|
- # This file is part of the ios-cmake project. It was retrieved from
- # https://github.com/cristeab/ios-cmake.git, which is a fork of
- # https://code.google.com/p/ios-cmake/. Which in turn is based off of the
- # Platform/Darwin.cmake and Platform/UnixPaths.cmake files which are included with CMake
- # 2.8.4
- #
- # The ios-cmake project is licensed under the new BSD license.
- #
- # Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, Kitware, Inc.,
- # Insight Software Consortium. All rights reserved. Redistribution and use in source
- # and binary forms, with or without modification, are permitted provided that the
- # following conditions are met: 1. Redistributions of source code must retain the above
- # copyright notice, this list of conditions and the following disclaimer.
- #
- # 1. Redistributions in binary form must reproduce the above copyright notice, this list
- # of conditions and the following disclaimer in the documentation and/or other
- # materials provided with the distribution.
- #
- # 1. Neither the name of the copyright holder nor the names of its contributors may be
- # used to endorse or promote products derived from this software without specific
- # prior written permission.
- #
- # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
- # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- # OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
- # SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
- # TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
- # BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
- # WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- # DAMAGE.
- #
- # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake files
- # which are included with CMake 2.8.4 It has been altered for iOS development.
- #
- # Updated by Alex Stewart (alexs.mac@gmail.com)
- #
- # *****************************************************************************
- # Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com) under the
- # BSD-3-Clause license https://github.com/leetal/ios-cmake
- # *****************************************************************************
- #
- # INFORMATION / HELP
- #
- # The following variables control the behaviour of this toolchain:
- #
- # IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS or
- # WATCHOS or SIMULATOR_WATCHOS OS = Build for iPhoneOS. OS64 = Build for arm64 arm64e
- # iPhoneOS. SIMULATOR = Build for x86 i386 iPhone Simulator. SIMULATOR64 = Build for
- # x86_64 iPhone Simulator. TVOS = Build for AppleTVOS. SIMULATOR_TVOS = Build for x86_64
- # AppleTV Simulator. WATCHOS = Build for armv7k arm64_32 for WatchOS. SIMULATOR_WATCHOS
- # = Build for x86_64 for Watch Simulator. CMAKE_OSX_SYSROOT: Path to the iOS SDK to use.
- # By default this is automatically determined from IOS_PLATFORM and xcodebuild, but can
- # also be manually specified (although this should not be required).
- # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform being
- # compiled for. By default this is automatically determined from CMAKE_OSX_SYSROOT, but
- # can also be manually specified (although this should not be required). ENABLE_BITCODE:
- # (1|0) Enables or disables bitcode support. Default 1 (true) ENABLE_ARC: (1|0) Enables
- # or disables ARC support. Default 1 (true, ARC enabled by default) ENABLE_VISIBILITY:
- # (1|0) Enables or disables symbol visibility support. Default 0 (false, visibility
- # hidden by default) IOS_ARCH: (armv7 armv7s armv7k arm64 arm64e arm64_32 i386 x86_64)
- # If specified, will override the default architectures for the given IOS_PLATFORM OS =
- # armv7 armv7s arm64 arm64e (if applicable) OS64 = arm64 arm64e (if applicable)
- # SIMULATOR = i386 x86_64 SIMULATOR64 = x86_64 TVOS = arm64 SIMULATOR_TVOS = x86_64
- # (i386 has since long been deprecated) WATCHOS = armv7k arm64_32 (if applicable)
- # SIMULATOR_WATCHOS = x86_64 (i386 has since long been deprecated)
- #
- # This toolchain defines the following variables for use externally:
- #
- # XCODE_VERSION: Version number (not including Build version) of Xcode detected.
- # IOS_SDK_VERSION: Version of iOS SDK being used. CMAKE_OSX_ARCHITECTURES: Architectures
- # being compiled for (generated from IOS_PLATFORM).
