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- # Basic Operations Questions
-
- ## How should I safely check a type?
-
- > [!WARNING]
- > Direct casting (e.g. `(Type)type`) is **the least recommended**
- > way of casting, as it *can* throw an [InvalidCastException]
- > when the object isn't the desired type.
- >
- > Please refer to [this post] for more details.
-
- In Discord.NET, the idea of polymorphism is used throughout. You may
- need to cast the object as a certain type before you can perform any
- action.
-
- A good and safe casting example:
-
- [!code-csharp[Casting](samples/basics/cast.cs)]
-
- [InvalidCastException]: https://docs.microsoft.com/en-us/dotnet/api/system.invalidcastexception
- [this post]: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/types/how-to-safely-cast-by-using-as-and-is-operators
-
- ## How do I send a message?
-
- > [!TIP]
- > The [GetChannel] method by default returns an [IChannel].
- > This means channels such as [IVoiceChannel], [ICategoryChannel]
- > can be returned. This is why that you cannot send message
- > to channels like those.
-
- Any implementation of [IMessageChannel] has a [SendMessageAsync]
- method. You can get the channel via [GetChannel] under the client.
- Remember, when using Discord.NET, polymorphism is a common recurring
- theme. This means an object may take in many shapes or form, which
- means casting is your friend. You should attempt to cast the channel
- as an [IMessageChannel] or any other entity that implements it to be
- able to message.
-
- [SendMessageAsync]: xref:Discord.IMessageChannel#Discord_IMessageChannel_SendMessageAsync_System_String_System_Boolean_Discord_Embed_Discord_RequestOptions_
- [GetChannel]: xref:Discord.WebSocket.DiscordSocketClient#Discord_WebSocket_DiscordSocketClient_GetChannel_System_UInt64_
-
- ## How can I tell if a message is from X, Y, Z channel?
-
- You may check the message channel type. Visit [Glossary] to see the
- various types of channels.
-
- [Glossary]: Glossary.md#message-channels
-
- ## How can I get the guild from a message?
-
- There are 2 ways to do this. You can do either of the following,
- 1. Cast the user as an [IGuildUser] and use its [IGuild] property.
- 2. Cast the channel as an [IGuildChannel] and use
- its [IGuild] property.
-
- ## How do I add hyperlink text to an embed?
-
- Embeds can use standard [markdown] in the description field as well
- as in field values. With that in mind, links can be added with
- `[text](link)`.
-
- [markdown]: https://support.discordapp.com/hc/en-us/articles/210298617-Markdown-Text-101-Chat-Formatting-Bold-Italic-Underline-
-
- ## How do I add reactions to a message?
-
- Any entities that implement [IUserMessage] has an [AddReactionAsync]
- method. This method expects an [IEmote] as a parameter.
- In Discord.Net, an Emote represents a server custom emote, while an
- Emoji is a Unicode emoji (standard emoji). Both [Emoji] and [Emote]
- implement [IEmote] and are valid options.
-
- [!code-csharp[Emoji](samples/basics/emoji.cs)]
-
- [AddReactionAsync]: xref:Discord.IUserMessage#Discord_IUserMessage_AddReactionAsync_Discord_IEmote_Discord_RequestOptions_
-
- ## Why am I getting so many preemptive rate limits when I try to add more than one reactions?
-
- This is due to how HTML header works, mistreating
- 0.25sec/action to 1sec. This casues the lib to throw preemptive rate
- limit more frequently than it should for methods such as adding
- reactions.
-
- ## Can I opt-out of preemptive rate limits?
-
- Unfortunately, not at the moment. See [#401](https://github.com/RogueException/Discord.Net/issues/401).
-
-
- [IChannel]: xref:Discord.IChannel
- [ICategoryChannel]: xref:Discord.ICategoryChannel
- [IGuildChannel]: xref:Discord.IGuildChannel
- [ITextChannel]: xref:Discord.ITextChannel
- [IGuild]: xref:Discord.IGuild
- [IVoiceChannel]: xref:Discord.IVoiceChannel
- [IGuildUser]: xref:Discord.IGuildUser
- [IMessageChannel]: xref:Discord.IMessageChannel
- [IUserMessage]: xref:Discord.IUserMessage
- [IEmote]: xref:Discord.IEmote
- [Emote]: xref:Discord.Emote
- [Emoji]: xref:Discord.Emoji
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