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anchor_utils.cc 3.9 kB

5 years ago
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  1. /**
  2. * Copyright 2019-2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "utils/anchor_utils.h"
  17. #include <algorithm>
  18. #include "debug/ge_util.h"
  19. #include "framework/common/debug/ge_log.h"
  20. namespace ge {
  21. GE_FUNC_DEV_VISIBILITY GE_FUNC_HOST_VISIBILITY Format AnchorUtils::GetFormat(const DataAnchorPtr &data_anchor) {
  22. if (data_anchor == nullptr) {
  23. GELOGE(GRAPH_FAILED, "The input data anchor is invalid.");
  24. return FORMAT_RESERVED;
  25. }
  26. return data_anchor->format_;
  27. }
  28. GE_FUNC_DEV_VISIBILITY GE_FUNC_HOST_VISIBILITY graphStatus AnchorUtils::SetFormat(const DataAnchorPtr &data_anchor,
  29. Format data_format) {
  30. if ((data_anchor == nullptr) || (data_format == FORMAT_RESERVED)) {
  31. GELOGE(GRAPH_FAILED, "The input data anchor or input data format is invalid .");
  32. return GRAPH_FAILED;
  33. }
  34. data_anchor->format_ = data_format;
  35. return GRAPH_SUCCESS;
  36. }
  37. // Get anchor status
  38. GE_FUNC_DEV_VISIBILITY GE_FUNC_HOST_VISIBILITY AnchorStatus AnchorUtils::GetStatus(const DataAnchorPtr &data_anchor) {
  39. if (data_anchor == nullptr) {
  40. GELOGE(GRAPH_FAILED, "The input data anchor is invalid.");
  41. return ANCHOR_RESERVED;
  42. }
  43. return data_anchor->status_;
  44. }
  45. // Set anchor status
  46. GE_FUNC_DEV_VISIBILITY GE_FUNC_HOST_VISIBILITY graphStatus AnchorUtils::SetStatus(const DataAnchorPtr &data_anchor,
  47. AnchorStatus anchor_status) {
  48. if ((data_anchor == nullptr) || (anchor_status == ANCHOR_RESERVED)) {
  49. GELOGE(GRAPH_FAILED, "The input data anchor or input data format is invalid .");
  50. return GRAPH_FAILED;
  51. }
  52. data_anchor->status_ = anchor_status;
  53. return GRAPH_SUCCESS;
  54. }
  55. bool AnchorUtils::HasControlEdge(const AnchorPtr &anchor) {
  56. auto control_anchor = Anchor::DynamicAnchorCast<ControlAnchor>(anchor);
  57. if (control_anchor != nullptr) {
  58. return (control_anchor->GetPeerAnchors().size() != 0);
  59. }
  60. auto data_anchor = Anchor::DynamicAnchorCast<DataAnchor>(anchor);
  61. if (data_anchor) {
  62. for (const auto &peer : data_anchor->GetPeerAnchors()) {
  63. auto peer_cast = Anchor::DynamicAnchorCast<ControlAnchor>(peer);
  64. if (peer_cast) {
  65. return true;
  66. }
  67. }
  68. return false;
  69. }
  70. GELOGE(GRAPH_FAILED, "the anchor is neither control anchor nor data anchor");
  71. return false;
  72. }
  73. bool AnchorUtils::IsControlEdge(const AnchorPtr &src, const AnchorPtr &dst) {
  74. GE_CHK_BOOL_EXEC(src != nullptr, return false, "src is null.");
  75. GE_CHK_BOOL_RET_STATUS_NOLOG(src->IsLinkedWith(dst), false);
  76. auto src_control_anchor = Anchor::DynamicAnchorCast<ControlAnchor>(src);
  77. auto dst_control_anchor = Anchor::DynamicAnchorCast<ControlAnchor>(dst);
  78. return (src_control_anchor || dst_control_anchor);
  79. }
  80. GE_FUNC_DEV_VISIBILITY GE_FUNC_HOST_VISIBILITY int AnchorUtils::GetIdx(const AnchorPtr &anchor) {
  81. // Check if it can add edge between DataAnchor
  82. auto data_anchor = Anchor::DynamicAnchorCast<DataAnchor>(anchor);
  83. if (data_anchor != nullptr) {
  84. return data_anchor->GetIdx();
  85. }
  86. // Check if it can add edge between ControlAnchor
  87. auto control_anchor = Anchor::DynamicAnchorCast<ControlAnchor>(anchor);
  88. if (control_anchor != nullptr) {
  89. return control_anchor->GetIdx();
  90. }
  91. return -1;
  92. }
  93. } // namespace ge

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示