Browse Source

Major cleanup, added message and role caches, added a few events, added test placeholder

pull/2/head
Brandon Smith 9 years ago
parent
commit
1c366c078b
22 changed files with 1055 additions and 442 deletions
  1. +48
    -0
      Discord.Net.Tests/ChannelTests.cs
  2. +90
    -0
      Discord.Net.Tests/Discord.Net.Tests.csproj
  3. +36
    -0
      Discord.Net.Tests/Properties/AssemblyInfo.cs
  4. +6
    -0
      Discord.Net.sln
  5. +47
    -22
      Discord.Net/API/DiscordAPI.cs
  6. +24
    -10
      Discord.Net/API/Endpoints.cs
  7. +91
    -0
      Discord.Net/API/Models/APIResponses.cs
  8. +40
    -52
      Discord.Net/API/Models/ApiRequests.cs
  9. +72
    -34
      Discord.Net/API/Models/Common.cs
  10. +42
    -50
      Discord.Net/API/Models/WebSocketEvents.cs
  11. +6
    -4
      Discord.Net/Discord.Net.csproj
  12. +29
    -30
      Discord.Net/DiscordClient.Events.cs
  13. +267
    -189
      Discord.Net/DiscordClient.cs
  14. +7
    -1
      Discord.Net/DiscordWebSocket.cs
  15. +90
    -0
      Discord.Net/Helpers/AsyncCache.cs
  16. +74
    -10
      Discord.Net/Helpers/Http.cs
  17. +8
    -2
      Discord.Net/Models/Channel.cs
  18. +0
    -22
      Discord.Net/Models/ChatMessageReference.cs
  19. +32
    -0
      Discord.Net/Models/Invite.cs
  20. +11
    -4
      Discord.Net/Models/Message.cs
  21. +32
    -9
      Discord.Net/Models/Server.cs
  22. +3
    -3
      Discord.Net/Properties/AssemblyInfo.cs

+ 48
- 0
Discord.Net.Tests/ChannelTests.cs View File

@@ -0,0 +1,48 @@
using Discord.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
using System.Threading.Tasks;

namespace Discord.Net.Tests
{
[TestClass]
public class ChannelTests
{
private DiscordClient _bot1, _bot2;

[TestInitialize]
public void Initialize()
{
_bot1 = new DiscordClient();
_bot2 = new DiscordClient();

_bot1.Connect(Settings.Test1_Username, Settings.Test1_Password).Wait();
_bot2.Connect(Settings.Test2_Username, Settings.Test2_Password).Wait();

//Cleanup existing servers
Task.WaitAll(_bot1.Servers.Select(x => _bot1.LeaveServer(x)).ToArray());
Task.WaitAll(_bot2.Servers.Select(x => _bot2.LeaveServer(x)).ToArray());
}
[TestMethod]
public async Task DoNothing()
{
Server server = await _bot1.CreateServer("Discord.Net Testbed", Region.US_East);
Invite invite = await _bot1.CreateInvite(server, 60, 1, false, false);
await _bot2.AcceptInvite(invite);
await _bot2.LeaveServer(server);
}

[TestCleanup]
public void Cleanup()
{
if (_bot1.IsConnected)
Task.WaitAll(_bot1.Servers.Select(x => _bot1.LeaveServer(x)).ToArray());
if (_bot2.IsConnected)
Task.WaitAll(_bot2.Servers.Select(x => _bot2.LeaveServer(x)).ToArray());

_bot1.Disconnect().Wait();
_bot2.Disconnect().Wait();
}
}
}

+ 90
- 0
Discord.Net.Tests/Discord.Net.Tests.csproj View File

@@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{855D6B1D-847B-42DA-BE6A-23683EA89511}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Discord.Net.Tests</RootNamespace>
<AssemblyName>Discord.Net.Tests</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Choose>
<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
</ItemGroup>
</When>
<Otherwise>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework" />
</ItemGroup>
</Otherwise>
</Choose>
<ItemGroup>
<Compile Include="ChannelTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Discord.Net\Discord.Net.csproj">
<Project>{8d23f61b-723c-4966-859d-1119b28bcf19}</Project>
<Name>Discord.Net</Name>
</ProjectReference>
</ItemGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
</When>
</Choose>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

+ 36
- 0
Discord.Net.Tests/Properties/AssemblyInfo.cs View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Discord.Net.Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Discord.Net.Tests")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("855d6b1d-847b-42da-be6a-23683ea89511")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

+ 6
- 0
Discord.Net.sln View File

@@ -11,6 +11,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
LICENSE = LICENSE
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Discord.Net.Tests", "Discord.Net.Tests\Discord.Net.Tests.csproj", "{855D6B1D-847B-42DA-BE6A-23683EA89511}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -21,6 +23,10 @@ Global
{8D23F61B-723C-4966-859D-1119B28BCF19}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8D23F61B-723C-4966-859D-1119B28BCF19}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8D23F61B-723C-4966-859D-1119B28BCF19}.Release|Any CPU.Build.0 = Release|Any CPU
{855D6B1D-847B-42DA-BE6A-23683EA89511}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{855D6B1D-847B-42DA-BE6A-23683EA89511}.Debug|Any CPU.Build.0 = Debug|Any CPU
{855D6B1D-847B-42DA-BE6A-23683EA89511}.Release|Any CPU.ActiveCfg = Release|Any CPU
{855D6B1D-847B-42DA-BE6A-23683EA89511}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE


+ 47
- 22
Discord.Net/API/DiscordAPI.cs View File

@@ -6,17 +6,18 @@ namespace Discord.API
{
internal static class DiscordAPI
{
public static async Task<AuthRegisterResponse> LoginAnonymous(string username, HttpOptions options)
//Auth
public static async Task<APIResponses.AuthRegister> LoginAnonymous(string username, HttpOptions options)
{
var fingerprintResponse = await Http.Post<AuthFingerprintResponse>(Endpoints.AuthFingerprint, options);
var registerRequest = new AuthRegisterRequest { Fingerprint = fingerprintResponse.Fingerprint, Username = username };
var registerResponse = await Http.Post<AuthRegisterResponse>(Endpoints.AuthRegister, registerRequest, options);
var fingerprintResponse = await Http.Post<APIResponses.AuthFingerprint>(Endpoints.AuthFingerprint, options);
var registerRequest = new APIRequests.AuthRegisterRequest { Fingerprint = fingerprintResponse.Fingerprint, Username = username };
var registerResponse = await Http.Post<APIResponses.AuthRegister>(Endpoints.AuthRegister, registerRequest, options);
return registerResponse;
}
public static async Task<AuthLoginResponse> Login(string email, string password, HttpOptions options)
public static async Task<APIResponses.AuthLogin> Login(string email, string password, HttpOptions options)
{
var request = new AuthLoginRequest { Email = email, Password = password };
var response = await Http.Post<AuthLoginResponse>(Endpoints.AuthLogin, request, options);
var request = new APIRequests.AuthLogin { Email = email, Password = password };
var response = await Http.Post<APIResponses.AuthLogin>(Endpoints.AuthLogin, request, options);
options.Token = response.Token;
return response;
}
@@ -25,37 +26,61 @@ namespace Discord.API
return Http.Post(Endpoints.AuthLogout, options);
}

public static Task CreateServer(string name, string region, HttpOptions options)
//Servers
public static Task<APIResponses.CreateServer> CreateServer(string name, string region, HttpOptions options)
{
var request = new CreateServerRequest { Name = name, Region = region };
return Http.Post(Endpoints.Servers, request, options);
var request = new APIRequests.CreateServer { Name = name, Region = region };
return Http.Post<APIResponses.CreateServer>(Endpoints.Servers, request, options);
}
public static Task LeaveServer(string id, HttpOptions options)
{
return Http.Delete<APIResponses.DeleteServer>(Endpoints.Server(id), options);
}
public static Task DeleteServer(string id, HttpOptions options)

