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ios.toolchain.cmake 22 kB

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  1. # This file is part of the ios-cmake project. It was retrieved from
  2. # https://github.com/cristeab/ios-cmake.git, which is a fork of
  3. # https://code.google.com/p/ios-cmake/. Which in turn is based off of the
  4. # Platform/Darwin.cmake and Platform/UnixPaths.cmake files which are included with CMake
  5. # 2.8.4
  6. #
  7. # The ios-cmake project is licensed under the new BSD license.
  8. #
  9. # Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, Kitware, Inc.,
  10. # Insight Software Consortium. All rights reserved. Redistribution and use in source
  11. # and binary forms, with or without modification, are permitted provided that the
  12. # following conditions are met: 1. Redistributions of source code must retain the above
  13. # copyright notice, this list of conditions and the following disclaimer.
  14. #
  15. # 1. Redistributions in binary form must reproduce the above copyright notice, this list
  16. # of conditions and the following disclaimer in the documentation and/or other
  17. # materials provided with the distribution.
  18. #
  19. # 1. Neither the name of the copyright holder nor the names of its contributors may be
  20. # used to endorse or promote products derived from this software without specific
  21. # prior written permission.
  22. #
  23. # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
  24. # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  25. # OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
  26. # SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  27. # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
  28. # TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
  29. # BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  30. # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
  31. # WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  32. # DAMAGE.
  33. #
  34. # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake files
  35. # which are included with CMake 2.8.4 It has been altered for iOS development.
  36. #
  37. # Updated by Alex Stewart (alexs.mac@gmail.com)
  38. #
  39. # *****************************************************************************
  40. # Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com) under the
  41. # BSD-3-Clause license https://github.com/leetal/ios-cmake
  42. # *****************************************************************************
  43. #
  44. # INFORMATION / HELP
  45. #
  46. # The following variables control the behaviour of this toolchain:
  47. #
  48. # IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS or
  49. # WATCHOS or SIMULATOR_WATCHOS OS = Build for iPhoneOS. OS64 = Build for arm64 arm64e
  50. # iPhoneOS. SIMULATOR = Build for x86 i386 iPhone Simulator. SIMULATOR64 = Build for
  51. # x86_64 iPhone Simulator. TVOS = Build for AppleTVOS. SIMULATOR_TVOS = Build for x86_64
  52. # AppleTV Simulator. WATCHOS = Build for armv7k arm64_32 for WatchOS. SIMULATOR_WATCHOS
  53. # = Build for x86_64 for Watch Simulator. CMAKE_OSX_SYSROOT: Path to the iOS SDK to use.
  54. # By default this is automatically determined from IOS_PLATFORM and xcodebuild, but can
  55. # also be manually specified (although this should not be required).
  56. # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform being
  57. # compiled for. By default this is automatically determined from CMAKE_OSX_SYSROOT, but
  58. # can also be manually specified (although this should not be required). ENABLE_BITCODE:
  59. # (1|0) Enables or disables bitcode support. Default 1 (true) ENABLE_ARC: (1|0) Enables
  60. # or disables ARC support. Default 1 (true, ARC enabled by default) ENABLE_VISIBILITY:
  61. # (1|0) Enables or disables symbol visibility support. Default 0 (false, visibility
  62. # hidden by default) IOS_ARCH: (armv7 armv7s armv7k arm64 arm64e arm64_32 i386 x86_64)
  63. # If specified, will override the default architectures for the given IOS_PLATFORM OS =
  64. # armv7 armv7s arm64 arm64e (if applicable) OS64 = arm64 arm64e (if applicable)
  65. # SIMULATOR = i386 x86_64 SIMULATOR64 = x86_64 TVOS = arm64 SIMULATOR_TVOS = x86_64
  66. # (i386 has since long been deprecated) WATCHOS = armv7k arm64_32 (if applicable)
  67. # SIMULATOR_WATCHOS = x86_64 (i386 has since long been deprecated)
  68. #
  69. # This toolchain defines the following variables for use externally:
  70. #
  71. # XCODE_VERSION: Version number (not including Build version) of Xcode detected.
  72. # IOS_SDK_VERSION: Version of iOS SDK being used. CMAKE_OSX_ARCHITECTURES: Architectures
  73. # being compiled for (generated from IOS_PLATFORM).
