* Add DiscordShardedClient sample project & Client FAQ entry. * Revise language, fix typo, add xrefs * Adjust placement of message handler. * Resolve DI issue with initialized client; properly initialize command handling service.pull/1181/head
@@ -26,10 +26,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Discord.Net.Analyzers", "sr | |||
EndProject | |||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}" | |||
EndProject | |||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}" | |||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}" | |||
EndProject | |||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "02_commands_framework", "samples\02_commands_framework\02_commands_framework.csproj", "{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}" | |||
EndProject | |||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "03_sharded_client", "samples\03_sharded_client\03_sharded_client.csproj", "{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}" | |||
EndProject | |||
Global | |||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | |||
Debug|Any CPU = Debug|Any CPU | |||
@@ -160,6 +162,18 @@ Global | |||
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x64.Build.0 = Release|Any CPU | |||
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.ActiveCfg = Release|Any CPU | |||
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.Build.0 = Release|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.Build.0 = Debug|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.ActiveCfg = Debug|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.Build.0 = Debug|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.ActiveCfg = Debug|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.Build.0 = Debug|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.ActiveCfg = Release|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.Build.0 = Release|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.ActiveCfg = Release|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.Build.0 = Release|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.ActiveCfg = Release|Any CPU | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.Build.0 = Release|Any CPU | |||
EndGlobalSection | |||
GlobalSection(SolutionProperties) = preSolution | |||
HideSolutionNode = FALSE | |||
@@ -173,6 +187,7 @@ Global | |||
{BBA8E7FB-C834-40DC-822F-B112CB7F0140} = {CC3D4B1C-9DE0-448B-8AE7-F3F1F3EC5C3A} | |||
{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B} | |||
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B} | |||
{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B} | |||
EndGlobalSection | |||
GlobalSection(ExtensibilityGlobals) = postSolution | |||
SolutionGuid = {D2404771-EEC8-45F2-9D71-F3373F6C1495} | |||
@@ -63,4 +63,32 @@ use the cached message entity. Read more about it [here](xref:Guides.Concepts.Ev | |||
[MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize | |||
[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig | |||
[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated | |||
[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated | |||
## What is a shard/sharded client, and how is it different from the `DiscordSocketClient`? | |||
As your bot grows in popularity, it is recommended that you should section your bot off into separate processes. | |||
The [DiscordShardedClient] is essentially a class that allows you to easily create and manage multiple [DiscordSocketClient] | |||
instances, with each one serving a different amount of guilds. | |||
There are very few differences from the [DiscordSocketClient] class, and it is very straightforward | |||
to modify your existing code to use a [DiscordShardedClient] when necessary. | |||
1. You need to specify the total amount of shards, or shard ids, via [DiscordShardedClient]'s constructors. | |||
2. The [Connected], [Disconnected], [Ready], and [LatencyUpdated] events | |||
are replaced with [ShardConnected], [ShardDisconnected], [ShardReady], and [ShardLatencyUpdated]. | |||
3. Every event handler you apply/remove to the [DiscordShardedClient] is applied/removed to each shard. | |||
If you wish to control a specific shard's events, you can access an individual shard through the `Shards` property. | |||
If you do not wish to use the [DiscordShardedClient] and instead reuse the same [DiscordSocketClient] code and manually shard them, | |||
you can do so by specifying the [ShardId] for the [DiscordSocketConfig] and pass that to the [DiscordSocketClient]'s constructor. | |||
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient | |||
[DiscordShardedClient]: xref:Discord.WebSocket.DiscordShardedClient | |||
[Connected]: xref:Discord.WebSocket.DiscordSocketClient.Connected | |||
[Disconnected]: xref:Discord.WebSocket.DiscordSocketClient.Disconnected | |||
[LatencyUpdated]: xref:Discord.WebSocket.DiscordSocketClient.LatencyUpdated | |||
[ShardConnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardConnected | |||
[ShardDisconnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardDisconnected | |||
[ShardReady]: xref:Discord.WebSocket.DiscordShardedClient.ShardReady | |||