- #
- # This toolchain defines the following macros for use externally:
- #
- # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT) A convenience
- # macro for setting xcode specific properties on targets. Available variants are: All,
- # Release, RelWithDebInfo, Debug, MinSizeRel example: set_xcode_property (myioslib
- # IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
- #
- # find_host_package (PROGRAM ARGS) A macro used to find executable programs on the host
- # system, not within the iOS environment. Thanks to the android-cmake project for
- # providing the command.
-
- # Fix for PThread library not in path
- set(CMAKE_THREAD_LIBS_INIT "-lpthread")
- set(CMAKE_HAVE_THREADS_LIBRARY 1)
- set(CMAKE_USE_WIN32_THREADS_INIT 0)
- set(CMAKE_USE_PTHREADS_INIT 1)
-
- # Get the Xcode version being used.
- execute_process(
- COMMAND xcodebuild -version
- OUTPUT_VARIABLE XCODE_VERSION
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
- string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
- message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
- # Default to building for iPhoneOS if not specified otherwise, and we cannot determine
- # the platform from the CMAKE_OSX_ARCHITECTURES variable. The use of
- # CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly determine
- # the value of IOS_PLATFORM from the root project, as CMAKE_OSX_ARCHITECTURES is
- # propagated to them by CMake.
- if(NOT DEFINED IOS_PLATFORM)
- if(CMAKE_OSX_ARCHITECTURES)
- if(CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
- set(IOS_PLATFORM "OS")
- elseif(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
- set(IOS_PLATFORM "SIMULATOR")
- elseif(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
- set(IOS_PLATFORM "SIMULATOR64")
- elseif(CMAKE_OSX_ARCHITECTURES MATCHES "armv7k")
- set(IOS_PLATFORM "WATCHOS")
- endif()
- endif()
- if(NOT IOS_PLATFORM)
- set(IOS_PLATFORM "OS")
- endif()
- endif()
- set(IOS_PLATFORM
- ${IOS_PLATFORM}
- CACHE STRING "Type of iOS platform for which to build.")
- # Determine the platform name and architectures for use in xcodebuild commands from the
- # specified IOS_PLATFORM name.
- if(IOS_PLATFORM STREQUAL "OS")
- set(XCODE_IOS_PLATFORM iphoneos)
- if(NOT IOS_ARCH)
- if(XCODE_VERSION VERSION_GREATER 10.0)
- set(IOS_ARCH armv7 armv7s arm64 arm64e)
- else()
- set(IOS_ARCH armv7 armv7s arm64)
- endif()
- endif()
- elseif(IOS_PLATFORM STREQUAL "OS64")
- set(XCODE_IOS_PLATFORM iphoneos)
- if(NOT IOS_ARCH)
- if(XCODE_VERSION VERSION_GREATER 10.0)
- set(IOS_ARCH arm64 arm64e)
- else()
- set(IOS_ARCH arm64)
- endif()
- endif()
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
- set(XCODE_IOS_PLATFORM iphonesimulator)
- if(NOT IOS_ARCH)
- set(IOS_ARCH i386 x86_64)
- endif()
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
- set(XCODE_IOS_PLATFORM iphonesimulator)
- if(NOT IOS_ARCH)
- set(IOS_ARCH x86_64)
- endif()
- elseif(IOS_PLATFORM STREQUAL "TVOS")
- set(XCODE_IOS_PLATFORM appletvos)
- if(NOT IOS_ARCH)
- set(IOS_ARCH arm64)
- endif()
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
- set(XCODE_IOS_PLATFORM appletvsimulator)
- if(NOT IOS_ARCH)
- set(IOS_ARCH x86_64)
- endif()
- elseif(IOS_PLATFORM STREQUAL "WATCHOS")
- set(XCODE_IOS_PLATFORM watchos)
- if(NOT IOS_ARCH)
- if(XCODE_VERSION VERSION_GREATER 10.0)
- set(IOS_ARCH armv7k arm64_32)
- else()
- set(IOS_ARCH armv7k)
- endif()
- endif()
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
- set(XCODE_IOS_PLATFORM watchsimulator)
- if(NOT IOS_ARCH)
- set(IOS_ARCH x86_64)
- endif()
- else()
- message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
- endif()
- message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
- "architecture(s): ${IOS_ARCH}")
- # If user did not specify the SDK root to use, then query xcodebuild for it.
