Browse Source

Cleanup.

pull/395/head
Sindre G. Langhus 8 years ago
parent
commit
2a1314da25
1 changed files with 14 additions and 14 deletions
  1. +14
    -14
      src/Discord.Net.WebSocket/DiscordSocketClient.cs

+ 14
- 14
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -108,11 +108,11 @@ namespace Discord.WebSocket
{
if (ex != null)
{
await _gatewayLogger.WarningAsync("Connection Closed", ex).ConfigureAwait(false);
await _gatewayLogger.WarningAsync($"Connection Closed", ex).ConfigureAwait(false);
await StartReconnectAsync(ex).ConfigureAwait(false);
}
else
await _gatewayLogger.WarningAsync("Connection Closed").ConfigureAwait(false);
await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
};

LeftGuild += async g => await _gatewayLogger.InfoAsync($"Left {g.Name}").ConfigureAwait(false);
@@ -408,7 +408,7 @@ namespace Discord.WebSocket
/// <inheritdoc />
public SocketUser GetUser(string username, string discriminator)
{
return State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username);
return State.Users.Where(x => x.Discriminator == discriminator && x.Username == username).FirstOrDefault();
}
internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model)
{
@@ -485,25 +485,25 @@ namespace Discord.WebSocket
}
}

public async Task SetStatusAsync(UserStatus status)
public async Task SetStatus(UserStatus status)
{
Status = status;
if (status == UserStatus.AFK)
_statusSince = DateTimeOffset.UtcNow;
else
_statusSince = null;
await SendStatusAsync().ConfigureAwait(false);
await SendStatus().ConfigureAwait(false);
}
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
public async Task SetGame(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
{
if (name != null)
Game = new Game(name, streamUrl, streamType);
else
Game = null;
CurrentUser.Presence = new SocketPresence(Status, Game);
await SendStatusAsync().ConfigureAwait(false);
await SendStatus().ConfigureAwait(false);
}
private async Task SendStatusAsync()
private async Task SendStatus()
{
var game = Game;
var status = Status;
@@ -770,7 +770,7 @@ namespace Discord.WebSocket
if (data.Unavailable == true)
{
type = "GUILD_UNAVAILABLE";
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false);
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false);

var guild = State.GetGuild(data.Id);
if (guild != null)
@@ -780,13 +780,13 @@ namespace Discord.WebSocket
}
else
{
await _gatewayLogger.WarningAsync("GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false);
await _gatewayLogger.WarningAsync($"GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
else
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);

_downloadUsersFor.TryRemove(data.Id);
var guild = RemoveGuild(data.Id);
@@ -797,7 +797,7 @@ namespace Discord.WebSocket
}
else
{
await _gatewayLogger.WarningAsync("GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false);
await _gatewayLogger.WarningAsync($"GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}
@@ -810,7 +810,7 @@ namespace Discord.WebSocket
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_CREATE)").ConfigureAwait(false);

var data = (payload as JToken).ToObject<API.Channel>(_serializer);
SocketChannel channel;
SocketChannel channel = null;
if (data.GuildId.IsSpecified)
{
var guild = State.GetGuild(data.GuildId.Value);
@@ -867,7 +867,7 @@ namespace Discord.WebSocket
{
await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_DELETE)").ConfigureAwait(false);

SocketChannel channel;
SocketChannel channel = null;
var data = (payload as JToken).ToObject<API.Channel>(_serializer);
if (data.GuildId.IsSpecified)
{


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