diff --git a/src/Discord.Net.Audio/AudioServiceConfig.cs b/src/Discord.Net.Audio/AudioServiceConfig.cs index 89d05d85b..558d9b262 100644 --- a/src/Discord.Net.Audio/AudioServiceConfig.cs +++ b/src/Discord.Net.Audio/AudioServiceConfig.cs @@ -7,11 +7,6 @@ /// Enables the voice websocket and UDP client. This option requires the libsodium .dll or .so be in the local or system folder. public bool EnableEncryption { get; set; } = true; - /// - /// Enables the client to be simultaneously connected to multiple channels at once (Discord still limits you to one channel per server). - /// This option uses a lot of CPU power and network bandwidth, as a new gateway connection needs to be spun up per server. Use sparingly. - /// - public bool EnableMultiserver { get; set; } = false; /// Gets or sets the buffer length (in milliseconds) for outgoing voice packets. public int BufferLength { get; set; } = 1000; @@ -30,7 +25,6 @@ public AudioMode Mode { get; } public bool EnableEncryption { get; } - public bool EnableMultiserver { get; } public int BufferLength { get; } public int? Bitrate { get; } @@ -41,7 +35,6 @@ Mode = builder.Mode; EnableEncryption = builder.EnableEncryption; - EnableMultiserver = builder.EnableMultiserver; BufferLength = builder.BufferLength; Bitrate = builder.Bitrate; diff --git a/test/Discord.Net.Tests/Tests.cs b/test/Discord.Net.Tests/Tests.cs index 1808cfa65..5bc5bd1eb 100644 --- a/test/Discord.Net.Tests/Tests.cs +++ b/test/Discord.Net.Tests/Tests.cs @@ -17,7 +17,6 @@ namespace Discord.Tests private static DiscordClient _hostClient, _targetBot, _observerBot; private static Server _testServer; private static Channel _testServerChannel; - private static Channel _permRestrictedChannel; private static Random _random; private static Invite _testServerInvite;