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- // Create an IAudioClient, and store it for later use
- private IAudioClient _audio;
-
- // Create a Join command, that will join the parameter or the user's current voice channel
- [Command("join")]
- public async Task JoinChannel(IMessage msg,
- IVoiceChannel channel = null)
- {
- // Get the audio channel
- channel = channel ?? (msg.Author as IGuildUser)?.VoiceChannel;
- if (channel == null) { await msg.Channel.SendMessageAsync("User must be in a voice channel, or a voice channel must be passed as an argument."); return; }
-
- // Get the IAudioClient by calling the JoinAsync method
- _audio = await channel.JoinAsync();
- }
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