//Channels
public static Task<APIResponses.GetMessages[]> GetMessages(string channelId, HttpOptions options)
{
return Http.Delete(Endpoints.Server(id), options);
}
return Http.Get<APIResponses.GetMessages[]>(Endpoints.ChannelMessages(channelId, 50), options);
}

public static Task<GetInviteResponse> GetInvite(string id, HttpOptions options)
//Invites
public static Task<APIResponses.CreateInvite> CreateInvite(string channelId, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass, HttpOptions options)
{
return Http.Get<GetInviteResponse>(Endpoints.Invite(id), options);
var request = new APIRequests.CreateInvite { MaxAge = maxAge, MaxUses = maxUses, IsTemporary = isTemporary, HasXkcdPass = hasXkcdPass };
return Http.Post<APIResponses.CreateInvite>(Endpoints.ChannelInvites(channelId), request, options);
}
public static Task<APIResponses.GetInvite> GetInvite(string id, HttpOptions options)
{
return Http.Get<APIResponses.GetInvite>(Endpoints.Invite(id), options);
}
public static Task AcceptInvite(string id, HttpOptions options)
{
return Http.Post(Endpoints.Invite(id), options);
return Http.Post<APIResponses.AcceptInvite>(Endpoints.Invite(id), options);
}
public static Task DeleteInvite(string id, HttpOptions options)
{
return Http.Delete(Endpoints.Invite(id), options);
}

public static Task Typing(string channelId, HttpOptions options)
//Chat
public static Task SendMessage(string channelId, string message, string[] mentions, HttpOptions options)
{
var request = new APIRequests.SendMessage { Content = message, Mentions = mentions };
return Http.Post(Endpoints.ChannelMessages(channelId), request, options);
}
public static Task SendIsTyping(string channelId, HttpOptions options)
{
return Http.Post(Endpoints.ChannelTyping(channelId), options);
}
public static Task SendMessage(string channelId, string message, string[] mentions, HttpOptions options)

//Voice
public static Task<APIResponses.GetRegions[]> GetVoiceRegions(HttpOptions options)
{
var request = new SendMessageRequest { Content = message, Mentions = mentions };
return Http.Post(Endpoints.ChannelMessages(channelId), request, options);
return Http.Get<APIResponses.GetRegions[]>(Endpoints.VoiceRegions, options);
}
public static Task<APIResponses.GetIce> GetVoiceIce(HttpOptions options)
{
return Http.Get<APIResponses.GetIce>(Endpoints.VoiceIce, options);
}
}
}
}

+ 24
- 10
Discord.Net/API/Endpoints.cs View File

@@ -2,29 +2,43 @@
{
internal static class Endpoints
{
public static readonly string BaseUrl = "discordapp.com/";
public static readonly string BaseHttps = "https://" + BaseUrl;
public static readonly string BaseWss = "wss://" + BaseUrl;
public static readonly string BaseUrl = "discordapp.com";
public static readonly string BaseHttps = $"https://{BaseUrl}";

// /api
public static readonly string BaseApi = $"{BaseHttps}/api";
public static readonly string Track = $"{BaseApi}/track";

public static readonly string Auth = $"{BaseHttps}/api/auth";
// /api/auth
public static readonly string Auth = $"{BaseApi}/auth";
public static readonly string AuthFingerprint = $"{Auth}fingerprint";
public static readonly string AuthRegister = $"{Auth}/register";
public static readonly string AuthLogin = $"{Auth}/login";
public static readonly string AuthLogout = $"{Auth}/logout";

public static readonly string Servers = $"{BaseHttps}/api/guilds";
// /api/guilds
public static readonly string Servers = $"{BaseApi}/guilds";
public static string Server(string id) { return $"{Servers}/{id}"; }
public static string ServerMessages(string id) { return $"{Servers}/{id}/messages?limit=50"; }

public static readonly string Invites = $"{BaseHttps}/api/invite";
// /api/guilds
public static readonly string Invites = $"{BaseApi}/invite";
public static string Invite(string id) { return $"{Invites}/{id}"; }

public static readonly string Channels = $"{BaseHttps}/api/channels";
// /api/channels
public static readonly string Channels = $"{BaseApi}/channels";
public static string Channel(string id) { return $"{Channels}/{id}"; }
public static string ChannelTyping(string id) { return $"{Channels}/{id}/typing"; }
public static string ChannelMessages(string id) { return $"{Channels}/{id}/messages"; }
public static string ChannelMessages(string id, int limit) { return $"{Channels}/{id}/messages?limit={limit}"; }
public static string ChannelInvites(string id) { return $"{Channels}/{id}/invites"; }

public static readonly string WebSocket_Hub = BaseWss + "hub";
// /api/voice
public static readonly string Voice = $"{BaseApi}/voice";
public static readonly string VoiceRegions = $"{Voice}/regions";
public static readonly string VoiceIce = $"{Voice}/ice";

//Web Sockets
public static readonly string BaseWss = "wss://" + BaseUrl;
public static readonly string WebSocket_Hub = $"{BaseWss}/hub";
}
}

+ 91
- 0
Discord.Net/API/Models/APIResponses.cs View File

@@ -0,0 +1,91 @@
//Ignore unused/unassigned variable warnings
#pragma warning disable CS0649
#pragma warning disable CS0169

using Newtonsoft.Json;
using System;

namespace Discord.API.Models
{

internal static class APIResponses
{
public class AuthFingerprint
{
[JsonProperty(PropertyName = "fingerprint")]
public string Fingerprint;
}
public class AuthRegister : AuthLogin { }
public class AuthLogin
{
[JsonProperty(PropertyName = "token")]
public string Token;
}

public class CreateServer : ServerInfo { }
public class DeleteServer : ServerInfo { }

public class CreateInvite : GetInvite
{
[JsonProperty(PropertyName = "max_age")]
public int MaxAge;
[JsonProperty(PropertyName = "max_uses")]
public int MaxUses;
[JsonProperty(PropertyName = "revoked")]
public bool IsRevoked;
[JsonProperty(PropertyName = "temporary")]
public bool IsTemporary;
[JsonProperty(PropertyName = "uses")]
public int Uses;
[JsonProperty(PropertyName = "created_at")]
public DateTime CreatedAt;
}

public class GetInvite
{
[JsonProperty(PropertyName = "inviter")]
public UserReference Inviter;
[JsonProperty(PropertyName = "guild")]
public ServerReference Server;
[JsonProperty(PropertyName = "channel")]
public ChannelReference Channel;
[JsonProperty(PropertyName = "code")]
public string Code;
[JsonProperty(PropertyName = "xkcdpass")]
public string XkcdPass;
}
public class AcceptInvite : GetInvite { }

public class GetMessages : Message { }

public class GetRegions
{
[JsonProperty(PropertyName = "sample_hostname")]
public string Hostname;
[JsonProperty(PropertyName = "sample_port")]
public int Port;
[JsonProperty(PropertyName = "id")]
public string Id;
[JsonProperty(PropertyName = "name")]
public string Name;
}

public class GetIce
{
[JsonProperty(PropertyName = "ttl")]
public string TTL;
[JsonProperty(PropertyName = "servers")]
public Server[] Servers;

public class Server
{
[JsonProperty(PropertyName = "url")]
public string URL;
[JsonProperty(PropertyName = "username")]
public string Username;
[JsonProperty(PropertyName = "credential")]
public string Credential;
}
}
}
}

+ 40
- 52
Discord.Net/API/Models/ApiRequests.cs View File

@@ -6,61 +6,49 @@ using Newtonsoft.Json;

namespace Discord.API.Models
{
public class AuthFingerprintResponse
internal static class APIRequests
{
[JsonProperty(PropertyName = "fingerprint")]
public string Fingerprint;
}

public class AuthRegisterRequest
{
[JsonProperty(PropertyName = "fingerprint")]
public string Fingerprint;
[JsonProperty(PropertyName = "username")]
public string Username;
}
public class AuthRegisterResponse : AuthLoginResponse { }

public class AuthLoginRequest
{
[JsonProperty(PropertyName = "email")]
public string Email;
[JsonProperty(PropertyName = "password")]
public string Password;
}
public class AuthLoginResponse
{
[JsonProperty(PropertyName = "token")]
public string Token;
}
public class AuthRegisterRequest
{
[JsonProperty(PropertyName = "fingerprint")]
public string Fingerprint;
[JsonProperty(PropertyName = "username")]
public string Username;
}
public class AuthLogin
{
[JsonProperty(PropertyName = "email")]
public string Email;
[JsonProperty(PropertyName = "password")]
public string Password;
}

public class CreateServerRequest
{
[JsonProperty(PropertyName = "name")]
public string Name;
[JsonProperty(PropertyName = "region")]
public string Region;
}
public class CreateServer
{
[JsonProperty(PropertyName = "name")]
public string Name;
[JsonProperty(PropertyName = "region")]
public string Region;
}

public class GetInviteResponse
{
[JsonProperty(PropertyName = "inviter")]
public UserInfo Inviter;
[JsonProperty(PropertyName = "guild")]
public ServerInfo Server;
[JsonProperty(PropertyName = "channel")]
public ChannelInfo Channel;
[JsonProperty(PropertyName = "code")]
public string Code;
[JsonProperty(PropertyName = "xkcdpass")]
public string XkcdPass;
}
public class CreateInvite
{
[JsonProperty(PropertyName = "max_age")]
public int MaxAge;
[JsonProperty(PropertyName = "max_uses")]
public int MaxUses;
[JsonProperty(PropertyName = "temporary")]
public bool IsTemporary;
[JsonProperty(PropertyName = "xkcdpass")]
public bool HasXkcdPass;
}

public class SendMessageRequest
{
[JsonProperty(PropertyName = "content")]
public string Content;
[JsonProperty(PropertyName = "mentions")]
public string[] Mentions;
public class SendMessage
{
[JsonProperty(PropertyName = "content")]
public string Content;
[JsonProperty(PropertyName = "mentions")]
public string[] Mentions;
}
}
}

