@@ -19,5 +19,9 @@ namespace Discord | |||||
/// Gets the set of clients where this user is currently active. | /// Gets the set of clients where this user is currently active. | ||||
/// </summary> | /// </summary> | ||||
IImmutableSet<ClientType> ActiveClients { get; } | IImmutableSet<ClientType> ActiveClients { get; } | ||||
/// <summary> | |||||
/// Gets the list of activities that this user currently has available. | |||||
/// </summary> | |||||
IImmutableList<IActivity> Activities { get; } | |||||
} | } | ||||
} | } |
@@ -1,5 +1,6 @@ | |||||
#pragma warning disable CS1591 | #pragma warning disable CS1591 | ||||
using Newtonsoft.Json; | using Newtonsoft.Json; | ||||
using System; | |||||
using System.Collections.Generic; | using System.Collections.Generic; | ||||
namespace Discord.API | namespace Discord.API | ||||
@@ -26,5 +27,9 @@ namespace Discord.API | |||||
// "client_status": { "desktop": "dnd", "mobile": "dnd" } | // "client_status": { "desktop": "dnd", "mobile": "dnd" } | ||||
[JsonProperty("client_status")] | [JsonProperty("client_status")] | ||||
public Optional<Dictionary<string, string>> ClientStatus { get; set; } | public Optional<Dictionary<string, string>> ClientStatus { get; set; } | ||||
[JsonProperty("activities")] | |||||
public List<Game> Activities { get; set; } | |||||
[JsonProperty("premium_since")] | |||||
public Optional<DateTimeOffset?> PremiumSince { get; set; } | |||||
} | } | ||||
} | } |
@@ -35,6 +35,8 @@ namespace Discord.Rest | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public virtual IImmutableSet<ClientType> ActiveClients => ImmutableHashSet<ClientType>.Empty; | public virtual IImmutableSet<ClientType> ActiveClients => ImmutableHashSet<ClientType>.Empty; | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public virtual IImmutableList<IActivity> Activities => ImmutableList<IActivity>.Empty; | |||||
/// <inheritdoc /> | |||||
public virtual bool IsWebhook => false; | public virtual bool IsWebhook => false; | ||||
internal RestUser(BaseDiscordClient discord, ulong id) | internal RestUser(BaseDiscordClient discord, ulong id) | ||||
@@ -342,7 +342,7 @@ namespace Discord.WebSocket | |||||
{ | { | ||||
var user = SocketGlobalUser.Create(this, state, model); | var user = SocketGlobalUser.Create(this, state, model); | ||||
user.GlobalUser.AddRef(); | user.GlobalUser.AddRef(); | ||||
user.Presence = new SocketPresence(UserStatus.Online, null, null); | |||||
user.Presence = new SocketPresence(UserStatus.Online, null, null, null); | |||||
return user; | return user; | ||||
}); | }); | ||||
} | } | ||||
@@ -450,7 +450,7 @@ namespace Discord.WebSocket | |||||
return; | return; | ||||
var status = Status; | var status = Status; | ||||
var statusSince = _statusSince; | var statusSince = _statusSince; | ||||
CurrentUser.Presence = new SocketPresence(status, Activity, null); | |||||
CurrentUser.Presence = new SocketPresence(status, Activity, null, null); | |||||
var gameModel = new GameModel(); | var gameModel = new GameModel(); | ||||
// Discord only accepts rich presence over RPC, don't even bother building a payload | // Discord only accepts rich presence over RPC, don't even bother building a payload | ||||
@@ -154,6 +154,8 @@ namespace Discord.WebSocket | |||||
Nickname = model.Nick.Value; | Nickname = model.Nick.Value; | ||||
if (model.Roles.IsSpecified) | if (model.Roles.IsSpecified) | ||||
UpdateRoles(model.Roles.Value); | UpdateRoles(model.Roles.Value); | ||||
if (model.PremiumSince.IsSpecified) | |||||
_premiumSinceTicks = model.PremiumSince.Value?.UtcTicks; | |||||
} | } | ||||
private void UpdateRoles(ulong[] roleIds) | private void UpdateRoles(ulong[] roleIds) | ||||
{ | { | ||||
@@ -18,16 +18,20 @@ namespace Discord.WebSocket | |||||
public IActivity Activity { get; } | public IActivity Activity { get; } | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public IImmutableSet<ClientType> ActiveClients { get; } | public IImmutableSet<ClientType> ActiveClients { get; } | ||||
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients) | |||||
/// <inheritdoc /> | |||||
