|
- package cli
-
- import (
- "flag"
- "fmt"
- "strconv"
- )
-
- // BoolTFlag is a flag with type bool that is true by default
- type BoolTFlag struct {
- Name string
- Usage string
- EnvVar string
- FilePath string
- Required bool
- Hidden bool
- Destination *bool
- }
-
- // String returns a readable representation of this value
- // (for usage defaults)
- func (f BoolTFlag) String() string {
- return FlagStringer(f)
- }
-
- // GetName returns the name of the flag
- func (f BoolTFlag) GetName() string {
- return f.Name
- }
-
- // IsRequired returns whether or not the flag is required
- func (f BoolTFlag) IsRequired() bool {
- return f.Required
- }
-
- // TakesValue returns true of the flag takes a value, otherwise false
- func (f BoolTFlag) TakesValue() bool {
- return false
- }
-
- // GetUsage returns the usage string for the flag
- func (f BoolTFlag) GetUsage() string {
- return f.Usage
- }
-
- // GetValue returns the flags value as string representation and an empty
- // string if the flag takes no value at all.
- func (f BoolTFlag) GetValue() string {
- return ""
- }
-
- // BoolT looks up the value of a local BoolTFlag, returns
- // false if not found
- func (c *Context) BoolT(name string) bool {
- return lookupBoolT(name, c.flagSet)
- }
-
- // GlobalBoolT looks up the value of a global BoolTFlag, returns
- // false if not found
- func (c *Context) GlobalBoolT(name string) bool {
- if fs := lookupGlobalFlagSet(name, c); fs != nil {
- return lookupBoolT(name, fs)
- }
- return false
- }
-
- // Apply populates the flag given the flag set and environment
- // Ignores errors
- func (f BoolTFlag) Apply(set *flag.FlagSet) {
- _ = f.ApplyWithError(set)
- }
-
- // ApplyWithError populates the flag given the flag set and environment
- func (f BoolTFlag) ApplyWithError(set *flag.FlagSet) error {
- val := true
-
- if envVal, ok := flagFromFileEnv(f.FilePath, f.EnvVar); ok {
- if envVal == "" {
- val = false
- } else {
- envValBool, err := strconv.ParseBool(envVal)
- if err != nil {
- return fmt.Errorf("could not parse %s as bool value for flag %s: %s", envVal, f.Name, err)
- }
- val = envValBool
- }
- }
-
- eachName(f.Name, func(name string) {
- if f.Destination != nil {
- set.BoolVar(f.Destination, name, val, f.Usage)
- return
- }
- set.Bool(name, val, f.Usage)
- })
-
- return nil
- }
-
- func lookupBoolT(name string, set *flag.FlagSet) bool {
- f := set.Lookup(name)
- if f != nil {
- parsed, err := strconv.ParseBool(f.Value.String())
- if err != nil {
- return false
- }
- return parsed
- }
- return false
- }
|