- execute_process(
- COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
- OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_INT
- OUTPUT_QUIET ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- # If user did not specify the SDK root to use, then query xcodebuild for it.
- if(NOT DEFINED CMAKE_OSX_SYSROOT OR (NOT CMAKE_OSX_SYSROOT STREQUAL
- CMAKE_OSX_SYSROOT_INT))
- execute_process(
- COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
- OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- endif()
- if(NOT EXISTS ${CMAKE_OSX_SYSROOT})
- message(
- SEND_ERROR "Please make sure that Xcode is installed and that the toolchain"
- "is pointing to the correct path. Please run:"
- "sudo xcode-select -s /Applications/Xcode.app/Contents/Developer"
- "and see if that fixes the problem for you.")
- message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
- "does not exist.")
- elseif(DEFINED CMAKE_OSX_SYSROOT)
- message(
- STATUS
- "Using manually set SDK path: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
- else()
- message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
- endif()
- # Specify minimum version of deployment target.
- if(NOT DEFINED IOS_DEPLOYMENT_TARGET)
- if(IOS_PLATFORM STREQUAL "WATCHOS" OR IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
- # Unless specified, SDK version 2.0 is used by default as minimum target version
- # (watchOS).
- set(IOS_DEPLOYMENT_TARGET
- "2.0"
- CACHE STRING "Minimum iOS version to build for.")
- else()
- # Unless specified, SDK version 10.0 is used by default as minimum target version
- # (iOS, tvOS).
- set(IOS_DEPLOYMENT_TARGET
- "10.0"
- CACHE STRING "Minimum iOS version to build for.")
- endif()
- message(
- STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!")
- endif()
- # Use bitcode or not
- if(NOT DEFINED ENABLE_BITCODE AND NOT IOS_ARCH MATCHES "((^|, )(i386|x86_64))+")
- # Unless specified, enable bitcode support by default
- set(ENABLE_BITCODE
- TRUE
- CACHE BOOL "Whether or not to enable bitcode")
- message(STATUS "Enabling bitcode support by default. ENABLE_BITCODE not provided!")
- endif()
- if(NOT DEFINED ENABLE_BITCODE)
- message(
- STATUS
- "Disabling bitcode support by default on simulators. ENABLE_BITCODE not provided for override!"
- )
- endif()
- # Use ARC or not
- if(NOT DEFINED ENABLE_ARC)
- # Unless specified, enable ARC support by default
- set(ENABLE_ARC
- TRUE
- CACHE BOOL "Whether or not to enable ARC")
- message(STATUS "Enabling ARC support by default. ENABLE_ARC not provided!")
- endif()
- # Use hidden visibility or not
- if(NOT DEFINED ENABLE_VISIBILITY)
- # Unless specified, disable symbols visibility by default
- set(ENABLE_VISIBILITY
- FALSE
- CACHE BOOL "Whether or not to hide symbols (-fvisibility=hidden)")
- message(
- STATUS "Hiding symbols visibility by default. ENABLE_VISIBILITY not provided!")
- endif()
- # Get the SDK version information.
- execute_process(
- COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
- OUTPUT_VARIABLE IOS_SDK_VERSION
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- # Find the Developer root for the specific iOS platform being compiled for from
- # CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in CMAKE_OSX_SYSROOT. There
- # does not appear to be a direct way to obtain this information from xcrun or
- # xcodebuild.
- if(NOT CMAKE_IOS_DEVELOPER_ROOT)
- get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
- get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
- endif()
- if(NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
- message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
- "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
- endif()
- # Find the C & C++ compilers for the specified SDK.
