- ---
- uid: FAQ.Basics.ClientBasics
- title: Basic Questions about Client
- ---
-
- # Client Basics Questions
-
- In the following section, you will find commonly asked questions and
- answers about common issues that you may face when utilizing the
- various clients offered by the library.
-
- ## My client keeps returning 401 upon logging in!
-
- > [!WARNING]
- > Userbot/selfbot (logging in with a user token) is no
- > longer supported with this library starting from 2.0, as
- > logging in under a user account may result in account termination.
- >
- > For more information, see issue [827] & [958], as well as the official
- > [Discord API Terms of Service].
-
- There are few possible reasons why this may occur.
-
- 1. You are not using the appropriate [TokenType]. If you are using a
- bot account created from the Discord Developer portal, you should
- be using `TokenType.Bot`.
- 2. You are not using the correct login credentials. Please keep in
- mind that a token is **different** from a *client secret*.
-
- [TokenType]: xref:Discord.TokenType
- [827]: https://github.com/RogueException/Discord.Net/issues/827
- [958]: https://github.com/RogueException/Discord.Net/issues/958
- [Discord API Terms of Service]: https://discordapp.com/developers/docs/legal
-
- ## How do I do X, Y, Z when my bot connects/logs on? Why do I get a `NullReferenceException` upon calling any client methods after connect?
-
- Your bot should **not** attempt to interact in any way with
- guilds/servers until the [Ready] event fires. When the bot
- connects, it first has to download guild information from
- Discord for you to get access to any server
- information; the client is not ready at this point.
-
- Technically, the [GuildAvailable] event fires once the data for a
- particular guild has downloaded; however, it is best to wait for all
- guilds to be downloaded. Once all downloads are complete, the [Ready]
- event is triggered, then you can proceed to do whatever you like.
-
- [Ready]: xref:Discord.WebSocket.DiscordSocketClient.Ready
- [GuildAvailable]: xref:Discord.WebSocket.BaseSocketClient.GuildAvailable
-
- ## How do I get a message's previous content when that message is edited?
-
- If you need to do anything with messages (e.g., checking Reactions,
- checking the content of edited/deleted messages), you must set the
- [MessageCacheSize] in your [DiscordSocketConfig] settings in order to
- use the cached message entity. Read more about it [here](xref:Guides.Concepts.Events#cacheable).
-
- 1. Message Cache must be enabled.
- 2. Hook the MessageUpdated event. This event provides a *before* and
- *after* object.
- 3. Only messages received *after* the bot comes online will be
- available in the cache.
-
- [MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize
- [DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
- [MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
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