Discord.Net/API/Models/General.cs → Discord.Net/API/Models/Common.cs View File

@@ -32,7 +32,8 @@ namespace Discord.API.Models
}
}

public class UserInfo
//Users
internal class UserReference
{
[JsonProperty(PropertyName = "username")]
public string Username;
@@ -43,14 +44,14 @@ namespace Discord.API.Models
[JsonProperty(PropertyName = "avatar")]
public string Avatar;
}
public class SelfUserInfo : UserInfo
internal class SelfUserInfo : UserReference
{
[JsonProperty(PropertyName = "email")]
public string Email;
[JsonProperty(PropertyName = "verified")]
public bool IsVerified;
}
public class PresenceUserInfo : UserInfo
internal class PresenceUserInfo : UserReference
{
[JsonProperty(PropertyName = "game_id")]
public string GameId;
@@ -58,78 +59,115 @@ namespace Discord.API.Models
public string Status;
}

public class MembershipInfo
{
[JsonProperty(PropertyName = "roles")]
public object[] Roles;
[JsonProperty(PropertyName = "mute")]
public bool IsMuted;
[JsonProperty(PropertyName = "deaf")]
public bool IsDeaf;
[JsonProperty(PropertyName = "joined_at")]
public DateTime JoinedAt;
[JsonProperty(PropertyName = "user")]
public UserInfo User;
}

public class ChannelInfo
//Channels
internal class ChannelReference
{
[JsonProperty(PropertyName = "id")]
public string Id;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
[JsonProperty(PropertyName = "name")]
public string Name;
[JsonProperty(PropertyName = "type")]
public string Type;
}
internal class ChannelInfo : ChannelReference
{
[JsonProperty(PropertyName = "last_message_id")]
public string LastMessageId;
[JsonProperty(PropertyName = "is_private")]
public bool IsPrivate;
[JsonProperty(PropertyName = "type")]
public string Type;
[JsonProperty(PropertyName = "permission_overwrites")]
public object[] PermissionOverwrites;
[JsonProperty(PropertyName = "recipient")]
public UserInfo Recipient;
public UserReference Recipient;
}

public class ServerInfo
//Servers
internal class ServerReference
{
[JsonProperty(PropertyName = "id")]
public string Id;
[JsonProperty(PropertyName = "name")]
public string Name;
}
public class ExtendedServerInfo : ServerInfo
internal class ServerInfo : ServerReference
{
[JsonProperty(PropertyName = "afk_channel_id")]
public string AFKChannelId;
[JsonProperty(PropertyName = "afk_timeout")]
public int AFKTimeout;
[JsonProperty(PropertyName = "channels")]
public ChannelInfo[] Channels;
[JsonProperty(PropertyName = "embed_channel_id")]
public string EmbedChannelId;
[JsonProperty(PropertyName = "embed_enabled")]
public bool EmbedEnabled;
[JsonProperty(PropertyName = "joined_at")]
public DateTime JoinedAt;
[JsonProperty(PropertyName = "members")]
public MembershipInfo[] Members;
public DateTime? JoinedAt;
[JsonProperty(PropertyName = "owner_id")]
public string OwnerId;
[JsonProperty(PropertyName = "presence")]
public object[] Presence;
[JsonProperty(PropertyName = "region")]
public string Region;
[JsonProperty(PropertyName = "roles")]
public object[] Roles;
public Role[] Roles;
}
internal class ExtendedServerInfo : ServerInfo
{
public class Membership
{
[JsonProperty(PropertyName = "roles")]
public object[] Roles;
[JsonProperty(PropertyName = "mute")]
public bool IsMuted;
[JsonProperty(PropertyName = "deaf")]
public bool IsDeaf;
[JsonProperty(PropertyName = "joined_at")]
public DateTime JoinedAt;
[JsonProperty(PropertyName = "user")]
public UserReference User;
}

[JsonProperty(PropertyName = "channels")]
public ChannelInfo[] Channels;
[JsonProperty(PropertyName = "members")]
public Membership[] Members;
[JsonProperty(PropertyName = "presence")]
public object[] Presence;
[JsonProperty(PropertyName = "voice_states")]
public object[] VoiceStates;
}

//Messages
internal class MessageReference
{
[JsonProperty(PropertyName = "message_id")]
public string MessageId;
[JsonProperty(PropertyName = "id")]
public string Id;
[JsonProperty(PropertyName = "channel_id")]
public string ChannelId;
[JsonProperty(PropertyName = "message_id")]
public string MessageId { get { return Id; } set { Id = value; } }
}
internal class Message : MessageReference
{
[JsonProperty(PropertyName = "tts")]
public bool IsTextToSpeech;
[JsonProperty(PropertyName = "mention_everyone")]
public bool IsMentioningEveryone;
[JsonProperty(PropertyName = "timestamp")]
public DateTime Timestamp;
[JsonProperty(PropertyName = "mentions")]
public UserReference[] Mentions;
[JsonProperty(PropertyName = "embeds")]
public object[] Embeds;
[JsonProperty(PropertyName = "attachments")]
public object[] Attachments;
[JsonProperty(PropertyName = "content")]
public string Content;
[JsonProperty(PropertyName = "author")]
public UserReference Author;
}

internal class Role
//Roles
internal class Role
{
[JsonProperty(PropertyName = "permissions")]
public int Permissions;

+ 42
- 50
Discord.Net/API/Models/WebSocketEvents.cs View File

@@ -25,65 +25,72 @@ namespace Discord.API.Models
public int HeartbeatInterval;
}

//Servers
internal sealed class GuildCreate : ExtendedServerInfo { }
internal sealed class GuildDelete : ExtendedServerInfo { }

//Channels
internal sealed class ChannelCreate : ChannelInfo { }
internal sealed class ChannelDelete : ChannelInfo { }
internal sealed class ChannelUpdate : ChannelInfo { }

internal sealed class GuildMemberAdd : GuildMemberUpdate
//Memberships
internal abstract class GuildMemberEvent
{
[JsonProperty(PropertyName = "user")]
public UserReference User;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}
internal sealed class GuildMemberAdd : GuildMemberEvent
{
[JsonProperty(PropertyName = "joined_at")]
public DateTime JoinedAt;
[JsonProperty(PropertyName = "roles")]
public object[] Roles;
}
internal class GuildMemberUpdate
internal sealed class GuildMemberUpdate : GuildMemberEvent
{
[JsonProperty(PropertyName = "user")]
public UserInfo User;
[JsonProperty(PropertyName = "roles")]
public object[] Roles;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}
internal sealed class GuildMemberRemove
internal sealed class GuildMemberRemove : GuildMemberEvent { }