- if(NOT CMAKE_C_COMPILER)
- execute_process(
- COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
- OUTPUT_VARIABLE CMAKE_C_COMPILER
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
- endif()
- if(NOT CMAKE_CXX_COMPILER)
- execute_process(
- COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
- OUTPUT_VARIABLE CMAKE_CXX_COMPILER
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
- endif()
- # Find (Apple's) libtool.
- execute_process(
- COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
- OUTPUT_VARIABLE IOS_LIBTOOL
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- message(STATUS "Using libtool: ${IOS_LIBTOOL}")
- # Configure libtool to be used instead of ar + ranlib to build static libraries. This is
- # required on Xcode 7+, but should also work on previous versions of Xcode.
- set(CMAKE_C_CREATE_STATIC_LIBRARY
- "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
- set(CMAKE_CXX_CREATE_STATIC_LIBRARY
- "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
- # Get the version of Darwin (OS X) of the host.
- execute_process(
- COMMAND uname -r
- OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- # Standard settings.
- set(CMAKE_SYSTEM_NAME
- Darwin
- CACHE INTERNAL "")
- set(CMAKE_SYSTEM_VERSION
- ${IOS_SDK_VERSION}
- CACHE INTERNAL "")
- set(UNIX
- TRUE
- CACHE BOOL "")
- set(APPLE
- TRUE
- CACHE BOOL "")
- set(IOS
- TRUE
- CACHE BOOL "")
- set(CMAKE_AR
- ar
- CACHE FILEPATH "" FORCE)
- set(CMAKE_RANLIB
- ranlib
- CACHE FILEPATH "" FORCE)
- # Force unset of OS X-specific deployment target (otherwise autopopulated), required as
- # of cmake 2.8.10.
- set(CMAKE_OSX_DEPLOYMENT_TARGET
- ""
- CACHE STRING "Must be empty for iOS builds." FORCE)
- # Set the architectures for which to build.
- set(CMAKE_OSX_ARCHITECTURES
- ${IOS_ARCH}
- CACHE STRING "Build architecture for iOS")
- # Change the type of target generated for try_compile() so it'll work when
- # cross-compiling
- set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
- # All iOS/Darwin specific settings - some may be redundant.
- set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
- set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
- set(CMAKE_SHARED_MODULE_PREFIX "lib")
- set(CMAKE_SHARED_MODULE_SUFFIX ".so")
- set(CMAKE_C_COMPILER_ABI ELF)
- set(CMAKE_CXX_COMPILER_ABI ELF)
- set(CMAKE_C_HAS_ISYSROOT 1)
- set(CMAKE_CXX_HAS_ISYSROOT 1)
- set(CMAKE_MODULE_EXISTS 1)
- set(CMAKE_DL_LIBS "")
- set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
- set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
- set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
- "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
- set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
-
- if(IOS_ARCH MATCHES "((^|, )(arm64|arm64e|x86_64))+")
- set(CMAKE_C_SIZEOF_DATA_PTR 8)
- set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
- message(STATUS "Using a data_ptr size of 8")
- else()
- set(CMAKE_C_SIZEOF_DATA_PTR 4)
- set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
- message(STATUS "Using a data_ptr size of 4")
- endif()
-
- message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
- " (SDK version: ${IOS_SDK_VERSION})")
- # Note that only Xcode 7+ supports the newer more specific:
- # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
- # -m(ios/ios-simulator)-version-min instead.
- if(IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM STREQUAL "OS64")
- if(XCODE_VERSION VERSION_LESS 7.0)
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
- else()
- # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
- endif()
- elseif(IOS_PLATFORM STREQUAL "TVOS")
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}")
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
- elseif(IOS_PLATFORM STREQUAL "WATCHOS")
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mwatchos-version-min=${IOS_DEPLOYMENT_TARGET}")
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-mwatchos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
- else()
- # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
- endif()
- message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
-
- if(ENABLE_BITCODE)
- set(BITCODE "-fembed-bitcode")
- set(HEADER_PAD "")
- message(STATUS "Enabling bitcode support.")
