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- # Build support status
- ## Host build
- * Windows build (cpu and gpu)
- * Linux build (cpu and gpu)
- * MacOS build (cpu only)
-
- ## Cross build
- * Windows cross build ARM-Android (ok)
- * Windows cross build ARM-Linux (ok)
- * Linux cross build ARM-Android (ok)
- * Linux cross build ARM-Linux (ok)
- * MacOS cross build ARM-Android (ok)
- * MacOS cross build ARM-Linux (ok but experimental)
- * MacOS cross build IOS (ok)
-
- # Build env prepare
- ## Package install
- ### Windows host build
- * commands:
- ```
- 1: install git (Windows GUI)
- * download git-install.exe from https://git-scm.com/download/win
- * only need choose git-lfs component
- * install to default dir: /c/Program\ Files/Git
- 2: install visual studio 2019 Enterprise (Windows GUI)
- * download install exe from https://visualstudio.microsoft.com
- * choose "c++ develop" -> choose cmake/MSVC/cmake/windows-sdk when install
- * NOTICE: windows sdk version >=14.28.29910 do not compat with CUDA 10.1, please
- choose version < 14.28.29910
- * then install choosed components
- 3: install LLVM from https://releases.llvm.org/download.html (Windows GUI)
- * llvm install by Visual Studio have some issue, eg, link crash on large project, please use official version
- * download install exe from https://releases.llvm.org/download.html
- * our ci use LLVM 12.0.1, if u install other version, please modify LLVM_PATH
- * install 12.0.1 to /c/Program\ Files/LLVM_12_0_1
- 4: install python3 (Windows GUI)
- * download python 64-bit install exe (we support python3.5-python3.8 now)
- https://www.python.org/ftp/python/3.5.4/python-3.5.4-amd64.exe
- https://www.python.org/ftp/python/3.6.8/python-3.6.8-amd64.exe
- https://www.python.org/ftp/python/3.7.7/python-3.7.7-amd64.exe
- https://www.python.org/ftp/python/3.8.3/python-3.8.3-amd64.exe
- * install 3.5.4 to /c/Users/${USER}/mge_whl_python_env/3.5.4
- * install 3.6.8 to /c/Users/${USER}/mge_whl_python_env/3.6.8
- * install 3.7.7 to /c/Users/${USER}/mge_whl_python_env/3.7.7
- * install 3.8.3 to /c/Users/${USER}/mge_whl_python_env/3.8.3
- * cp python.exe to python3.exe
- loop cd /c/Users/${USER}/mge_whl_python_env/*
- copy python.exe to python3.exe
- * install python depends components
- loop cd /c/Users/${USER}/mge_whl_python_env/*
- python3.exe -m pip install --upgrade pip
- python3.exe -m pip install -r imperative/python/requires.txt
- python3.exe -m pip install -r imperative/python/requires-test.txt
- 5: install cuda components (Windows GUI)
- * now we support cuda10.1+cudnn7.6+TensorRT6.0 on Windows
- * install cuda10.1 to C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1
- * install cudnn7.6 to C:\Program Files\NVIDIA GPU Computing Toolkit\cudnn-10.1-windows10-x64-v7.6.5.32
- * install TensorRT6.0 to C:\Program Files\NVIDIA GPU Computing Toolkit\TensorRT-6.0.1.5
- 6: edit system env variables (Windows GUI)
- * create new key: "VS_PATH", value: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise"
- * create new key: "LLVM_PATH", value: "C:\Program Files\LLVM_12_0_1"
- * append "Path" env value
- C:\Program Files\Git\cmd
- C:\Users\build\mge_whl_python_env\3.8.3
- C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1\bin
- C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1\libnvvp
- C:\Program Files\NVIDIA GPU Computing Toolkit\cudnn-10.1-windows10-x64-v7.6.5.32\cuda\bin
- C:\Program Files\LLVM_12_0_1\lib\clang\12.0.1\lib\windows
- ```
-
- ### Linux host build
- * commands:
- ```
- 1: install Cmake, which version >= 3.15.2, ninja-build
