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format_refiner.h 2.4 kB

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  1. /**
  2. * Copyright 2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef COMMON_GRAPH_FORMAT_REFINER_H_
  17. #define COMMON_GRAPH_FORMAT_REFINER_H_
  18. #include <deque>
  19. #include <string>
  20. #include <unordered_map>
  21. #include <vector>
  22. #include "./compute_graph.h"
  23. #include "./external/graph/types.h"
  24. #include "./ge_error_codes.h"
  25. namespace ge {
  26. // ShapeRefiner performs shape inference for compute graphs
  27. class FormatRefiner {
  28. public:
  29. static graphStatus InferOrigineFormat(const ge::ComputeGraphPtr &graph);
  30. private:
  31. static graphStatus RefreshConstantOutProcess(const ComputeGraphPtr &graph, const OpDescPtr &op_desc);
  32. static graphStatus GetAnchorPoints(const ge::ComputeGraphPtr &graph, std::vector<ge::NodePtr> &anchor_points,
  33. std::vector<ge::NodePtr> &data_nodes,
  34. std::unordered_map<ge::NodePtr, bool> &node_status);
  35. static graphStatus AnchorProcess(const ge::NodePtr &anchor_node, std::unordered_map<ge::NodePtr, bool> &node_status);
  36. static void RefreshOriginFormatOfAnchor(std::vector<ge::NodePtr> &anchor_points);
  37. static graphStatus BackInferProcess(std::deque<ge::NodePtr> &nodes, ge::NodePtr &node,
  38. std::unordered_map<ge::NodePtr, bool> &node_status);
  39. static graphStatus ForwardInferProcess(std::deque<ge::NodePtr> &nodes, ge::NodePtr &node,
  40. std::unordered_map<ge::NodePtr, bool> &node_status);
  41. static graphStatus DataNodeFormatProcess(const ComputeGraphPtr &graph, std::vector<ge::NodePtr> &data_nodes,
  42. ge::Format data_format, std::unordered_map<ge::NodePtr, bool> &node_status);
  43. static bool IsGraphInferred(const ComputeGraphPtr &graph);
  44. };
  45. } // namespace ge
  46. #endif // COMMON_GRAPH_FORMAT_REFINER_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示