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omg_util.h 2.5 kB

5 years ago
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  1. /**
  2. * Copyright 2019-2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef GE_GRAPH_COMMON_OMG_UTIL_H_
  17. #define GE_GRAPH_COMMON_OMG_UTIL_H_
  18. #include <map>
  19. #include <string>
  20. #include <utility>
  21. #include <vector>
  22. #include "common/types.h"
  23. #include "common/util.h"
  24. #include "graph/node.h"
  25. namespace ge {
  26. ///
  27. /// @brief get the Original Type of FrameworkOp
  28. /// @param [in] node
  29. /// @param [out] type
  30. /// @return Status
  31. ///
  32. Status GetOriginalType(const ge::NodePtr &node, string &type);
  33. ///
  34. /// @brief set op stream_label
  35. /// @param [in] node
  36. /// @param [in] label
  37. /// @return Status
  38. ///
  39. Status SetStreamLabel(const ge::NodePtr &node, const std::string &label);
  40. ///
  41. /// @brief set op cycle_event flag
  42. /// @param [in] node
  43. /// @return Status
  44. ///
  45. Status SetCycleEvent(const ge::NodePtr &node);
  46. ///
  47. /// @brief set op active_label_list
  48. /// @param [in] node
  49. /// @param [in] label
  50. /// @return Status
  51. ///
  52. Status SetActiveLabelList(const ge::NodePtr &node, const std::vector<std::string> &active_label_list);
  53. ///
  54. /// @brief set op branch_label
  55. /// @param [in] node
  56. /// @param [in] branch_label
  57. /// @return Status
  58. ///
  59. Status SetSwitchBranchNodeLabel(const ge::NodePtr &node, const std::string &branch_label);
  60. ///
  61. /// @brief set op true_branch flag
  62. /// @param [in] node
  63. /// @param [in] value
  64. /// @return Status
  65. ///
  66. Status SetSwitchTrueBranchFlag(const ge::NodePtr &node, bool value);
  67. ///
  68. /// @brief set op original name
  69. /// @param [in] node
  70. /// @param [in] orig_name
  71. /// @return Status
  72. ///
  73. Status SetOriginalNodeName(const ge::NodePtr &node, const std::string &orig_name);
  74. ///
  75. /// @brief set op cyclic_dependence flag
  76. /// @param [in] node
  77. /// @return Status
  78. ///
  79. Status SetCyclicDependenceFlag(const ge::NodePtr &node);
  80. ///
  81. /// @brief set op next_iteration name
  82. /// @param [in] node
  83. /// @param [in] next
  84. /// @return Status
  85. ///
  86. Status SetNextIteration(const ge::NodePtr &node, const std::string &next);
  87. } // namespace ge
  88. #endif // GE_GRAPH_COMMON_OMG_UTIL_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示