public IImmutableList<IActivity> Activities { get; } | |||||
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients, IImmutableList<IActivity> activities) | |||||
{ | { | ||||
Status = status; | Status = status; | ||||
Activity= activity; | |||||
ActiveClients = activeClients; | |||||
Activity = activity; | |||||
ActiveClients = activeClients ?? ImmutableHashSet<ClientType>.Empty; | |||||
Activities = activities ?? ImmutableList<IActivity>.Empty; | |||||
} | } | ||||
internal static SocketPresence Create(Model model) | internal static SocketPresence Create(Model model) | ||||
{ | { | ||||
var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault()); | var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault()); | ||||
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients); | |||||
var activities = ConvertActivitiesList(model.Activities); | |||||
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients, activities); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types | /// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types | ||||
@@ -53,6 +57,25 @@ namespace Discord.WebSocket | |||||
} | } | ||||
return set.ToImmutableHashSet(); | return set.ToImmutableHashSet(); | ||||
} | } | ||||
/// <summary> | |||||
/// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all the activities | |||||
/// that a user has from the data supplied in the Presence update frame. | |||||
/// </summary> | |||||
/// <param name="activities"> | |||||
/// A list of <see cref="API.Game"/>. | |||||
/// </param> | |||||
/// <returns> | |||||
/// A list of all <see cref="IActivity"/> that this user currently has available. | |||||
/// </returns> | |||||
private static IImmutableList<IActivity> ConvertActivitiesList(IList<API.Game> activities) | |||||
{ | |||||
if (activities == null || activities.Count == 0) | |||||
return ImmutableList<IActivity>.Empty; | |||||
var list = new List<IActivity>(); | |||||
foreach (var activity in activities) | |||||
list.Add(activity.ToEntity()); | |||||
return list.ToImmutableList(); | |||||
} | |||||
/// <summary> | /// <summary> | ||||
/// Gets the status of the user. | /// Gets the status of the user. | ||||
@@ -25,7 +25,7 @@ namespace Discord.WebSocket | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public override bool IsWebhook => false; | public override bool IsWebhook => false; | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } } | |||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null, null); } set { } } | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
/// <exception cref="NotSupportedException">This field is not supported for an unknown user.</exception> | /// <exception cref="NotSupportedException">This field is not supported for an unknown user.</exception> | ||||
internal override SocketGlobalUser GlobalUser => | internal override SocketGlobalUser GlobalUser => | ||||
@@ -41,6 +41,8 @@ namespace Discord.WebSocket | |||||
public UserStatus Status => Presence.Status; | public UserStatus Status => Presence.Status; | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public IImmutableSet<ClientType> ActiveClients => Presence.ActiveClients ?? ImmutableHashSet<ClientType>.Empty; | public IImmutableSet<ClientType> ActiveClients => Presence.ActiveClients ?? ImmutableHashSet<ClientType>.Empty; | ||||
/// <inheritdoc /> | |||||
public IImmutableList<IActivity> Activities => Presence.Activities ?? ImmutableList<IActivity>.Empty; | |||||
/// <summary> | /// <summary> | ||||
/// Gets mutual guilds shared with this user. | /// Gets mutual guilds shared with this user. | ||||
/// </summary> | /// </summary> | ||||
@@ -30,7 +30,7 @@ namespace Discord.WebSocket | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public override bool IsWebhook => true; | public override bool IsWebhook => true; | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } } | |||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null, null); } set { } } | |||||
internal override SocketGlobalUser GlobalUser => | internal override SocketGlobalUser GlobalUser => | ||||
throw new NotSupportedException(); | throw new NotSupportedException(); | ||||