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- ---
- title: Getting Started
- ---
-
- # Getting Started
-
- ## Requirements
-
- Discord.Net supports logging in with all variations of Discord Accounts, however the Discord API reccomends using a `Bot Account`.
-
- You may [register a bot account here](https://discordapp.com/developers/applications/me).
-
- Bot accounts must be added to a server, you must use the [OAuth 2 Flow](https://discordapp.com/developers/docs/topics/oauth2#adding-bots-to-guilds) to add them to servers.
-
- ## Installation
-
- You can install Discord.Net 1.0 from our [MyGet Feed](https://www.myget.org/feed/Packages/discord-net).
-
- **For most users writing bots, install only `Discord.Net.WebSocket`.**
-
- You may add the MyGet feed to Visual Studio directly from `https://www.myget.org/F/discord-net/api/v3/index.json`.
-
- You can also pull the latest source from [GitHub](https://github.com/RogueException/Discord.Net).
-
- >[!WARNING]
- >The versions of Discord.Net on NuGet are behind the versions this
- >documentation is written for.
- >You MUST install from MyGet or Source!
-
- ## Async
-
- Discord.Net uses C# tasks extensiely - nearly all operations return
- one.
-
- It is highly reccomended these tasks be awaited whenever possible.
- To do so requires the calling method to be marked as async, which
- can be problematic in a console application. An example of how to
- get around this is provided below.
-
- For more information, go to [MSDN's Async-Await section.](https://msdn.microsoft.com/en-us/library/hh191443.aspx)
-
- ## First Steps
-
- [!code-csharp[Main](samples/first-steps.cs)]
-
- >[!NOTE]
- >In previous versions of Discord.Net, you had to hook into the `Ready` and `GuildAvailable` events to determine when your client was ready for use.
- >In 1.0, the [ConnectAsync](xref:Discord.DiscordSocketClient#ConnectAsync) method will automatically wait for the Ready event, and for all guilds to stream. To avoid this, pass `false` into `ConnectAsync`.
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