diff --git a/src/Discord.Net.Audio/AudioServiceConfig.cs b/src/Discord.Net.Audio/AudioServiceConfig.cs
index 89d05d85b..558d9b262 100644
--- a/src/Discord.Net.Audio/AudioServiceConfig.cs
+++ b/src/Discord.Net.Audio/AudioServiceConfig.cs
@@ -7,11 +7,6 @@
/// Enables the voice websocket and UDP client. This option requires the libsodium .dll or .so be in the local or system folder.
public bool EnableEncryption { get; set; } = true;
- ///
- /// Enables the client to be simultaneously connected to multiple channels at once (Discord still limits you to one channel per server).
- /// This option uses a lot of CPU power and network bandwidth, as a new gateway connection needs to be spun up per server. Use sparingly.
- ///
- public bool EnableMultiserver { get; set; } = false;
/// Gets or sets the buffer length (in milliseconds) for outgoing voice packets.
public int BufferLength { get; set; } = 1000;
@@ -30,7 +25,6 @@
public AudioMode Mode { get; }
public bool EnableEncryption { get; }
- public bool EnableMultiserver { get; }
public int BufferLength { get; }
public int? Bitrate { get; }
@@ -41,7 +35,6 @@
Mode = builder.Mode;
EnableEncryption = builder.EnableEncryption;
- EnableMultiserver = builder.EnableMultiserver;
BufferLength = builder.BufferLength;
Bitrate = builder.Bitrate;
diff --git a/test/Discord.Net.Tests/Tests.cs b/test/Discord.Net.Tests/Tests.cs
index 1808cfa65..5bc5bd1eb 100644
--- a/test/Discord.Net.Tests/Tests.cs
+++ b/test/Discord.Net.Tests/Tests.cs
@@ -17,7 +17,6 @@ namespace Discord.Tests
private static DiscordClient _hostClient, _targetBot, _observerBot;
private static Server _testServer;
private static Channel _testServerChannel;
- private static Channel _permRestrictedChannel;
private static Random _random;
private static Invite _testServerInvite;