[ShardLatencyUpdated]: xref:Discord.WebSocket.DiscordShardedClient.ShardLatencyUpdated | |||
[ShardId]: xref:Discord.WebSocket.DiscordSocketConfig.ShardId |
@@ -0,0 +1,14 @@ | |||
<Project Sdk="Microsoft.NET.Sdk"> | |||
<PropertyGroup> | |||
<OutputType>Exe</OutputType> | |||
<TargetFramework>netcoreapp2.1</TargetFramework> | |||
<RootNamespace>_03_sharded_client</RootNamespace> | |||
</PropertyGroup> | |||
<ItemGroup> | |||
<ProjectReference Include="..\..\src\Discord.Net.Commands\Discord.Net.Commands.csproj" /> | |||
<ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" /> | |||
</ItemGroup> | |||
</Project> |
@@ -0,0 +1,17 @@ | |||
using System.Threading.Tasks; | |||
using Discord.Commands; | |||
namespace _03_sharded_client.Modules | |||
{ | |||
// Remember to make your module reference the ShardedCommandContext | |||
public class PublicModule : ModuleBase<ShardedCommandContext> | |||
{ | |||
[Command("info")] | |||
public async Task InfoAsync() | |||
{ | |||
var msg = $@"Hi {Context.User}! There are currently {Context.Client.Shards} shards! | |||
This guild is being served by shard number {Context.Client.GetShardFor(Context.Guild).ShardId}"; | |||
await ReplyAsync(msg); | |||
} | |||
} | |||
} |
@@ -0,0 +1,69 @@ | |||
using System; | |||
using System.Threading.Tasks; | |||
using _03_sharded_client.Services; | |||
using Discord; | |||
using Discord.Commands; | |||
using Discord.WebSocket; | |||
using Microsoft.Extensions.DependencyInjection; | |||
namespace _03_sharded_client | |||
{ | |||
// This is a minimal example of using Discord.Net's Sharded Client | |||
// The provided DiscordShardedClient class simplifies having multiple | |||
// DiscordSocketClient instances (or shards) to serve a large number of guilds. | |||
class Program | |||
{ | |||
private DiscordShardedClient _client; | |||
static void Main(string[] args) | |||
=> new Program().MainAsync().GetAwaiter().GetResult(); | |||
public async Task MainAsync() | |||
{ | |||
// You specify the amount of shards you'd like to have with the | |||
// DiscordSocketConfig. Generally, it's recommended to | |||
// have 1 shard per 1500-2000 guilds your bot is in. | |||
var config = new DiscordSocketConfig | |||
{ | |||
TotalShards = 2 | |||
}; | |||
_client = new DiscordShardedClient(config); | |||
var services = ConfigureServices(); | |||
// The Sharded Client does not have a Ready event. | |||
// The ShardReady event is used instead, allowing for individual | |||
// control per shard. | |||
_client.ShardReady += ReadyAsync; | |||
_client.Log += LogAsync; | |||
await services.GetRequiredService<CommandHandlingService>().InitializeAsync(); | |||
await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token")); | |||
await _client.StartAsync(); | |||
await Task.Delay(-1); | |||
} | |||
private IServiceProvider ConfigureServices() | |||
{ | |||
return new ServiceCollection() | |||
.AddSingleton(_client) | |||
.AddSingleton<CommandService>() | |||
.AddSingleton<CommandHandlingService>() | |||
.BuildServiceProvider(); | |||
} | |||
private Task ReadyAsync(DiscordSocketClient shard) | |||
{ | |||
Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!"); | |||
return Task.CompletedTask; | |||
} | |||
private Task LogAsync(LogMessage log) | |||
{ | |||
Console.WriteLine(log.ToString()); | |||
return Task.CompletedTask; | |||
} | |||
} | |||
} |
@@ -0,0 +1,52 @@ | |||
using System; | |||
using System.Reflection; | |||
using System.Threading.Tasks; | |||
using Microsoft.Extensions.DependencyInjection; | |||
using Discord; | |||
using Discord.Commands; | |||
using Discord.WebSocket; | |||
namespace _03_sharded_client.Services | |||
{ | |||
public class CommandHandlingService | |||
{ | |||
private readonly CommandService _commands; | |||
private readonly DiscordShardedClient _discord; | |||
private readonly IServiceProvider _services; | |||
public CommandHandlingService(IServiceProvider services) | |||
{ | |||
_commands = services.GetRequiredService<CommandService>(); | |||
_discord = services.GetRequiredService<DiscordShardedClient>(); | |||
_services = services; | |||
} | |||
public async Task InitializeAsync() | |||
{ | |||
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services); | |||
_discord.MessageReceived += MessageReceivedAsync; | |||
} | |||
public async Task MessageReceivedAsync(SocketMessage rawMessage) | |||
{ | |||
// Ignore system messages, or messages from other bots | |||
if (!(rawMessage is SocketUserMessage message)) | |||
return; | |||
if (message.Source != MessageSource.User) | |||
return; | |||
// This value holds the offset where the prefix ends | |||
var argPos = 0; | |||
if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos)) | |||
return; | |||
// A new kind of command context, ShardedCommandContext can be utilized with the commands framework | |||
var context = new ShardedCommandContext(_discord, message); | |||
var result = await _commands.ExecuteAsync(context, argPos, _services); | |||
if (result.Error.HasValue && | |||
result.Error.Value != CommandError.UnknownCommand) // it's bad practice to send 'unknown command' errors | |||
await context.Channel.SendMessageAsync(result.ToString()); | |||
} | |||
} | |||
} |