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- using Discord.Logging;
- using Discord.Net.Rest;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using System.Threading.Tasks;
-
- namespace Discord.Net.WebSockets
- {
- public class GatewaySocket : WebSocket
- {
- public string SessionId { get; private set; }
-
- public event EventHandler<WebSocketEventEventArgs> ReceivedDispatch = delegate { };
-
- public GatewaySocket(DiscordConfig config, ILogger logger) : base(config, logger) { }
-
- public Task Connect(RestClient rest, CancellationToken parentCancelToken) => null;
- public Task Disconnect() => null;
-
- public void SendIdentify(string token) { }
-
- public void SendResume() { }
- public override void SendHeartbeat() { }
- public void SendUpdateStatus(long? idleSince, string gameName) { }
- public void SendUpdateVoice(ulong? serverId, ulong? channelId, bool isSelfMuted, bool isSelfDeafened) { }
- public void SendRequestMembers(IEnumerable<ulong> serverId, string query, int limit) { }
-
- public override void WaitForConnection(CancellationToken cancelToken) { }
- }
- }
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