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ctrl_edge_transfer_pass.cc 2.9 kB

4 years ago
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  1. /**
  2. * Copyright 2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "graph/passes/ctrl_edge_transfer_pass.h"
  17. #include "framework/common/debug/ge_log.h"
  18. #include "framework/common/ge_inner_error_codes.h"
  19. #include "framework/common/util.h"
  20. #include "graph/utils/graph_utils.h"
  21. #include "graph/debug/ge_attr_define.h"
  22. namespace ge {
  23. /* Pass Explaination:
  24. *
  25. * After optimizing such as constant folding, it will form the following ctrl relationship
  26. * The sceno like this is unreasonable and when unknown shape, it will be error because
  27. * constant does not generate task. So when graph is stability, transfer the ctrl edge to
  28. * next op and guatantee the timing relationship
  29. *
  30. * A(ctrl edge)----constant------(ctrl edge)B or A(ctrl edge)----constant-----(data edge)B
  31. *
  32. * when after process, it will be like as follows:
  33. *
  34. * A constant
  35. * \ /
  36. * B
  37. */
  38. Status CtrlEdgeTransferPass::Run(ge::ComputeGraphPtr graph) {
  39. GELOGD("CtrlEdgeTransferPass start running");
  40. GE_CHECK_NOTNULL(graph);
  41. bool is_dynamic_shape = false;
  42. (void)AttrUtils::GetBool(graph, ATTR_NAME_DYNAMIC_SHAPE_PARTITIONED, is_dynamic_shape);
  43. if (!is_dynamic_shape) {
  44. return SUCCESS;
  45. }
  46. for (ge::NodePtr &n : graph->GetDirectNode()) {
  47. auto op_desc = n->GetOpDesc();
  48. if (op_desc == nullptr) {
  49. continue;
  50. }
  51. auto op_type = op_desc->GetType();
  52. if (op_type == CONSTANT || op_type == CONSTANTOP) {
  53. if (n->GetInAllNodes().empty()) {
  54. GELOGD("[CtrlEdgeTransferPass] node [%s] in nodes is empty", n->GetName().c_str());
  55. continue;
  56. }
  57. GELOGD("start to tranfer ctrl edge for const node [%s]", n->GetName().c_str());
  58. for (auto &in_control_node : n->GetInControlNodes()) {
  59. GE_CHECK_NOTNULL(in_control_node);
  60. GE_CHK_STATUS_RET(ge::GraphUtils::RemoveEdge(in_control_node->GetOutControlAnchor(),
  61. n->GetInControlAnchor()), "remove edge failed");
  62. for (auto &out_node : n->GetOutNodes()) {
  63. if (out_node == nullptr) {
  64. continue;
  65. }
  66. GE_CHK_STATUS_RET(ge::GraphUtils::AddEdge(in_control_node->GetOutControlAnchor(),
  67. out_node->GetInControlAnchor()), "add edge failed.");
  68. }
  69. }
  70. }
  71. }
  72. GELOGD("CtrlEdgeTransferPass running success!");
  73. return SUCCESS;
  74. }
  75. } // namespace ge

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示