You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

dnnengine_manager.h 3.2 kB

5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. /**
  2. * Copyright 2019-2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef GE_ENGINE_MANAGER_DNNENGINE_MANAGER_H_
  17. #define GE_ENGINE_MANAGER_DNNENGINE_MANAGER_H_
  18. #include <map>
  19. #include <memory>
  20. #include <string>
  21. #include <vector>
  22. #include <mutex>
  23. #include "nlohmann/json.hpp"
  24. #include "common/ge/plugin_manager.h"
  25. #include "common/ge_inner_error_codes.h"
  26. #include "common/opskernel/ops_kernel_info_types.h"
  27. #include "engine/dnnengine.h"
  28. #include "graph/op_desc.h"
  29. #include "graph/node.h"
  30. using JsonHandle = void *;
  31. namespace ge {
  32. using nlohmann::json;
  33. // Engine configuration
  34. struct EngineConf {
  35. string id; // engine ID
  36. string name; // engine name
  37. bool independent{false}; // independent stream
  38. bool attach{false}; // attach stream
  39. bool skip_assign_stream{false}; // not assign stream
  40. string scheduler_id; // scheduler ID
  41. };
  42. using EngineConfPtr = std::shared_ptr<EngineConf>;
  43. // Configuration information of schedule unit
  44. struct SchedulerConf {
  45. string id; // scheduler ID
  46. string name; // scheduler name
  47. string ex_attrs; // extra information
  48. map<string, EngineConfPtr> cal_engines; // engine information
  49. };
  50. using DNNEnginePtr = std::shared_ptr<DNNEngine>;
  51. class DNNEngineManager {
  52. public:
  53. friend class GELib;
  54. std::shared_ptr<ge::DNNEngine> GetEngine(const std::string &name) const;
  55. bool IsEngineRegistered(const std::string &name);
  56. // If can't find appropriate engine name, return "", report error
  57. string GetDNNEngineName(const ge::NodePtr &node_ptr);
  58. const map<string, SchedulerConf> &GetSchedulers() const;
  59. const map<string, uint64_t> &GetCheckSupportCost() const;
  60. void InitPerformanceStaistic();
  61. private:
  62. DNNEngineManager();
  63. ~DNNEngineManager();
  64. Status Initialize(const std::map<std::string, std::string> &options);
  65. Status Finalize();
  66. Status ReadJsonFile(const std::string &file_path, JsonHandle handle);
  67. Status ParserJsonFile();
  68. Status ParserEngineMessage(const json engines_json, const string &scheduler_mark,
  69. map<string, EngineConfPtr> &engines);
  70. Status CheckJsonFile();
  71. std::string GetHostCpuEngineName(const std::vector<OpInfo> &op_infos, const OpDescPtr &op_desc) const;
  72. PluginManager plugin_mgr_;
  73. std::map<std::string, DNNEnginePtr> engines_map_;
  74. std::map<std::string, ge::DNNEngineAttribute> engines_attrs_map_;
  75. std::map<string, SchedulerConf> schedulers_;
  76. std::map<string, uint64_t> checksupport_cost_;
  77. bool init_flag_;
  78. mutable std::mutex mutex_;
  79. };
  80. } // namespace ge
  81. #endif // GE_ENGINE_MANAGER_DNNENGINE_MANAGER_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示