  74. #
  75. # This toolchain defines the following macros for use externally:
  76. #
  77. # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT) A convenience
  78. # macro for setting xcode specific properties on targets. Available variants are: All,
  79. # Release, RelWithDebInfo, Debug, MinSizeRel example: set_xcode_property (myioslib
  80. # IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
  81. #
  82. # find_host_package (PROGRAM ARGS) A macro used to find executable programs on the host
  83. # system, not within the iOS environment. Thanks to the android-cmake project for
  84. # providing the command.
  85. # Fix for PThread library not in path
  86. set(CMAKE_THREAD_LIBS_INIT "-lpthread")
  87. set(CMAKE_HAVE_THREADS_LIBRARY 1)
  88. set(CMAKE_USE_WIN32_THREADS_INIT 0)
  89. set(CMAKE_USE_PTHREADS_INIT 1)
  90. # Get the Xcode version being used.
  91. execute_process(
  92. COMMAND xcodebuild -version
  93. OUTPUT_VARIABLE XCODE_VERSION
  94. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  95. string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
  96. string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
  97. message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
  98. # Default to building for iPhoneOS if not specified otherwise, and we cannot determine
  99. # the platform from the CMAKE_OSX_ARCHITECTURES variable. The use of
  100. # CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly determine
  101. # the value of IOS_PLATFORM from the root project, as CMAKE_OSX_ARCHITECTURES is
  102. # propagated to them by CMake.
  103. if(NOT DEFINED IOS_PLATFORM)
  104. if(CMAKE_OSX_ARCHITECTURES)
  105. if(CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
  106. set(IOS_PLATFORM "OS")
  107. elseif(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
  108. set(IOS_PLATFORM "SIMULATOR")
  109. elseif(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
  110. set(IOS_PLATFORM "SIMULATOR64")
  111. elseif(CMAKE_OSX_ARCHITECTURES MATCHES "armv7k")
  112. set(IOS_PLATFORM "WATCHOS")
  113. endif()
  114. endif()
  115. if(NOT IOS_PLATFORM)
  116. set(IOS_PLATFORM "OS")
  117. endif()
  118. endif()
  119. set(IOS_PLATFORM
  120. ${IOS_PLATFORM}
  121. CACHE STRING "Type of iOS platform for which to build.")
  122. # Determine the platform name and architectures for use in xcodebuild commands from the
  123. # specified IOS_PLATFORM name.
  124. if(IOS_PLATFORM STREQUAL "OS")
  125. set(XCODE_IOS_PLATFORM iphoneos)
  126. if(NOT IOS_ARCH)
  127. if(XCODE_VERSION VERSION_GREATER 10.0)
  128. set(IOS_ARCH armv7 armv7s arm64 arm64e)
  129. else()
  130. set(IOS_ARCH armv7 armv7s arm64)
  131. endif()
  132. endif()
  133. elseif(IOS_PLATFORM STREQUAL "OS64")
  134. set(XCODE_IOS_PLATFORM iphoneos)
  135. if(NOT IOS_ARCH)
  136. if(XCODE_VERSION VERSION_GREATER 10.0)
  137. set(IOS_ARCH arm64 arm64e)
  138. else()
  139. set(IOS_ARCH arm64)
  140. endif()
  141. endif()
  142. elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
  143. set(XCODE_IOS_PLATFORM iphonesimulator)
  144. if(NOT IOS_ARCH)
  145. set(IOS_ARCH i386 x86_64)
  146. endif()
  147. elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
  148. set(XCODE_IOS_PLATFORM iphonesimulator)
  149. if(NOT IOS_ARCH)
  150. set(IOS_ARCH x86_64)
  151. endif()
  152. elseif(IOS_PLATFORM STREQUAL "TVOS")
  153. set(XCODE_IOS_PLATFORM appletvos)
  154. if(NOT IOS_ARCH)
  155. set(IOS_ARCH arm64)
  156. endif()
  157. elseif(IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
  158. set(XCODE_IOS_PLATFORM appletvsimulator)
  159. if(NOT IOS_ARCH)
  160. set(IOS_ARCH x86_64)
  161. endif()
  162. elseif(IOS_PLATFORM STREQUAL "WATCHOS")
  163. set(XCODE_IOS_PLATFORM watchos)
  164. if(NOT IOS_ARCH)
  165. if(XCODE_VERSION VERSION_GREATER 10.0)
  166. set(IOS_ARCH armv7k arm64_32)
  167. else()
  168. set(IOS_ARCH armv7k)
  169. endif()
  170. endif()
  171. elseif(IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
  172. set(XCODE_IOS_PLATFORM watchsimulator)
  173. if(NOT IOS_ARCH)
  174. set(IOS_ARCH x86_64)
  175. endif()
  176. else()
  177. message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
  178. endif()
  179. message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
  180. "architecture(s): ${IOS_ARCH}")
  181. # If user did not specify the SDK root to use, then query xcodebuild for it.
