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dnnengine.h 2.0 kB

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  1. /**
  2. * Copyright (c) Huawei Technologies Co., Ltd. 2021. All rights reserved.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef INC_FRAMEWORK_ENGINE_DNNENGINE_H_
  17. #define INC_FRAMEWORK_ENGINE_DNNENGINE_H_
  18. #include <map>
  19. #include <string>
  20. #include <vector>
  21. #include "framework/common/ge_inner_error_codes.h"
  22. #include "framework/common/ge_types.h"
  23. #include "graph/types.h"
  24. namespace ge {
  25. enum class PriorityEnum {
  26. COST_0 = 0,
  27. COST_1 = 1,
  28. COST_2 = 2,
  29. COST_3 = 3,
  30. COST_9 = 9,
  31. COST_10 = 10,
  32. };
  33. struct DNNEngineAttribute {
  34. std::string engine_name;
  35. std::vector<std::string> mem_type;
  36. PriorityEnum compute_cost;
  37. enum RuntimeType runtime_type; // HOST, DEVICE
  38. // If engine input format must be specific, set this attribute, else set FORMAT_RESERVED
  39. Format engine_input_format;
  40. Format engine_output_format;
  41. bool atomic_engine_flag;
  42. };
  43. class GE_FUNC_VISIBILITY DNNEngine {
  44. public:
  45. DNNEngine() = default;
  46. explicit DNNEngine(const DNNEngineAttribute &attrs) {
  47. engine_attribute_ = attrs;
  48. }
  49. virtual ~DNNEngine() = default;
  50. Status Initialize(const std::map<std::string, std::string> &options) const {
  51. (void)options;
  52. return SUCCESS;
  53. }
  54. Status Finalize() const {
  55. return SUCCESS;
  56. }
  57. void GetAttributes(DNNEngineAttribute &attr) const {
  58. attr = engine_attribute_;
  59. }
  60. bool IsAtomic() const {
  61. return engine_attribute_.atomic_engine_flag;
  62. }
  63. protected:
  64. DNNEngineAttribute engine_attribute_;
  65. };
  66. } // namespace ge
  67. #endif // INC_FRAMEWORK_ENGINE_DNNENGINE_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示