUIET
  283. OUTPUT_STRIP_TRAILING_WHITESPACE)
  284. message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
  285. endif()
  286. # Find (Apple's) libtool.
  287. execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
  288. OUTPUT_VARIABLE IOS_LIBTOOL
  289. ERROR_QUIET
  290. OUTPUT_STRIP_TRAILING_WHITESPACE)
  291. message(STATUS "Using libtool: ${IOS_LIBTOOL}")
  292. # Configure libtool to be used instead of ar + ranlib to build static libraries.
  293. # This is required on Xcode 7+, but should also work on previous versions of
  294. # Xcode.
  295. set(CMAKE_C_CREATE_STATIC_LIBRARY
  296. "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
  297. set(CMAKE_CXX_CREATE_STATIC_LIBRARY
  298. "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
  299. # Get the version of Darwin (OS X) of the host.
  300. execute_process(COMMAND uname -r
  301. OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
  302. ERROR_QUIET
  303. OUTPUT_STRIP_TRAILING_WHITESPACE)
  304. # Standard settings.
  305. set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "")
  306. set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "")
  307. set(UNIX TRUE CACHE BOOL "")
  308. set(APPLE TRUE CACHE BOOL "")
  309. set(IOS TRUE CACHE BOOL "")
  310. set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
  311. set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
  312. # Force unset of OS X-specific deployment target (otherwise autopopulated),
  313. # required as of cmake 2.8.10.
  314. set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
  315. "Must be empty for iOS builds." FORCE)
  316. # Set the architectures for which to build.
  317. set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
  318. # Change the type of target generated for try_compile() so it'll work when cross-compiling
  319. set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
  320. # All iOS/Darwin specific settings - some may be redundant.
  321. set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
  322. set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
  323. set(CMAKE_SHARED_MODULE_PREFIX "lib")
  324. set(CMAKE_SHARED_MODULE_SUFFIX ".so")
  325. set(CMAKE_C_COMPILER_ABI ELF)
  326. set(CMAKE_CXX_COMPILER_ABI ELF)
  327. set(CMAKE_C_HAS_ISYSROOT 1)
  328. set(CMAKE_CXX_HAS_ISYSROOT 1)
  329. set(CMAKE_MODULE_EXISTS 1)
  330. set(CMAKE_DL_LIBS "")
  331. set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
  332. set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
  333. set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
  334. set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
  335. if(IOS_ARCH MATCHES "((^|, )(arm64|arm64e|x86_64))+")
  336. set(CMAKE_C_SIZEOF_DATA_PTR 8)
  337. set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
  338. message(STATUS "Using a data_ptr size of 8")
  339. else()
  340. set(CMAKE_C_SIZEOF_DATA_PTR 4)
  341. set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
  342. message(STATUS "Using a data_ptr size of 4")
  343. endif()
  344. message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
  345. " (SDK version: ${IOS_SDK_VERSION})")
  346. # Note that only Xcode 7+ supports the newer more specific:
  347. # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
  348. # -m(ios/ios-simulator)-version-min instead.
  349. if (IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM STREQUAL "OS64")
  350. if (XCODE_VERSION VERSION_LESS 7.0)
  351. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  352. "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
  353. else()
  354. # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
  355. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  356. "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
  357. endif()
  358. elseif (IOS_PLATFORM STREQUAL "TVOS")
  359. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  360. "-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}")
  361. elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
  362. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  363. "-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
  364. elseif (IOS_PLATFORM STREQUAL "WATCHOS")
  365. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  366. "-mwatchos-version-min=${IOS_DEPLOYMENT_TARGET}")
  367. elseif (IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
  368. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  369. "-mwatchos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
  370. else()
  371. # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
  372. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  373. "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
  374. endif()
  375. message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
  376. if (ENABLE_BITCODE)
  377. set(BITCODE "-fembed-bitcode")
  378. set(HEADER_PAD "")
  379. message(STATUS "Enabling bitcode support.")