  182. execute_process(
  183. COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
  184. OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_INT
  185. OUTPUT_QUIET ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  186. # If user did not specify the SDK root to use, then query xcodebuild for it.
  187. if(NOT DEFINED CMAKE_OSX_SYSROOT OR (NOT CMAKE_OSX_SYSROOT STREQUAL
  188. CMAKE_OSX_SYSROOT_INT))
  189. execute_process(
  190. COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
  191. OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
  192. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  193. endif()
  194. if(NOT EXISTS ${CMAKE_OSX_SYSROOT})
  195. message(
  196. SEND_ERROR "Please make sure that Xcode is installed and that the toolchain"
  197. "is pointing to the correct path. Please run:"
  198. "sudo xcode-select -s /Applications/Xcode.app/Contents/Developer"
  199. "and see if that fixes the problem for you.")
  200. message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
  201. "does not exist.")
  202. elseif(DEFINED CMAKE_OSX_SYSROOT)
  203. message(
  204. STATUS
  205. "Using manually set SDK path: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
  206. else()
  207. message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
  208. endif()
  209. # Specify minimum version of deployment target.
  210. if(NOT DEFINED IOS_DEPLOYMENT_TARGET)
  211. if(IOS_PLATFORM STREQUAL "WATCHOS" OR IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
  212. # Unless specified, SDK version 2.0 is used by default as minimum target version
  213. # (watchOS).
  214. set(IOS_DEPLOYMENT_TARGET
  215. "2.0"
  216. CACHE STRING "Minimum iOS version to build for.")
  217. else()
  218. # Unless specified, SDK version 10.0 is used by default as minimum target version
  219. # (iOS, tvOS).
  220. set(IOS_DEPLOYMENT_TARGET
  221. "10.0"
  222. CACHE STRING "Minimum iOS version to build for.")
  223. endif()
  224. message(
  225. STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!")
  226. endif()
  227. # Use bitcode or not
  228. if(NOT DEFINED ENABLE_BITCODE AND NOT IOS_ARCH MATCHES "((^|, )(i386|x86_64))+")
  229. # Unless specified, enable bitcode support by default
  230. set(ENABLE_BITCODE
  231. TRUE
  232. CACHE BOOL "Whether or not to enable bitcode")
  233. message(STATUS "Enabling bitcode support by default. ENABLE_BITCODE not provided!")
  234. endif()
  235. if(NOT DEFINED ENABLE_BITCODE)
  236. message(
  237. STATUS
  238. "Disabling bitcode support by default on simulators. ENABLE_BITCODE not provided for override!"
  239. )
  240. endif()
  241. # Use ARC or not
  242. if(NOT DEFINED ENABLE_ARC)
  243. # Unless specified, enable ARC support by default
  244. set(ENABLE_ARC
  245. TRUE
  246. CACHE BOOL "Whether or not to enable ARC")
  247. message(STATUS "Enabling ARC support by default. ENABLE_ARC not provided!")
  248. endif()
  249. # Use hidden visibility or not
  250. if(NOT DEFINED ENABLE_VISIBILITY)
  251. # Unless specified, disable symbols visibility by default
  252. set(ENABLE_VISIBILITY
  253. FALSE
  254. CACHE BOOL "Whether or not to hide symbols (-fvisibility=hidden)")
  255. message(
  256. STATUS "Hiding symbols visibility by default. ENABLE_VISIBILITY not provided!")
  257. endif()
  258. # Get the SDK version information.
  259. execute_process(
  260. COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
  261. OUTPUT_VARIABLE IOS_SDK_VERSION
  262. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  263. # Find the Developer root for the specific iOS platform being compiled for from
  264. # CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in CMAKE_OSX_SYSROOT. There
  265. # does not appear to be a direct way to obtain this information from xcrun or
  266. # xcodebuild.
  267. if(NOT CMAKE_IOS_DEVELOPER_ROOT)
  268. get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
  269. get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
  270. endif()
  271. if(NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
  272. message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
  273. "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
  274. endif()
  275. # Find the C & C++ compilers for the specified SDK.