- else()
- set(BITCODE "")
- set(HEADER_PAD "-headerpad_max_install_names")
- message(STATUS "Disabling bitcode support.")
- endif()
-
- if(ENABLE_ARC)
- set(FOBJC_ARC "-fobjc-arc")
- message(STATUS "Enabling ARC support.")
- else()
- set(FOBJC_ARC "-fno-objc-arc")
- message(STATUS "Disabling ARC support.")
- endif()
-
- if(NOT ENABLE_VISIBILITY)
- set(VISIBILITY "-fvisibility=hidden")
- message(STATUS "Hiding symbols (-fvisibility=hidden).")
- else()
- set(VISIBILITY "")
- endif()
-
- set(CMAKE_C_FLAGS
- "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_C_FLAGS}"
- )
- # Hidden visibilty is required for C++ on iOS.
- set(CMAKE_CXX_FLAGS
- "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} -fvisibility-inlines-hidden -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_CXX_FLAGS}"
- )
- set(CMAKE_CXX_FLAGS_MINSIZEREL
- "${CMAKE_CXX_FLAGS} -DNDEBUG -Os -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_MINSIZEREL}"
- )
- set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
- "${CMAKE_CXX_FLAGS} -DNDEBUG -O2 -g -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}"
- )
- set(CMAKE_CXX_FLAGS_RELEASE
- "${CMAKE_CXX_FLAGS} -DNDEBUG -O3 -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}")
- set(CMAKE_C_LINK_FLAGS
- "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
- set(CMAKE_CXX_LINK_FLAGS
- "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}"
- )
-
- # In order to ensure that the updated compiler flags are used in try_compile() tests, we
- # have to forcibly set them in the CMake cache, not merely set them in the local scope.
- list(
- APPEND
- VARS_TO_FORCE_IN_CACHE
- CMAKE_C_FLAGS
- CMAKE_CXX_FLAGS
- CMAKE_CXX_FLAGS_RELWITHDEBINFO
- CMAKE_CXX_FLAGS_MINSIZEREL
- CMAKE_CXX_FLAGS_RELEASE
- CMAKE_C_LINK_FLAGS
- CMAKE_CXX_LINK_FLAGS)
- foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
- set(${VAR_TO_FORCE}
- "${${VAR_TO_FORCE}}"
- CACHE STRING "")
- endforeach()
-
- set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
- set(CMAKE_SHARED_LINKER_FLAGS
- "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
- set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib ${HEADER_PAD}")
- set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle ${HEADER_PAD}")
- set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
- set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
- set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
-
- # Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
- # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the
- # cache and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
- # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
- # before, Alex.
- if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
- endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
-
- # Set the find root to the iOS developer roots and to user defined paths.
- set(CMAKE_FIND_ROOT_PATH
- ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} ${CMAKE_PREFIX_PATH}
- CACHE STRING "iOS find search path root" FORCE)
- # Default to searching for frameworks first.
- set(CMAKE_FIND_FRAMEWORK FIRST)
- # Set up the default search directories for frameworks.
- set(CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
- ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
- ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
- # Only search the specified iOS SDK, not the remainder of the host filesystem.
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
- # This little macro lets you set any XCode specific property.
- macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
- set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
- if(XCODE_RELVERSION_I STREQUAL "All")
- set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}
- "${XCODE_VALUE}")
- else()
- set_property(
- TARGET ${TARGET}
- PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}]
- "${XCODE_VALUE}")
- endif()
- endmacro(set_xcode_property)
- # This macro lets you find executable programs on the host system.
- macro(find_host_package)
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
- set(IOS FALSE)
- find_package(${ARGN})
- set(IOS TRUE)
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
- endmacro(find_host_package)
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