- // Say we have an entity; for the simplicity of this example, it will appear from thin air.
- IChannel channel;
-
- // If we want this to be an ITextChannel so we can access the properties of a text channel inside of a guild, an approach would be:
- ITextChannel textChannel = channel as ITextChannel;
-
- await textChannel.DoSomethingICantWithIChannelAsync();
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