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@@ -66,7 +66,7 @@ namespace Discord |
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_servers = new Servers(this, cacheLock); |
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_servers = new Servers(this, cacheLock); |
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_users = new Users(this, cacheLock); |
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_users = new Users(this, cacheLock); |
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this.Connected += (s,e) => _api.CancelToken = CancelToken; |
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this.Connected += (s, e) => _api.CancelToken = CancelToken; |
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VoiceDisconnected += (s, e) => |
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VoiceDisconnected += (s, e) => |
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{ |
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{ |
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@@ -341,8 +341,11 @@ namespace Discord |
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_currentUser.Update(data.User); |
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_currentUser.Update(data.User); |
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foreach (var model in data.Guilds) |
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foreach (var model in data.Guilds) |
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{ |
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{ |
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var server = _servers.GetOrAdd(model.Id); |
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server.Update(model); |
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if (!model.Unavailable) |
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{ |
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var server = _servers.GetOrAdd(model.Id); |
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server.Update(model); |
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} |
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} |
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} |
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foreach (var model in data.PrivateChannels) |
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foreach (var model in data.PrivateChannels) |
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{ |
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{ |
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@@ -351,9 +354,6 @@ namespace Discord |
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var channel = _channels.GetOrAdd(model.Id, null, user.Id); |
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var channel = _channels.GetOrAdd(model.Id, null, user.Id); |
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channel.Update(model); |
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channel.Update(model); |
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} |
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} |
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/*foreach (var server in _servers) |
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_dataSocket.SendJoinVoice(server.Id, System.Linq.Enumerable.First(server.ChannelIds));*/ |
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} |
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} |
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break; |
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break; |
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case "RESUMED": |
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case "RESUMED": |
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@@ -363,9 +363,12 @@ namespace Discord |
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case "GUILD_CREATE": |
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case "GUILD_CREATE": |
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{ |
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{ |
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var model = e.Payload.ToObject<GuildCreateEvent>(_serializer); |
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var model = e.Payload.ToObject<GuildCreateEvent>(_serializer); |
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var server = _servers.GetOrAdd(model.Id); |
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server.Update(model); |
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RaiseServerCreated(server); |
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if (!model.Unavailable) |
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{ |
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var server = _servers.GetOrAdd(model.Id); |
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server.Update(model); |
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RaiseServerCreated(server); |
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} |
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} |
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} |
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break; |
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break; |
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case "GUILD_UPDATE": |
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case "GUILD_UPDATE": |
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@@ -694,7 +697,7 @@ namespace Discord |
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} |
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} |
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private async Task<IDiscordVoiceClient> CreateVoiceClient(string serverId) |
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private async Task<IDiscordVoiceClient> CreateVoiceClient(string serverId) |
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{ |
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{ |
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if (!_config.EnableVoiceMultiserver) |
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if (!_config.EnableVoiceMultiserver) |
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{ |
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{ |
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_voiceServerId = serverId; |
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_voiceServerId = serverId; |
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return this; |
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return this; |
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