//Roles
internal abstract class GuildRoleEvent
{
[JsonProperty(PropertyName = "user")]
public UserInfo User;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}

internal sealed class GuildRoleCreateUpdate
internal sealed class GuildRoleCreateUpdate : GuildRoleEvent
{
[JsonProperty(PropertyName = "role")]
public Role Role;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}
internal sealed class GuildRoleDelete
internal sealed class GuildRoleDelete : GuildRoleEvent
{
[JsonProperty(PropertyName = "role_id")]
public string RoleId;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}

internal sealed class GuildBanAddRemove
//Bans
internal abstract class GuildBanEvent
{
[JsonProperty(PropertyName = "user")]
public UserInfo User;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}
internal sealed class GuildBanRemove
internal sealed class GuildBanAddRemove : GuildBanEvent
{
[JsonProperty(PropertyName = "user")]
public UserReference User;
}
internal sealed class GuildBanRemove : GuildBanEvent
{
[JsonProperty(PropertyName = "user_id")]
public string UserId;
[JsonProperty(PropertyName = "guild_id")]
public string GuildId;
}

//User
internal sealed class UserUpdate : SelfUserInfo { }
internal sealed class PresenceUpdate : PresenceUserInfo { }
internal sealed class VoiceStateUpdate
@@ -107,35 +114,11 @@ namespace Discord.API.Models
[JsonProperty(PropertyName = "deaf")]
public bool IsDeafened;
}
internal sealed class MessageCreate
{
[JsonProperty(PropertyName = "id")]
public string Id;
[JsonProperty(PropertyName = "channel_id")]
public string ChannelId;
[JsonProperty(PropertyName = "tts")]
public bool IsTextToSpeech;
[JsonProperty(PropertyName = "mention_everyone")]
public bool IsMentioningEveryone;
[JsonProperty(PropertyName = "timestamp")]
public DateTime Timestamp;
[JsonProperty(PropertyName = "mentions")]
public UserInfo[] Mentions;
[JsonProperty(PropertyName = "embeds")]
public object[] Embeds;
[JsonProperty(PropertyName = "attachments")]
public object[] Attachments;
[JsonProperty(PropertyName = "content")]
public string Content;
[JsonProperty(PropertyName = "author")]
public UserInfo Author;
}
internal sealed class MessageUpdate

//Chat
internal sealed class MessageCreate : Message { }
internal sealed class MessageUpdate : MessageReference
{
[JsonProperty(PropertyName = "id")]
public string Id;
[JsonProperty(PropertyName = "channel_id")]
public string ChannelId;
[JsonProperty(PropertyName = "embeds")]
public object[] Embeds;
}
@@ -150,5 +133,14 @@ namespace Discord.API.Models
[JsonProperty(PropertyName = "timestamp")]
public int Timestamp;
}

//Voice
internal sealed class VoiceServerUpdate
{
[JsonProperty(PropertyName = "guild_id")]
public string ServerId;
[JsonProperty(PropertyName = "endpoint")]
public string Endpoint;
}
}
}

+ 6
- 4
Discord.Net/Discord.Net.csproj View File

@@ -45,13 +45,15 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="API\Models\General.cs" />
<Compile Include="API\Models\ApiRequests.cs" />
<Compile Include="API\Models\Common.cs" />
<Compile Include="API\Models\APIRequests.cs" />
<Compile Include="API\Endpoints.cs" />
<Compile Include="API\Models\APIResponses.cs" />
<Compile Include="API\Models\WebSocketCommands.cs" />
<Compile Include="Helpers\AsyncCache.cs" />
<Compile Include="Models\Invite.cs" />
<Compile Include="Models\Role.cs" />
<Compile Include="Models\ChatMessageReference.cs" />
<Compile Include="Models\ChatMessage.cs" />
<Compile Include="Models\Message.cs" />
<Compile Include="Models\Channel.cs" />
<Compile Include="DiscordWebSocket.Events.cs" />
<Compile Include="Helpers\Http.cs" />


+ 29
- 30
Discord.Net/DiscordClient.Events.cs View File

@@ -11,7 +11,6 @@ namespace Discord
public readonly string Message;
internal LogMessageEventArgs(string msg) { Message = msg; }
}

public event EventHandler<LogMessageEventArgs> DebugMessage;
private void RaiseOnDebugMessage(string message)
{
@@ -26,7 +25,6 @@ namespace Discord
if (Connected != null)
Connected(this, EventArgs.Empty);
}

public event EventHandler Disconnected;
private void RaiseDisconnected()
{
@@ -34,12 +32,12 @@ namespace Discord
Disconnected(this, EventArgs.Empty);
}

public event EventHandler LoggedIn;
/*public event EventHandler LoggedIn;
private void RaiseLoggedIn()
{
if (LoggedIn != null)
LoggedIn(this, EventArgs.Empty);
}
}*/

//Server
public sealed class ServerEventArgs : EventArgs
@@ -54,7 +52,6 @@ namespace Discord
if (ServerCreated != null)
ServerCreated(this, new ServerEventArgs(server));
}

public event EventHandler<ServerEventArgs> ServerDestroyed;
private void RaiseServerDestroyed(Server server)
{
@@ -75,14 +72,12 @@ namespace Discord
if (ChannelCreated != null)
ChannelCreated(this, new ChannelEventArgs(channel));
}

public event EventHandler<ChannelEventArgs> ChannelDestroyed;
private void RaiseChannelDestroyed(Channel channel)
{
if (ChannelDestroyed != null)
ChannelDestroyed(this, new ChannelEventArgs(channel));
}

public event EventHandler<ChannelEventArgs> ChannelUpdated;
private void RaiseChannelUpdated(Channel channel)
{
@@ -98,40 +93,32 @@ namespace Discord
}

//Message
public sealed class MessageCreateEventArgs : EventArgs
{
public readonly ChatMessage Message;
internal MessageCreateEventArgs(ChatMessage msg) { Message = msg; }
}
public sealed class MessageEventArgs : EventArgs
{
public readonly ChatMessageReference Message;
internal MessageEventArgs(ChatMessageReference msg) { Message = msg; }
public readonly Message Message;
internal MessageEventArgs(Message msg) { Message = msg; }
}

public event EventHandler<MessageCreateEventArgs> MessageCreated;
private void RaiseMessageCreated(ChatMessage msg)
public event EventHandler<MessageEventArgs> MessageCreated;
private void RaiseMessageCreated(Message msg)
{
if (MessageCreated != null)
MessageCreated(this, new MessageCreateEventArgs(msg));
MessageCreated(this, new MessageEventArgs(msg));
}

public event EventHandler<MessageEventArgs> MessageDeleted;
private void RaiseMessageDeleted(ChatMessageReference msg)
private void RaiseMessageDeleted(Message msg)
{
if (MessageDeleted != null)
MessageDeleted(this, new MessageEventArgs(msg));
}

public event EventHandler<MessageEventArgs> MessageUpdated;
private void RaiseMessageUpdated(ChatMessageReference msg)
private void RaiseMessageUpdated(Message msg)
{
if (MessageUpdated != null)
MessageUpdated(this, new MessageEventArgs(msg));
}

public event EventHandler<MessageEventArgs> MessageAcknowledged;
private void RaiseMessageAcknowledged(ChatMessageReference msg)
private void RaiseMessageAcknowledged(Message msg)
{
if (MessageAcknowledged != null)
MessageAcknowledged(this, new MessageEventArgs(msg));
@@ -150,14 +137,12 @@ namespace Discord
if (RoleCreated != null)
RoleCreated(this, new RoleEventArgs(role));
}

public event EventHandler<RoleEventArgs> RoleUpdated;
private void RaiseRoleDeleted(Role role)
{
if (RoleDeleted != null)
RoleDeleted(this, new RoleEventArgs(role));
}

public event EventHandler<RoleEventArgs> RoleDeleted;
private void RaiseRoleUpdated(Role role)
{
@@ -183,7 +168,6 @@ namespace Discord
if (BanAdded != null)
BanAdded(this, new BanEventArgs(user, server));
}

public event EventHandler<BanEventArgs> BanRemoved;
private void RaiseBanRemoved(User user, Server server)
{
@@ -209,14 +193,12 @@ namespace Discord
if (MemberAdded != null)
MemberAdded(this, new MemberEventArgs(user, server));
}

public event EventHandler<MemberEventArgs> MemberRemoved;
private void RaiseMemberRemoved(User user, Server server)
{
if (MemberRemoved != null)
MemberRemoved(this, new MemberEventArgs(user, server));
}

public event EventHandler<MemberEventArgs> MemberUpdated;
private void RaiseMemberUpdated(User user, Server server)
{
@@ -242,19 +224,36 @@ namespace Discord
if (PresenceUpdated != null)
PresenceUpdated(this, new UserEventArgs(user));
}

public event EventHandler<UserEventArgs> VoiceStateUpdated;
private void RaiseVoiceStateUpdated(User user)
{
if (VoiceStateUpdated != null)
VoiceStateUpdated(this, new UserEventArgs(user));
}

public event EventHandler<UserTypingEventArgs> UserTyping;
private void RaiseUserTyping(User user, Channel channel)
{
if (UserTyping != null)
UserTyping(this, new UserTypingEventArgs(user, channel));
}

