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process_node_engine.h 2.2 kB

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  1. /**
  2. * Copyright (c) Huawei Technologies Co., Ltd. 2022. All rights reserved.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef INC_FRAMEWORK_PROCESS_NODE_ENGINE_H_
  17. #define INC_FRAMEWORK_PROCESS_NODE_ENGINE_H_
  18. #include <map>
  19. #include <string>
  20. #include <vector>
  21. #include "framework/common/ge_inner_error_codes.h"
  22. #include "framework/common/ge_types.h"
  23. #include "graph/manager/graph_manager_utils.h"
  24. #include "framework/pne/pne_model.h"
  25. namespace ge {
  26. class ProcessNodeEngineImpl {
  27. public:
  28. virtual Status OptimizeGraph(const std::vector<GeTensor> &inputs, ComputeGraphPtr &compute_graph) = 0;
  29. virtual Status BuildGraph(ComputeGraphPtr &compute_graph, PneModelPtr &model) = 0;
  30. };
  31. using ProcessNodeEngineImplPtr = std::shared_ptr<ProcessNodeEngineImpl>;
  32. class ProcessNodeEngine {
  33. public:
  34. ProcessNodeEngine() = default;
  35. virtual ~ProcessNodeEngine() = default;
  36. ProcessNodeEngine(const ProcessNodeEngine &other) = delete;
  37. ProcessNodeEngine &operator=(const ProcessNodeEngine &other) = delete;
  38. public:
  39. virtual Status Initialize(const std::map<std::string, std::string> &options) = 0;
  40. virtual Status Finalize() = 0;
  41. virtual Status OptimizeGraph(const std::vector<GeTensor> &inputs, ComputeGraphPtr &compute_graph) = 0;
  42. virtual Status BuildGraph(ComputeGraphPtr &compute_graph, PneModelPtr &model) = 0;
  43. virtual const std::string &GetEngineName(const ge::NodePtr &node_ptr = nullptr) const = 0;
  44. virtual void SetImpl(ProcessNodeEngineImplPtr impl) = 0;
  45. protected:
  46. std::string engine_id_;
  47. ProcessNodeEngineImplPtr impl_ = nullptr;
  48. };
  49. using ProcessNodeEnginePtr = std::shared_ptr<ProcessNodeEngine>;
  50. } // namespace ge
  51. #endif // INC_FRAMEWORK_PROCESS_NODE_ENGINE_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示