  380. else()
  381. set(BITCODE "")
  382. set(HEADER_PAD "-headerpad_max_install_names")
  383. message(STATUS "Disabling bitcode support.")
  384. endif()
  385. if (ENABLE_ARC)
  386. set(FOBJC_ARC "-fobjc-arc")
  387. message(STATUS "Enabling ARC support.")
  388. else()
  389. set(FOBJC_ARC "-fno-objc-arc")
  390. message(STATUS "Disabling ARC support.")
  391. endif()
  392. if (NOT ENABLE_VISIBILITY)
  393. set(VISIBILITY "-fvisibility=hidden")
  394. message(STATUS "Hiding symbols (-fvisibility=hidden).")
  395. else()
  396. set(VISIBILITY "")
  397. endif()
  398. set(CMAKE_C_FLAGS
  399. "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_C_FLAGS}")
  400. # Hidden visibilty is required for C++ on iOS.
  401. set(CMAKE_CXX_FLAGS
  402. "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} -fvisibility-inlines-hidden -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_CXX_FLAGS}")
  403. set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS} -DNDEBUG -Os -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_MINSIZEREL}")
  404. set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS} -DNDEBUG -O2 -g -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
  405. set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -DNDEBUG -O3 -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}")
  406. set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
  407. set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
  408. # In order to ensure that the updated compiler flags are used in try_compile()
  409. # tests, we have to forcibly set them in the CMake cache, not merely set them
  410. # in the local scope.
  411. list(APPEND VARS_TO_FORCE_IN_CACHE
  412. CMAKE_C_FLAGS
  413. CMAKE_CXX_FLAGS
  414. CMAKE_CXX_FLAGS_RELWITHDEBINFO
  415. CMAKE_CXX_FLAGS_MINSIZEREL
  416. CMAKE_CXX_FLAGS_RELEASE
  417. CMAKE_C_LINK_FLAGS
  418. CMAKE_CXX_LINK_FLAGS)
  419. foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
  420. set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "")
  421. endforeach()
  422. set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
  423. set (CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
  424. set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib ${HEADER_PAD}")
  425. set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle ${HEADER_PAD}")
  426. set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
  427. set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
  428. set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
  429. # Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
  430. # build tree (where install_name_tool was hardcoded) and where
  431. # CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
  432. # CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
  433. # CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
  434. # before, Alex.
  435. if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
  436. find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
  437. endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
  438. # Set the find root to the iOS developer roots and to user defined paths.
  439. set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
  440. ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root" FORCE)
  441. # Default to searching for frameworks first.
  442. set(CMAKE_FIND_FRAMEWORK FIRST)
  443. # Set up the default search directories for frameworks.
  444. set(CMAKE_SYSTEM_FRAMEWORK_PATH
  445. ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
  446. ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
  447. ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
  448. # Only search the specified iOS SDK, not the remainder of the host filesystem.
  449. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
  450. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
  451. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
  452. # This little macro lets you set any XCode specific property.
  453. macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
  454. set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
  455. if (XCODE_RELVERSION_I STREQUAL "All")
  456. set_property(TARGET ${TARGET} PROPERTY
  457. XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}")
  458. else()
  459. set_property(TARGET ${TARGET} PROPERTY
  460. XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}")
  461. endif()
  462. endmacro(set_xcode_property)
  463. # This macro lets you find executable programs on the host system.
  464. macro(find_host_package)
  465. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
  466. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
  467. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
  468. set(IOS FALSE)
  469. find_package(${ARGN})
  470. set(IOS TRUE)
  471. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
  472. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
  473. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
  474. endmacro(find_host_package)

MegEngine 安装包中集成了使用 GPU 运行代码所需的 CUDA 环境,不用区分 CPU 和 GPU 版。 如果想要运行 GPU 程序,请确保机器本身配有 GPU 硬件设备并安装好驱动。 如果你想体验在云端 GPU 算力平台进行深度学习开发的感觉,欢迎访问 MegStudio 平台