//Voice
public sealed class VoiceServerUpdatedEventArgs : EventArgs
{
public readonly Server Server;
public readonly string Endpoint;
internal VoiceServerUpdatedEventArgs(Server server, string endpoint)
{
Server = server;
Endpoint = endpoint;
}
}

public event EventHandler<VoiceServerUpdatedEventArgs> VoiceServerUpdated;
private void RaiseVoiceServerUpdated(Server server, string endpoint)
{
if (VoiceServerUpdated != null)
VoiceServerUpdated(this, new VoiceServerUpdatedEventArgs(server, endpoint));
}
}
}

+ 267
- 189
Discord.Net/DiscordClient.cs View File

@@ -3,10 +3,12 @@ using Discord.API.Models;
using Discord.Helpers;
using Discord.Models;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Message = Discord.Models.Message;
using Role = Discord.Models.Role;

namespace Discord
@@ -19,26 +21,144 @@ namespace Discord
private HttpOptions _httpOptions;
private bool _isClosing, _isReady;

public string SelfId { get; private set; }
public User Self { get { return GetUser(SelfId); } }
public string UserId { get; private set; }
public User User { get { return _users[UserId]; } }

public IEnumerable<User> Users { get { return _users.Values; } }
private ConcurrentDictionary<string, User> _users;
public IEnumerable<User> Users { get { return _users; } }
private AsyncCache<User, API.Models.UserReference> _users;

public IEnumerable<Server> Servers { get { return _servers.Values; } }
private ConcurrentDictionary<string, Server> _servers;
public IEnumerable<Server> Servers { get { return _servers; } }
private AsyncCache<Server, API.Models.ServerReference> _servers;

public IEnumerable<Channel> Channels { get { return _channels.Values; } }
private ConcurrentDictionary<string, Channel> _channels;
public IEnumerable<Channel> Channels { get { return _channels; } }
private AsyncCache<Channel, API.Models.ChannelReference> _channels;

public IEnumerable<Message> Messages { get { return _messages; } }
private AsyncCache<Message, API.Models.MessageReference> _messages;

public IEnumerable<Role> Roles { get { return _roles; } }
private AsyncCache<Role, API.Models.Role> _roles;

public bool IsConnected { get { return _isReady; } }

public DiscordClient()
{
string version = typeof(DiscordClient).GetTypeInfo().Assembly.GetName().Version.ToString(2);
_httpOptions = new HttpOptions { UserAgent = $"Discord.Net/{version} (https://github.com/RogueException/Discord.Net)" };

_users = new ConcurrentDictionary<string, User>();
_servers = new ConcurrentDictionary<string, Server>();
_channels = new ConcurrentDictionary<string, Channel>();
_servers = new AsyncCache<Server, API.Models.ServerReference>(
(key, parentKey) => new Server(key, this),
(server, model) =>
{
server.Name = model.Name;
if (model is ExtendedServerInfo)
{
var extendedModel = model as ExtendedServerInfo;
server.AFKChannelId = extendedModel.AFKChannelId;
server.AFKTimeout = extendedModel.AFKTimeout;
server.JoinedAt = extendedModel.JoinedAt ?? DateTime.MinValue;
server.OwnerId = extendedModel.OwnerId;
server.Presence = extendedModel.Presence;
server.Region = extendedModel.Region;
server.VoiceStates = extendedModel.VoiceStates;

foreach (var role in extendedModel.Roles)
_roles.Update(role.Id, model.Id, role);
foreach (var channel in extendedModel.Channels)
{
_channels.Update(channel.Id, model.Id, channel);
if (channel.Type == "text")
{
try
{
var messages = DiscordAPI.GetMessages(channel.Id, _httpOptions).Result.OrderBy(x => x.Timestamp);
foreach (var message in messages)
{
var msg = _messages.Update(message.Id, message.ChannelId, message);
if (msg.User != null)
msg.User.UpdateActivity(message.Timestamp);
}
}
catch { } //Bad Permissions?
}
}
foreach (var membership in extendedModel.Members)
{
_users.Update(membership.User.Id, membership.User);
server.AddMember(membership.User.Id);
}
}
},
server => { }
);

_channels = new AsyncCache<Channel, API.Models.ChannelReference>(
(key, parentKey) => new Channel(key, parentKey, this),
(channel, model) =>
{
channel.Name = model.Name;
channel.Type = model.Type;
if (model is ChannelInfo)
{
var extendedModel = model as ChannelInfo;
channel.PermissionOverwrites = extendedModel.PermissionOverwrites;
channel.RecipientId = extendedModel.Recipient?.Id;
}
},
channel => { });
_messages = new AsyncCache<Message, API.Models.MessageReference>(
(key, parentKey) => new Message(key, parentKey, this),
(message, model) =>
{
if (model is API.Models.Message)
{
var extendedModel = model as API.Models.Message;
message.Attachments = extendedModel.Attachments;
message.Text = extendedModel.Content;
message.Embeds = extendedModel.Embeds;
message.IsMentioningEveryone = extendedModel.IsMentioningEveryone;
message.IsTTS = extendedModel.IsTextToSpeech;
message.UserId = extendedModel.Author.Id;
message.Timestamp = extendedModel.Timestamp;
}
if (model is WebSocketEvents.MessageUpdate)
{
var extendedModel = model as WebSocketEvents.MessageUpdate;
message.Embeds = extendedModel.Embeds;
}
},
message => { }
);
_roles = new AsyncCache<Role, API.Models.Role>(
(key, parentKey) => new Role(key, parentKey, this),
(role, model) =>
{
role.Permissions = model.Permissions;
},
role => { }
);
_users = new AsyncCache<User, API.Models.UserReference>(
(key, parentKey) => new User(key, this),
(user, model) =>
{
user.Avatar = model.Avatar;
user.Discriminator = model.Discriminator;
user.Name = model.Username;
if (model is SelfUserInfo)
{
var extendedModel = model as SelfUserInfo;
user.Email = extendedModel.Email;
user.IsVerified = extendedModel.IsVerified;
}
if (model is PresenceUserInfo)
{
var extendedModel = model as PresenceUserInfo;
user.GameId = extendedModel.GameId;
user.Status = extendedModel.Status;
}
},
user => { }
);

_webSocket = new DiscordWebSocket();
_webSocket.Connected += (s,e) => RaiseConnected();
@@ -65,14 +185,12 @@ namespace Discord
_channels.Clear();
_users.Clear();

SelfId = data.User.Id;
UpdateUser(data.User);
UserId = data.User.Id;
_users.Update(data.User.Id, data.User);
foreach (var server in data.Guilds)
UpdateServer(server);
_servers.Update(server.Id, server);
foreach (var channel in data.PrivateChannels)
UpdateChannel(channel as ChannelInfo, null);

RaiseLoggedIn();
_channels.Update(channel.Id, null, channel);
}
break;

@@ -80,15 +198,15 @@ namespace Discord
case "GUILD_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildCreate>();
var server = UpdateServer(data);
var server = _servers.Update(data.Id, data);
RaiseServerCreated(server);
}
break;
case "GUILD_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildDelete>();
Server server;
if (_servers.TryRemove(data.Id, out server))
var server = _servers.Remove(data.Id);
if (server != null)
RaiseServerDestroyed(server);
}
break;
@@ -97,52 +215,53 @@ namespace Discord
case "CHANNEL_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelCreate>();
var channel = UpdateChannel(data, null);
var channel = _channels.Update(data.Id, data.GuildId, data);
RaiseChannelCreated(channel);
}
break;
case "CHANNEL_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelDelete>();
var channel = DeleteChannel(data.Id);
RaiseChannelDestroyed(channel);
}
break;
case "CHANNEL_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelUpdate>();
var channel = DeleteChannel(data.Id);
var channel = _channels.Update(data.Id, data.GuildId, data);
RaiseChannelUpdated(channel);
}
break;
case "CHANNEL_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelDelete>();
var channel = _channels.Remove(data.Id);
if (channel != null)
RaiseChannelDestroyed(channel);
}
break;

