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any_map.h 2.8 kB

5 years ago
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  1. /**
  2. * Copyright 2019-2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef INC_GRAPH_DETAIL_ANY_MAP_H_
  17. #define INC_GRAPH_DETAIL_ANY_MAP_H_
  18. #include <map>
  19. #include <memory>
  20. #include <string>
  21. #include <utility>
  22. namespace ge {
  23. using std::shared_ptr;
  24. using std::string;
  25. class TypeID {
  26. public:
  27. template <class T>
  28. static TypeID Of() {
  29. return TypeID(__PRETTY_FUNCTION__);
  30. }
  31. ~TypeID() = default;
  32. bool operator==(const TypeID &__arg) const { return type_ == __arg.type_; }
  33. private:
  34. explicit TypeID(string type) : type_(std::move(type)) {}
  35. string type_;
  36. };
  37. class AnyMap {
  38. public:
  39. template <class DT>
  40. bool Set(const string &name, const DT &val);
  41. template <class T>
  42. bool Get(const string &name, T &retValue) const;
  43. bool Has(const string &name) const { return anyValues_.find(name) != anyValues_.end(); }
  44. private:
  45. class Placeholder {
  46. public:
  47. virtual ~Placeholder() = default;
  48. virtual const TypeID &GetTypeInfo() const = 0;
  49. };
  50. template <typename VT>
  51. class Holder : public Placeholder {
  52. public:
  53. explicit Holder(const VT &value) : value_(value) {}
  54. ~Holder() override = default;
  55. const TypeID &GetTypeInfo() const override {
  56. static const TypeID typeId = TypeID::Of<VT>();
  57. return typeId;
  58. }
  59. const VT value_;
  60. };
  61. std::map<string, shared_ptr<Placeholder>> anyValues_;
  62. };
  63. template <class DT>
  64. bool AnyMap::Set(const string &name, const DT &val) {
  65. auto it = anyValues_.find(name);
  66. std::shared_ptr<Holder<DT>> tmp;
  67. try {
  68. tmp = std::make_shared<Holder<DT>>(val);
  69. } catch (std::bad_alloc &e) {
  70. tmp = nullptr;
  71. } catch (...) {
  72. tmp = nullptr;
  73. }
  74. if (it == anyValues_.end()) {
  75. (void)anyValues_.emplace(name, tmp);
  76. } else {
  77. if (it->second && it->second->GetTypeInfo() == TypeID::Of<DT>()) {
  78. it->second = tmp;
  79. } else {
  80. return false;
  81. }
  82. }
  83. return true;
  84. }
  85. template <class T>
  86. bool AnyMap::Get(const string &name, T &retValue) const {
  87. auto it = anyValues_.find(name);
  88. if (it != anyValues_.end() && it->second && it->second->GetTypeInfo() == TypeID::Of<T>()) {
  89. auto retPtr = std::static_pointer_cast<Holder<T>>(it->second);
  90. retValue = retPtr->value_;
  91. return true;
  92. }
  93. return false;
  94. }
  95. } // namespace ge
  96. #endif // INC_GRAPH_DETAIL_ANY_MAP_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示

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