  276. if(NOT CMAKE_C_COMPILER)
  277. execute_process(
  278. COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
  279. OUTPUT_VARIABLE CMAKE_C_COMPILER
  280. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  281. message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
  282. endif()
  283. if(NOT CMAKE_CXX_COMPILER)
  284. execute_process(
  285. COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
  286. OUTPUT_VARIABLE CMAKE_CXX_COMPILER
  287. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  288. message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
  289. endif()
  290. # Find (Apple's) libtool.
  291. execute_process(
  292. COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
  293. OUTPUT_VARIABLE IOS_LIBTOOL
  294. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  295. message(STATUS "Using libtool: ${IOS_LIBTOOL}")
  296. # Configure libtool to be used instead of ar + ranlib to build static libraries. This is
  297. # required on Xcode 7+, but should also work on previous versions of Xcode.
  298. set(CMAKE_C_CREATE_STATIC_LIBRARY
  299. "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
  300. set(CMAKE_CXX_CREATE_STATIC_LIBRARY
  301. "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
  302. # Get the version of Darwin (OS X) of the host.
  303. execute_process(
  304. COMMAND uname -r
  305. OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
  306. ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
  307. # Standard settings.
  308. set(CMAKE_SYSTEM_NAME
  309. Darwin
  310. CACHE INTERNAL "")
  311. set(CMAKE_SYSTEM_VERSION
  312. ${IOS_SDK_VERSION}
  313. CACHE INTERNAL "")
  314. set(UNIX
  315. TRUE
  316. CACHE BOOL "")
  317. set(APPLE
  318. TRUE
  319. CACHE BOOL "")
  320. set(IOS
  321. TRUE
  322. CACHE BOOL "")
  323. set(CMAKE_AR
  324. ar
  325. CACHE FILEPATH "" FORCE)
  326. set(CMAKE_RANLIB
  327. ranlib
  328. CACHE FILEPATH "" FORCE)
  329. # Force unset of OS X-specific deployment target (otherwise autopopulated), required as
  330. # of cmake 2.8.10.
  331. set(CMAKE_OSX_DEPLOYMENT_TARGET
  332. ""
  333. CACHE STRING "Must be empty for iOS builds." FORCE)
  334. # Set the architectures for which to build.
  335. set(CMAKE_OSX_ARCHITECTURES
  336. ${IOS_ARCH}
  337. CACHE STRING "Build architecture for iOS")
  338. # Change the type of target generated for try_compile() so it'll work when
  339. # cross-compiling
  340. set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
  341. # All iOS/Darwin specific settings - some may be redundant.
  342. set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
  343. set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
  344. set(CMAKE_SHARED_MODULE_PREFIX "lib")
  345. set(CMAKE_SHARED_MODULE_SUFFIX ".so")
  346. set(CMAKE_C_COMPILER_ABI ELF)
  347. set(CMAKE_CXX_COMPILER_ABI ELF)
  348. set(CMAKE_C_HAS_ISYSROOT 1)
  349. set(CMAKE_CXX_HAS_ISYSROOT 1)
  350. set(CMAKE_MODULE_EXISTS 1)
  351. set(CMAKE_DL_LIBS "")
  352. set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
  353. set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
  354. set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
  355. "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
  356. set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
  357. if(IOS_ARCH MATCHES "((^|, )(arm64|arm64e|x86_64))+")
  358. set(CMAKE_C_SIZEOF_DATA_PTR 8)
  359. set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
  360. message(STATUS "Using a data_ptr size of 8")
  361. else()
  362. set(CMAKE_C_SIZEOF_DATA_PTR 4)
  363. set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
  364. message(STATUS "Using a data_ptr size of 4")
  365. endif()
  366. message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
  367. " (SDK version: ${IOS_SDK_VERSION})")
  368. # Note that only Xcode 7+ supports the newer more specific:
  369. # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
  370. # -m(ios/ios-simulator)-version-min instead.
  371. if(IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM STREQUAL "OS64")
  372. if(XCODE_VERSION VERSION_LESS 7.0)
  373. set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
  374. else()
  375. # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
  376. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  377. "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
  378. endif()
  379. elseif(IOS_PLATFORM STREQUAL "TVOS")
  380. set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}")
  381. elseif(IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
  382. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  383. "-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
  384. elseif(IOS_PLATFORM STREQUAL "WATCHOS")
  385. set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mwatchos-version-min=${IOS_DEPLOYMENT_TARGET}")
  386. elseif(IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
  387. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  388. "-mwatchos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
  389. else()
  390. # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
  391. set(XCODE_IOS_PLATFORM_VERSION_FLAGS
  392. "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
  393. endif()
  394. message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
  395. if(ENABLE_BITCODE)
  396. set(BITCODE "-fembed-bitcode")
  397. set(HEADER_PAD "")
  398. message(STATUS "Enabling bitcode support.")