//Members
case "GUILD_MEMBER_ADD":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberAdd>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
server._members[user.Id] = true;
RaiseMemberAdded(user, server);
}
break;
case "GUILD_MEMBER_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberRemove>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
server._members[user.Id] = true;
RaiseMemberRemoved(user, server);
}
break;
case "GUILD_MEMBER_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberUpdate>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
RaiseMemberUpdated(user, server);
}
break;
case "GUILD_MEMBER_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberRemove>();
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
if (server != null && server.RemoveMember(user.Id))
RaiseMemberRemoved(user, server);
}
break;

//Roles
case "GUILD_ROLE_CREATE":
@@ -152,13 +271,6 @@ namespace Discord
RaiseRoleCreated(role);
}
break;
case "GUILD_ROLE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleDelete>();
var role = GetRole(data.RoleId, data.GuildId);
RaiseRoleDeleted(role);
}
break;
case "GUILD_ROLE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleCreateUpdate>();
@@ -166,22 +278,31 @@ namespace Discord
RaiseRoleUpdated(role);
}
break;
case "GUILD_ROLE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleDelete>();
var role = _roles.Remove(data.RoleId);
if (role != null)
RaiseRoleDeleted(role);
}
break;

//Roles
//Bans
case "GUILD_BAN_ADD":
{
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
RaiseBanAdded(user, server);
}
break;
case "GUILD_BAN_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
RaiseBanRemoved(user, server);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
if (server != null && server.RemoveBan(user.Id))
RaiseBanRemoved(user, server);
}
break;

@@ -189,7 +310,7 @@ namespace Discord
case "MESSAGE_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.MessageCreate>();
var msg = UpdateMessage(data);
var msg = _messages.Update(data.Id, data.ChannelId, data);
msg.User.UpdateActivity(data.Timestamp);
RaiseMessageCreated(msg);
}
@@ -197,21 +318,21 @@ namespace Discord
case "MESSAGE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.MessageUpdate>();
var msg = GetMessage(data.Id, data.ChannelId);
var msg = _messages.Update(data.Id, data);
RaiseMessageUpdated(msg);
}
break;
case "MESSAGE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.MessageDelete>();
var msg = GetMessage(data.MessageId, data.ChannelId);
RaiseMessageDeleted(msg);
var msg = GetMessage(data.MessageId);
_messages.Remove(msg.Id);
}
break;
case "MESSAGE_ACK":
{
var data = e.Event.ToObject<WebSocketEvents.MessageAck>();
var msg = GetMessage(data.MessageId, data.ChannelId);
var msg = GetMessage(data.MessageId);
RaiseMessageAcknowledged(msg);
}
break;
@@ -220,25 +341,36 @@ namespace Discord
case "PRESENCE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.PresenceUpdate>();
var user = UpdateUser(data);
var user = _users.Update(data.Id, data);
RaisePresenceUpdated(user);
}
break;
case "VOICE_STATE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.VoiceStateUpdate>();
var user = GetUser(data.UserId); //TODO: Don't ignore this
var user = _users[data.UserId]; //TODO: Don't ignore this
RaiseVoiceStateUpdated(user);
}
break;
case "TYPING_START":
{
var data = e.Event.ToObject<WebSocketEvents.TypingStart>();
var channel = GetChannel(data.ChannelId);
var user = GetUser(data.UserId);
var channel = _channels[data.ChannelId];
var user = _users[data.UserId];
RaiseUserTyping(user, channel);
}
break;

//Voice
case "VOICE_SERVER_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.VoiceServerUpdate>();
var server = _servers[data.ServerId];
RaiseVoiceServerUpdated(server, data.Endpoint);
}
break;

//Others
default:
RaiseOnDebugMessage("Unknown WebSocket message type: " + e.Type);
break;
@@ -247,6 +379,7 @@ namespace Discord
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);
}

//Auth
public async Task Connect(string email, string password)
{
_isClosing = false;
@@ -271,21 +404,67 @@ namespace Discord
_isClosing = false;
}

public Task CreateServer(string name, string region)
//Servers
public async Task<Server> CreateServer(string name, string region)
{
CheckReady();
return DiscordAPI.CreateServer(name, region, _httpOptions);
var response = await DiscordAPI.CreateServer(name, region, _httpOptions);
return _servers.Update(response.Id, response);
}
public Task<Server> LeaveServer(Server server)
{
return LeaveServer(server.Id);
}
public Task DeleteServer(string id)
public async Task<Server> LeaveServer(string id)
{
CheckReady();
return DiscordAPI.DeleteServer(id, _httpOptions);
await DiscordAPI.LeaveServer(id, _httpOptions);
return _servers.Remove(id);
}

public Task<GetInviteResponse> GetInvite(string id)
//Invites
public Task<Invite> CreateInvite(Server server, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass)
{
return CreateInvite(server.DefaultChannelId, maxAge, maxUses, isTemporary, hasXkcdPass);
}
public Task<Invite> CreateInvite(Channel channel, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass)
{
return CreateInvite(channel, maxAge, maxUses, isTemporary, hasXkcdPass);
}
public async Task<Invite> CreateInvite(string channelId, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass)
{
CheckReady();
var response = await DiscordAPI.CreateInvite(channelId, maxAge, maxUses, isTemporary, hasXkcdPass, _httpOptions);
_channels.Update(response.Channel.Id, response.Server.Id, response.Channel);
_servers.Update(response.Server.Id, response.Server);
_users.Update(response.Inviter.Id, response.Inviter);
return new Invite(response.Code, response.XkcdPass, this)
{
ChannelId = response.Channel.Id,
InviterId = response.Inviter.Id,
ServerId = response.Server.Id,
IsRevoked = response.IsRevoked,
IsTemporary = response.IsTemporary,
MaxAge = response.MaxAge,
MaxUses = response.MaxUses,
Uses = response.Uses
};
}
public async Task<Invite> GetInvite(string id)
{
CheckReady();
var response = await DiscordAPI.GetInvite(id, _httpOptions);
return new Invite(response.Code, response.XkcdPass, this)
{
ChannelId = response.Channel.Id,
InviterId = response.Inviter.Id,
ServerId = response.Server.Id
};
}
public Task AcceptInvite(Invite invite)
{
CheckReady();
return DiscordAPI.GetInvite(id, _httpOptions);
return DiscordAPI.AcceptInvite(invite.Code, _httpOptions);
}
public async Task AcceptInvite(string id)
{
@@ -302,6 +481,7 @@ namespace Discord
await DiscordAPI.DeleteInvite(response.Code, _httpOptions);
}

//Chat
public Task SendMessage(string channelId, string text)
{
return SendMessage(channelId, text, new string[0]);
@@ -323,136 +503,27 @@ namespace Discord
}
}

public User GetUser(string id)
{
if (id == null) return null;
User user = null;
_users.TryGetValue(id, out user);
return user;
}
private User UpdateUser(UserInfo model, bool addNew = true)
{
var user = GetUser(model.Id) ?? new User(model.Id, this);
user.Avatar = model.Avatar;
user.Discriminator = model.Discriminator;
user.Name = model.Username;
if (model is SelfUserInfo)
{
var extendedModel = model as SelfUserInfo;
user.Email = extendedModel.Email;
user.IsVerified = extendedModel.IsVerified;
}
if (model is PresenceUserInfo)
{
var extendedModel = model as PresenceUserInfo;
user.GameId = extendedModel.GameId;
user.Status = extendedModel.Status;
}

if (addNew)
_users[model.Id] = user;
return user;
}

public Server GetServer(string id)
{
if (id == null) return null;
Server server = null;
_servers.TryGetValue(id, out server);
return server;
return _servers[id];
}
private Server UpdateServer(ServerInfo model, bool addNew = true)
{
var server = GetServer(model.Id) ?? new Server(model.Id, this);
server.Name = model.Name;
if (model is ExtendedServerInfo)
{
var extendedModel = model as ExtendedServerInfo;
server.AFKChannelId = extendedModel.AFKChannelId;
server.AFKTimeout = extendedModel.AFKTimeout;
server.JoinedAt = extendedModel.JoinedAt;
server.OwnerId = extendedModel.OwnerId;
server.Presence = extendedModel.Presence;
server.Region = extendedModel.Region;
server.Roles = extendedModel.Roles;
server.VoiceStates = extendedModel.VoiceStates;