- 2: install gcc/g++, which version >= 6, (gcc/g++ >= 7, if need build training mode)
- 3: install build-essential git git-lfs gfortran libgfortran-6-dev autoconf gnupg flex bison gperf curl zlib1g-dev gcc-multilib g++-multilib lib32ncurses5-dev libxml2-utils xsltproc unzip libtool librdmacm-dev rdmacm-utils python3-dev python3-numpy texinfo
- 4: CUDA env(if enable CUDA), version detail refer to README.md
- ```
-
- ### MacOS host build
- * commands:
- ```
- 1: install Cmake, which version >= 3.15.2
- 2: install brew: /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
- 3: brew install python python3 coreutils ninja
- 4: install at least xcode command line tool: https://developer.apple.com/xcode/
- 5: about cuda: we do not support CUDA on MacOS
- 6: python3 -m pip install numpy (if you want to build with training mode)
- ```
-
- ### Cross build for ARM-Android
- Now we support Windows/Linux/MacOS cross build to ARM-Android
-
- * commands:
- ```
- 2: download NDK from https://developer.android.google.cn/ndk/downloads/ for diff OS platform package, suggested NDK20 or NDK21
- 3: export NDK_ROOT=NDK_DIR at bash-like env
- ```
-
- ### Cross build for ARM-Linux
- Now we support ARM-Linux on Linux and Windows fully, also experimental on MacOS
-
- * commands:
- ```
- 1: download toolchains from http://releases.linaro.org/components/toolchain/binaries/ or https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-a/downloads if use Windows or Linux
- 2: download toolchains from https://github.com/thinkski/osx-arm-linux-toolchains if use MacOS
- ```
-
- ### Cross build for IOS
- Now we only support cross build to IOS from MACOS
-
- * commands:
- ```
- 1: install full xcode: https://developer.apple.com/xcode/
- ```
-
- ## Third-party code prepare
- With bash env(Linux/MacOS/Unix-Like tools on Windows, eg: msys etc)
-
- * commands:
- ```
- ./third_party/prepare.sh
- ./third_party/install-mkl.sh
- ```
-
- Windows shell env(bash from windows-git), infact if you can use git command on Windows, which means you always install bash.exe at the same dir of git.exe, find it, then you can prepare third-party code by
-
- * command:
- ```
- bash.exe ./third_party/prepare.sh
- bash.exe ./third_party/install-mkl.sh
- ```
-
- # How to build
- ## With bash env(Linux/MacOS/Windows-git-bash)
-
- * command:
- ```
- 1: host build just use scripts:scripts/cmake-build/host_build.sh
- 2: cross build to ARM-Android: scripts/cmake-build/cross_build_android_arm_inference.sh
- 3: cross build to ARM-Linux: scripts/cmake-build/cross_build_linux_arm_inference.sh
- 4: cross build to IOS: scripts/cmake-build/cross_build_ios_arm_inference.sh
- ```
-
- ## Visual Studio GUI(only for Windows host)
-
- * command:
- ```
- 1: import megengine src to Visual Studio as a project
- 2: right click CMakeLists.txt, choose config 'cmake config' choose clang_cl_x86 or clang_cl_x64
- 3: config other CMAKE config, eg, CUDA ON OR OFF
- ```
-
-
- # Other ARM-Linux-Like board support
- It`s easy to support other customized arm-linux-like board, example:
-
- * 1: HISI 3516/3519, infact u can just use toolchains from arm developer or linaro
- then call scripts/cmake-build/cross_build_linux_arm_inference.sh to build a ELF
- binary, or if you get HISI official toolschain, you just need modify CMAKE_CXX_COMPILER
- and CMAKE_C_COMPILER in toolchains/arm-linux-gnueabi* to a real name
-
- * 2: about Raspberry, just use scripts/cmake-build/cross_build_linux_arm_inference.sh
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