  399. else()
  400. set(BITCODE "")
  401. set(HEADER_PAD "-headerpad_max_install_names")
  402. message(STATUS "Disabling bitcode support.")
  403. endif()
  404. if(ENABLE_ARC)
  405. set(FOBJC_ARC "-fobjc-arc")
  406. message(STATUS "Enabling ARC support.")
  407. else()
  408. set(FOBJC_ARC "-fno-objc-arc")
  409. message(STATUS "Disabling ARC support.")
  410. endif()
  411. if(NOT ENABLE_VISIBILITY)
  412. set(VISIBILITY "-fvisibility=hidden")
  413. message(STATUS "Hiding symbols (-fvisibility=hidden).")
  414. else()
  415. set(VISIBILITY "")
  416. endif()
  417. set(CMAKE_C_FLAGS
  418. "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_C_FLAGS}"
  419. )
  420. # Hidden visibilty is required for C++ on iOS.
  421. set(CMAKE_CXX_FLAGS
  422. "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} -fvisibility-inlines-hidden -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_CXX_FLAGS}"
  423. )
  424. set(CMAKE_CXX_FLAGS_MINSIZEREL
  425. "${CMAKE_CXX_FLAGS} -DNDEBUG -Os -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_MINSIZEREL}"
  426. )
  427. set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
  428. "${CMAKE_CXX_FLAGS} -DNDEBUG -O2 -g -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}"
  429. )
  430. set(CMAKE_CXX_FLAGS_RELEASE
  431. "${CMAKE_CXX_FLAGS} -DNDEBUG -O3 -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}")
  432. set(CMAKE_C_LINK_FLAGS
  433. "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
  434. set(CMAKE_CXX_LINK_FLAGS
  435. "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}"
  436. )
  437. # In order to ensure that the updated compiler flags are used in try_compile() tests, we
  438. # have to forcibly set them in the CMake cache, not merely set them in the local scope.
  439. list(
  440. APPEND
  441. VARS_TO_FORCE_IN_CACHE
  442. CMAKE_C_FLAGS
  443. CMAKE_CXX_FLAGS
  444. CMAKE_CXX_FLAGS_RELWITHDEBINFO
  445. CMAKE_CXX_FLAGS_MINSIZEREL
  446. CMAKE_CXX_FLAGS_RELEASE
  447. CMAKE_C_LINK_FLAGS
  448. CMAKE_CXX_LINK_FLAGS)
  449. foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
  450. set(${VAR_TO_FORCE}
  451. "${${VAR_TO_FORCE}}"
  452. CACHE STRING "")
  453. endforeach()
  454. set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
  455. set(CMAKE_SHARED_LINKER_FLAGS
  456. "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
  457. set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib ${HEADER_PAD}")
  458. set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle ${HEADER_PAD}")
  459. set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
  460. set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
  461. set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
  462. # Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
  463. # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the
  464. # cache and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
  465. # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
  466. # before, Alex.
  467. if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
  468. find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
  469. endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
  470. # Set the find root to the iOS developer roots and to user defined paths.
  471. set(CMAKE_FIND_ROOT_PATH
  472. ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} ${CMAKE_PREFIX_PATH}
  473. CACHE STRING "iOS find search path root" FORCE)
  474. # Default to searching for frameworks first.
  475. set(CMAKE_FIND_FRAMEWORK FIRST)
  476. # Set up the default search directories for frameworks.
  477. set(CMAKE_SYSTEM_FRAMEWORK_PATH
  478. ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
  479. ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
  480. ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
  481. # Only search the specified iOS SDK, not the remainder of the host filesystem.
  482. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
  483. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
  484. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
  485. # This little macro lets you set any XCode specific property.
  486. macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
  487. set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
  488. if(XCODE_RELVERSION_I STREQUAL "All")
  489. set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}
  490. "${XCODE_VALUE}")
  491. else()
  492. set_property(
  493. TARGET ${TARGET}
  494. PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}]
  495. "${XCODE_VALUE}")
  496. endif()
  497. endmacro(set_xcode_property)
  498. # This macro lets you find executable programs on the host system.
  499. macro(find_host_package)
  500. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
  501. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
  502. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
  503. set(IOS FALSE)
  504. find_package(${ARGN})
  505. set(IOS TRUE)
  506. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
  507. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
  508. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
  509. endmacro(find_host_package)