foreach (var channel in extendedModel.Channels)
{
UpdateChannel(channel, model.Id, addNew);
server._channels[channel.Id] = true;
}
foreach (var membership in extendedModel.Members)
{
UpdateUser(membership.User, addNew);
server._members[membership.User.Id] = true;
}
}

if (addNew)
_servers[model.Id] = server;
return server;
}

public Channel GetChannel(string id)
{
if (id == null) return null;
Channel channel = null;
_channels.TryGetValue(id, out channel);
return channel;
return _channels[id];
}
private Channel UpdateChannel(ChannelInfo model, string serverId, bool addNew = true)
{
var channel = GetChannel(model.Id) ?? new Channel(model.Id, serverId, this);

channel.Name = model.Name;
channel.IsPrivate = model.IsPrivate;
channel.PermissionOverwrites = model.PermissionOverwrites;
channel.RecipientId = model.Recipient?.Id;
channel.Type = model.Type;

if (addNew)
_channels[model.Id] = channel;
return channel;
}
private Channel DeleteChannel(string id)
{
Channel channel = null;
if (_channels.TryRemove(id, out channel))
{
bool ignored;
channel.Server._channels.TryRemove(id, out ignored);
}
return channel;
}

//TODO: Temporary measure, unsure if we want to store these or not.
private ChatMessageReference GetMessage(string id, string channelId)
public User GetUser(string id)
{
if (id == null || channelId == null) return null;
return new ChatMessageReference(id, channelId, this);
return _users[id];
}
private ChatMessage UpdateMessage(WebSocketEvents.MessageCreate model, bool addNew = true)
public Models.Message GetMessage(string id)
{
return new ChatMessage(model.Id, model.ChannelId, this)
{
Attachments = model.Attachments,
Text = model.Content,
Embeds = model.Embeds,
IsMentioningEveryone = model.IsMentioningEveryone,
IsTTS = model.IsTextToSpeech,
UserId = model.Author.Id,
Timestamp = model.Timestamp
};
return _messages[id];
}

private Role GetRole(string id, string serverId)
public Role GetRole(string id)
{
if (id == null || serverId == null) return null;
return new Role(id, serverId, this);
return _roles[id];
}
private Role UpdateRole(WebSocketEvents.GuildRoleCreateUpdate role, bool addNew = true)
{
return new Role(role.Role.Id, role.GuildId, this)
@@ -467,5 +538,12 @@ namespace Discord
if (!_isReady)
throw new InvalidOperationException("The client is not currently connected to Discord");
}
public void Block()
{
//Blocking call for console apps
//TODO: Improve this
while (!_isClosing)
Thread.Sleep(1000);
}
}
}

+ 7
- 1
Discord.Net/DiscordWebSocket.cs View File

@@ -22,11 +22,13 @@ namespace Discord
private ConcurrentQueue<byte[]> _sendQueue;
private int _heartbeatInterval;
private DateTime _lastHeartbeat;
private AutoResetEvent _connectWaitOnLogin;

public async Task ConnectAsync(string url, HttpOptions options)
{
await DisconnectAsync();

_connectWaitOnLogin = new AutoResetEvent(false);
_sendQueue = new ConcurrentQueue<byte[]>();

_webSocket = new ClientWebSocket();
@@ -62,7 +64,9 @@ namespace Discord
msg.Payload.Properties["$referrer"] = "";
msg.Payload.Properties["$referring_domain"] = "";
SendMessage(msg, cancelToken);
}

_connectWaitOnLogin.WaitOne();
}
public async Task DisconnectAsync()
{
if (_webSocket != null)
@@ -112,6 +116,8 @@ namespace Discord
SendMessage(new WebSocketCommands.KeepAlive(), cancelToken);
}
RaiseGotEvent(msg.Type, msg.Payload as JToken);
if (msg.Type == "READY")
_connectWaitOnLogin.Set();
break;
default:
RaiseOnDebugMessage("Unknown WebSocket operation ID: " + msg.Operation);


+ 90
- 0
Discord.Net/Helpers/AsyncCache.cs View File

@@ -0,0 +1,90 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;

namespace Discord.Helpers
{
public class AsyncCache<TValue, TModel> : IEnumerable<TValue>
where TValue : class
where TModel : class
{
protected readonly ConcurrentDictionary<string, TValue> _dictionary;
private readonly Func<string, string, TValue> _onCreate;
private readonly Action<TValue, TModel> _onUpdate;
private readonly Action<TValue> _onRemove;

public AsyncCache(Func<string, string, TValue> onCreate, Action<TValue, TModel> onUpdate, Action<TValue> onRemove)
{
_dictionary = new ConcurrentDictionary<string, TValue>();
_onCreate = onCreate;
_onUpdate = onUpdate;
_onRemove = onRemove;
}

public TValue this[string key]
{
get
{
if (key == null)
return null;
TValue value = null;
_dictionary.TryGetValue(key, out value);
return value;
}
}
public TValue Update(string key, TModel model)
{
return Update(key, null, model);
}
public TValue Update(string key, string parentKey, TModel model)
{
if (key == null)
return null;
while (true)
{
bool isNew;
TValue value;
isNew = !_dictionary.TryGetValue(key, out value);
if (isNew)
value = _onCreate(key, parentKey);
_onUpdate(value, model);
if (isNew)
{
//If this fails, repeat as an update instead of an add
if (_dictionary.TryAdd(key, value))
return value;
}
else
{
_dictionary[key] = value;
return value;
}
}
}
public TValue Remove(string key)
{
TValue value = null;
if (_dictionary.TryRemove(key, out value))
return value;
else
return null;
}

public void Clear()
{
_dictionary.Clear();
}

public IEnumerator<TValue> GetEnumerator()
{
return _dictionary.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _dictionary.Values.GetEnumerator();
}
}
}

+ 74
- 10
Discord.Net/Helpers/Http.cs View File

@@ -1,4 +1,5 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.IO;
using System.IO.Compression;
@@ -24,47 +25,93 @@ namespace Discord.Helpers
internal static class Http
{
private static readonly RequestCachePolicy _cachePolicy = new RequestCachePolicy(RequestCacheLevel.NoCacheNoStore);
#if DEBUG
private const bool _isDebug = true;
#else
private const bool _isDebug = false;
#endif

//GET
internal static async Task<ResponseT> Get<ResponseT>(string path, object data, HttpOptions options)
where ResponseT : class
{
string requestJson = JsonConvert.SerializeObject(data);
string responseJson = await SendRequest("GET", path, requestJson, options, true);
return JsonConvert.DeserializeObject<ResponseT>(responseJson);
var response = JsonConvert.DeserializeObject<ResponseT>(responseJson);
#if DEBUG
CheckResponse(responseJson, response);
#endif
return response;
}
internal static async Task<ResponseT> Get<ResponseT>(string path, HttpOptions options)
where ResponseT : class
{
string responseJson = await SendRequest("GET", path, null, options, true);
return JsonConvert.DeserializeObject<ResponseT>(responseJson);
var response = JsonConvert.DeserializeObject<ResponseT>(responseJson);
#if DEBUG
CheckResponse(responseJson, response);
#endif
return response;
}

