From 2a1314da25dd0eede993a7fdf7fb85a032315d18 Mon Sep 17 00:00:00 2001 From: "Sindre G. Langhus" Date: Thu, 22 Dec 2016 03:41:23 +0100 Subject: [PATCH] Cleanup. --- src/Discord.Net.WebSocket/DiscordSocketClient.cs | 28 ++++++++++++------------ 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/Discord.Net.WebSocket/DiscordSocketClient.cs b/src/Discord.Net.WebSocket/DiscordSocketClient.cs index 54ffb348e..164fdeb07 100644 --- a/src/Discord.Net.WebSocket/DiscordSocketClient.cs +++ b/src/Discord.Net.WebSocket/DiscordSocketClient.cs @@ -108,11 +108,11 @@ namespace Discord.WebSocket { if (ex != null) { - await _gatewayLogger.WarningAsync("Connection Closed", ex).ConfigureAwait(false); + await _gatewayLogger.WarningAsync($"Connection Closed", ex).ConfigureAwait(false); await StartReconnectAsync(ex).ConfigureAwait(false); } else - await _gatewayLogger.WarningAsync("Connection Closed").ConfigureAwait(false); + await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false); }; LeftGuild += async g => await _gatewayLogger.InfoAsync($"Left {g.Name}").ConfigureAwait(false); @@ -408,7 +408,7 @@ namespace Discord.WebSocket /// public SocketUser GetUser(string username, string discriminator) { - return State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username); + return State.Users.Where(x => x.Discriminator == discriminator && x.Username == username).FirstOrDefault(); } internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model) { @@ -485,25 +485,25 @@ namespace Discord.WebSocket } } - public async Task SetStatusAsync(UserStatus status) + public async Task SetStatus(UserStatus status) { Status = status; if (status == UserStatus.AFK) _statusSince = DateTimeOffset.UtcNow; else _statusSince = null; - await SendStatusAsync().ConfigureAwait(false); + await SendStatus().ConfigureAwait(false); } - public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) + public async Task SetGame(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) { if (name != null) Game = new Game(name, streamUrl, streamType); else Game = null; CurrentUser.Presence = new SocketPresence(Status, Game); - await SendStatusAsync().ConfigureAwait(false); + await SendStatus().ConfigureAwait(false); } - private async Task SendStatusAsync() + private async Task SendStatus() { var game = Game; var status = Status; @@ -770,7 +770,7 @@ namespace Discord.WebSocket if (data.Unavailable == true) { type = "GUILD_UNAVAILABLE"; - await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false); + await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false); var guild = State.GetGuild(data.Id); if (guild != null) @@ -780,13 +780,13 @@ namespace Discord.WebSocket } else { - await _gatewayLogger.WarningAsync("GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false); + await _gatewayLogger.WarningAsync($"GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false); return; } } else { - await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_DELETE)").ConfigureAwait(false); + await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false); _downloadUsersFor.TryRemove(data.Id); var guild = RemoveGuild(data.Id); @@ -797,7 +797,7 @@ namespace Discord.WebSocket } else { - await _gatewayLogger.WarningAsync("GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false); + await _gatewayLogger.WarningAsync($"GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false); return; } } @@ -810,7 +810,7 @@ namespace Discord.WebSocket await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_CREATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); - SocketChannel channel; + SocketChannel channel = null; if (data.GuildId.IsSpecified) { var guild = State.GetGuild(data.GuildId.Value); @@ -867,7 +867,7 @@ namespace Discord.WebSocket { await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_DELETE)").ConfigureAwait(false); - SocketChannel channel; + SocketChannel channel = null; var data = (payload as JToken).ToObject(_serializer); if (data.GuildId.IsSpecified) {