- ---
- uid: Discord.IEmote
- seealso:
- - linkId: Discord.Emote
- - linkId: Discord.Emoji
- - linkId: Discord.GuildEmote
- - linkId: Discord.IUserMessage
- remarks: *content
- ---
-
- This interface is often used with reactions. It can represent an
- unicode-based @Discord.Emoji, or a custom @Discord.Emote.
-
- ---
- uid: Discord.Emote
- seealso:
- - linkId: Discord.IEmote
- - linkId: Discord.GuildEmote
- - linkId: Discord.Emoji
- - linkId: Discord.IUserMessage
- remarks: *content
- ---
-
- > [!NOTE]
- > A valid @Discord.Emote format is `<:emoteName:emoteId>`. This can be
- > obtained by escaping with a `\` in front of the emote using the
- > Discord chat client.
-
- This class represents a custom emoji. This type of emoji can be
- created via the @Discord.Emote.Parse* or @Discord.Emote.TryParse*
- method.
-
- ---
- uid: Discord.Emoji
- seealso:
- - linkId: Discord.Emote
- - linkId: Discord.GuildEmote
- - linkId: Discord.Emoji
- - linkId: Discord.IUserMessage
- remarks: *content
- ---
-
- > [!NOTE]
- > A valid @Discord.Emoji format is Unicode-based. This means only
- > something like `🙃` or `\U0001f643` would work, instead of
- > `:upside_down:`.
- >
- > A Unicode-based emoji can be obtained by escaping with a `\` in
- > front of the emote using the Discord chat client or by looking up on
- > [Emojipedia](https://emojipedia.org).
-
- This class represents a standard Unicode-based emoji. This type of emoji
- can be created by passing the Unicode into the constructor.
-
- ---
- uid: Discord.IEmote
- example: [*content]
- ---
-
- [!include[Example Section](IEmote.Inclusion.md)]
-
- ---
- uid: Discord.Emoji
- example: [*content]
- ---
-
- [!include[Example Section](IEmote.Inclusion.md)]
-
- ---
- uid: Discord.Emote
- example: [*content]
- ---
-
- [!include[Example Section](IEmote.Inclusion.md)]
-
- ---
- uid: Discord.GuildEmote
- example: [*content]
- ---
-
- [!include[Example Section](IEmote.Inclusion.md)]
|