//POST
internal static async Task<ResponseT> Post<ResponseT>(string path, object data, HttpOptions options)
where ResponseT : class
{
string requestJson = JsonConvert.SerializeObject(data);
string responseJson = await SendRequest("POST", path, requestJson, options, true);
return JsonConvert.DeserializeObject<ResponseT>(responseJson);
var response = JsonConvert.DeserializeObject<ResponseT>(responseJson);
#if DEBUG
CheckResponse(responseJson, response);
#endif
return response;
}
internal static Task Post(string path, object data, HttpOptions options)
internal static async Task<string> Post(string path, object data, HttpOptions options)
{
string requestJson = JsonConvert.SerializeObject(data);
return SendRequest("POST", path, requestJson, options, false);
string responseJson = await SendRequest("POST", path, requestJson, options, _isDebug);
#if DEBUG
CheckEmptyResponse(responseJson);
#endif
return responseJson;
}
internal static async Task<ResponseT> Post<ResponseT>(string path, HttpOptions options)
where ResponseT : class
{
string responseJson = await SendRequest("POST", path, null, options, true);
return JsonConvert.DeserializeObject<ResponseT>(responseJson);
var response = JsonConvert.DeserializeObject<ResponseT>(responseJson);
#if DEBUG
CheckResponse(responseJson, response);
#endif
return response;
}
internal static Task Post(string path, HttpOptions options)
internal static async Task<string> Post(string path, HttpOptions options)
{
return SendRequest("POST", path, null, options, false);
string responseJson = await SendRequest("POST", path, null, options, _isDebug);
#if DEBUG
CheckEmptyResponse(responseJson);
#endif
return responseJson;
}

internal static Task Delete(string path, HttpOptions options)
//DELETE
internal static async Task<ResponseT> Delete<ResponseT>(string path, HttpOptions options)
where ResponseT : class
{
string responseJson = await SendRequest("DELETE", path, null, options, true);
var response = JsonConvert.DeserializeObject<ResponseT>(responseJson);
#if DEBUG
CheckResponse(responseJson, response);
#endif
return response;
}
internal static async Task<string> Delete(string path, HttpOptions options)
{
return SendRequest("DELETE", path, null, options, false);
string responseJson = await SendRequest("DELETE", path, null, options, _isDebug);
#if DEBUG
CheckEmptyResponse(responseJson);
#endif
return responseJson;
}

private static async Task<string> SendRequest(string method, string path, string data, HttpOptions options, bool hasResponse)
@@ -124,6 +171,7 @@ namespace Discord.Helpers
else
return null;
}

}

private static Stream GetDecoder(string contentEncoding, MemoryStream encodedStream)
@@ -138,5 +186,21 @@ namespace Discord.Helpers
throw new ArgumentOutOfRangeException("Unknown encoding: " + contentEncoding);
}
}

#if DEBUG
private static void CheckResponse<T>(string json, T obj)
{
/*JToken token = JToken.Parse(json);
JToken token2 = JToken.FromObject(obj);
if (!JToken.DeepEquals(token, token2))
throw new Exception("API check failed: Objects do not match.");*/
}

private static void CheckEmptyResponse(string json)
{
if (!string.IsNullOrEmpty(json))
throw new Exception("API check failed: Response is not empty.");
}
#endif
}
}

+ 8
- 2
Discord.Net/Models/Channel.cs View File

@@ -1,16 +1,19 @@
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;

namespace Discord.Models
{
public sealed class Channel
{
private readonly DiscordClient _client;
private string _name;

public string Id { get; }

private string _name;
public string Name { get { return !IsPrivate ? _name : '@' + Recipient.Name; } internal set { _name = value; } }

public bool IsPrivate { get; internal set; }
public bool IsPrivate { get; }
public string Type { get; internal set; }
public string ServerId { get; }
@@ -21,6 +24,8 @@ namespace Discord.Models
public string RecipientId { get; internal set; }
public User Recipient { get { return _client.GetUser(RecipientId); } }

public IEnumerable<Message> Messages { get { return _client.Messages.Where(x => x.ChannelId == Id); } }

//Not Implemented
public object[] PermissionOverwrites { get; internal set; }

@@ -28,6 +33,7 @@ namespace Discord.Models
{
Id = id;
ServerId = serverId;
IsPrivate = serverId == null;
_client = client;
}



+ 0
- 22
Discord.Net/Models/ChatMessageReference.cs View File

@@ -1,22 +0,0 @@
using Newtonsoft.Json;

namespace Discord.Models
{
public class ChatMessageReference
{
protected readonly DiscordClient _client;

public string Id { get; }

public string ChannelId { get; }
[JsonIgnore]
public Channel Channel { get { return _client.GetChannel(ChannelId); } }

internal ChatMessageReference(string id, string channelId, DiscordClient client)
{
Id = id;
ChannelId = channelId;
_client = client;
}
}
}

+ 32
- 0
Discord.Net/Models/Invite.cs View File

@@ -0,0 +1,32 @@
using Newtonsoft.Json;

namespace Discord.Models
{
public sealed class Invite
{
private readonly DiscordClient _client;

public int MaxAge, Uses, MaxUses;
public bool IsRevoked, IsTemporary;
public readonly string Code, XkcdPass;

public string InviterId { get; internal set; }
[JsonIgnore]
public User Inviter { get { return _client.GetUser(InviterId); } }

public string ServerId { get; internal set; }
[JsonIgnore]
public Server Server { get { return _client.GetServer(ServerId); } }

public string ChannelId { get; internal set; }
[JsonIgnore]
public Channel Channel { get { return _client.GetChannel(ChannelId); } }

internal Invite(string code, string xkcdPass, DiscordClient client)
{
Code = code;
XkcdPass = xkcdPass;
_client = client;
}
}
}

Discord.Net/Models/ChatMessage.cs → Discord.Net/Models/Message.cs View File

@@ -3,8 +3,13 @@ using System;

namespace Discord.Models
{
public sealed class ChatMessage : ChatMessageReference
public sealed class Message
{
private readonly DiscordClient _client;

public string Id { get; }
public string ChannelId { get; }

public bool IsMentioningEveryone { get; internal set; }
public bool IsTTS { get; internal set; }
public string Text { get; internal set; }
@@ -18,10 +23,12 @@ namespace Discord.Models
public object[] Attachments { get; internal set; }
public object[] Embeds { get; internal set; }

internal ChatMessage(string id, string channelId, DiscordClient client)
: base(id, channelId, client)
internal Message(string id, string channelId, DiscordClient client)
{
}
Id = id;
ChannelId = channelId;
_client = client;
}

public override string ToString()
{

+ 32
- 9
Discord.Net/Models/Server.cs View File

@@ -1,4 +1,5 @@
using Newtonsoft.Json;
using Discord.Helpers;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@@ -20,20 +21,22 @@ namespace Discord.Models
public string OwnerId { get; internal set; }
public User Owner { get { return _client.GetUser(OwnerId); } }
public bool IsOwner { get { return _client.UserId == OwnerId; } }
public string DefaultChannelId { get { return Id; } }
public Channel DefaultChannel { get { return _client.GetChannel(DefaultChannelId); } }

internal ConcurrentDictionary<string, bool> _members;
public IEnumerable<string> MemberIds { get { return _members.Keys; } }
[JsonIgnore]
public IEnumerable<User> Members { get { return _members.Keys.Select(x => _client.GetUser(x)); } }

internal ConcurrentDictionary<string, bool> _channels;
public IEnumerable<string> ChannelIds { get { return _channels.Keys; } }
[JsonIgnore]
public IEnumerable<Channel> Channels { get { return _channels.Keys.Select(x => _client.GetChannel(x)); } }
internal ConcurrentDictionary<string, bool> _bans;
public IEnumerable<User> Bans { get { return _bans.Keys.Select(x => _client.GetUser(x)); } }

public IEnumerable<Channel> Channels { get { return _client.Channels.Where(x => x.ServerId == Id); } }
public IEnumerable<Role> Roles { get { return _client.Roles.Where(x => x.ServerId == Id); } }

//Not Implemented
public object Presence { get; internal set; }
public object[] Roles { get; internal set; }
public object[] VoiceStates { get; internal set; }

internal Server(string id, DiscordClient client)
@@ -41,12 +44,32 @@ namespace Discord.Models
Id = id;
_client = client;
_members = new ConcurrentDictionary<string, bool>();
_channels = new ConcurrentDictionary<string, bool>();
_bans = new ConcurrentDictionary<string, bool>();
}

public override string ToString()
{
return Name;
}

internal void AddMember(string id)
{
_members.TryAdd(id, true);
}
internal bool RemoveMember(string id)
{
bool ignored;
return _members.TryRemove(id, out ignored);
}

internal void AddBan(string id)
{
_bans.TryAdd(id, true);
}
internal bool RemoveBan(string id)
{
bool ignored;
return _bans.TryRemove(id, out ignored);
}
}
}

+ 3
- 3
Discord.Net/Properties/AssemblyInfo.cs View File

@@ -1,7 +1,7 @@
using System.Reflection;

[assembly: AssemblyTitle("Discord.Net")]
[assembly: AssemblyDescription("A .Net API Wrapper for the Discord client")]
[assembly: AssemblyDescription("A .Net API wrapper for the Discord client")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("RogueException")]
[assembly: AssemblyProduct("Discord.Net")]
@@ -9,5 +9,5 @@
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

[assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyVersion("0.2.0.0")]
[assembly: AssemblyFileVersion("0.2.0.0")]

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