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node_utils.h 3.0 kB

5 years ago
5 years ago
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  1. /**
  2. * Copyright 2019-2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef INC_GRAPH_UTILS_NODE_UTILS_H_
  17. #define INC_GRAPH_UTILS_NODE_UTILS_H_
  18. #include <map>
  19. #include <vector>
  20. #include "graph/node.h"
  21. namespace ge {
  22. class NodeUtils {
  23. public:
  24. static graphStatus AddSendEventId(const NodePtr &node, const uint32_t &event_id);
  25. static graphStatus AddRecvEventId(const NodePtr &node, const uint32_t &event_id);
  26. static graphStatus GetSendEventIdList(const NodePtr &node, std::vector<uint32_t> &vec_send);
  27. static graphStatus GetRecvEventIdList(const NodePtr &node, std::vector<uint32_t> &vec_recv);
  28. static graphStatus ClearSendInfo();
  29. static graphStatus ClearRecvInfo();
  30. static graphStatus GetSingleOutputNodeOfNthLayer(const NodePtr &src, int depth, NodePtr &dst);
  31. static graphStatus GetDataOutAnchorAndControlInAnchor(const NodePtr &node_ptr, OutDataAnchorPtr &out_data,
  32. InControlAnchorPtr &in_control);
  33. static graphStatus ClearInDataAnchor(const NodePtr &node_ptr, const InDataAnchorPtr &in_data_anchor);
  34. static graphStatus SetAllAnchorStatus(const NodePtr &nodePtr);
  35. static graphStatus SetAllAnchorStatus(Node &node);
  36. static bool IsAnchorStatusSet(const NodePtr &nodePtr);
  37. static bool IsAnchorStatusSet(const Node &node);
  38. static graphStatus MoveOutputEdges(const NodePtr &origin_node, const NodePtr &new_node);
  39. static void UpdateIsInputConst(const NodePtr &nodePtr);
  40. static void UpdateIsInputConst(Node &node);
  41. static bool IsConst(const Node &node);
  42. static void UnlinkAll(const Node &node);
  43. static graphStatus UpdatePeerNodeInputDesc(const NodePtr &node_ptr);
  44. static bool IsInNodesEmpty(const Node &node);
  45. static GeTensorDesc GetOutputDesc(const Node &node, uint32_t index);
  46. static GeTensorDesc GetInputDesc(const Node &node, uint32_t index);
  47. static graphStatus UpdateOutputShape(const Node &node, uint32_t index, const GeShape &shape);
  48. static graphStatus UpdateInputShape(const Node &node, uint32_t index, const GeShape &shape);
  49. static std::string GetNodeType(const Node &node);
  50. static ComputeGraphPtr GetSubgraph(const Node &node, uint32_t index);
  51. static graphStatus AddSubgraph(Node &node, const ComputeGraphPtr &subgraph);
  52. private:
  53. static std::map<NodePtr, std::vector<uint32_t>> map_send_info_;
  54. static std::map<NodePtr, std::vector<uint32_t>> map_recv_info_;
  55. };
  56. } // namespace ge
  57. #endif // INC_GRAPH_UTILS_NODE_UTILS_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示