/// <summary> Provides a barebones connection to the Discord service </summary>
public partial class DiscordSimpleClient
public partial class DiscordWebSocketClient
{
internal readonly DataWebSocket _dataSocket;
internal readonly VoiceWebSocket _voiceSocket;
@@ -32,8 +32,8 @@ namespace Discord
private bool _wasDisconnectUnexpected;
/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary>
public DiscordSimpleClientConfig Config => _config;
/// <summary> Specifies the minimum log level severity that will be sent to the LogMessage event. Warning: setting this to debug will really hurt performance but should help investigate any internal issues. </summary>
public LogMessageSeverity LogLevel { get { return _logLevel; } set { SetValue(ref _logLevel, value); } }