@@ -6,7 +6,7 @@ using Model = Discord.API.Emoji; | |||
namespace Discord | |||
{ | |||
[DebuggerDisplay(@"{DebuggerDisplay,nq}")] | |||
public struct Emoji | |||
public struct GuildEmoji | |||
{ | |||
public ulong Id { get; } | |||
public string Name { get; } | |||
@@ -14,7 +14,7 @@ namespace Discord | |||
public bool RequireColons { get; } | |||
public IReadOnlyList<ulong> RoleIds { get; } | |||
private Emoji(ulong id, string name, bool isManaged, bool requireColons, IReadOnlyList<ulong> roleIds) | |||
private GuildEmoji(ulong id, string name, bool isManaged, bool requireColons, IReadOnlyList<ulong> roleIds) | |||
{ | |||
Id = id; | |||
Name = name; | |||
@@ -22,9 +22,9 @@ namespace Discord | |||
RequireColons = requireColons; | |||
RoleIds = roleIds; | |||
} | |||
internal static Emoji Create(Model model) | |||
internal static GuildEmoji Create(Model model) | |||
{ | |||
return new Emoji(model.Id, model.Name, model.Managed, model.RequireColons, ImmutableArray.Create(model.Roles)); | |||
return new GuildEmoji(model.Id, model.Name, model.Managed, model.RequireColons, ImmutableArray.Create(model.Roles)); | |||
} | |||
public override string ToString() => Name; |
@@ -46,7 +46,7 @@ namespace Discord | |||
/// <summary> Gets the built-in role containing all users in this guild. </summary> | |||
IRole EveryoneRole { get; } | |||
/// <summary> Gets a collection of all custom emojis for this guild. </summary> | |||
IReadOnlyCollection<Emoji> Emojis { get; } | |||
IReadOnlyCollection<GuildEmoji> Emojis { get; } | |||
/// <summary> Gets a collection of all extra features added to this guild. </summary> | |||
IReadOnlyCollection<string> Features { get; } | |||
/// <summary> Gets a collection of all roles in this guild. </summary> | |||
@@ -13,7 +13,7 @@ namespace Discord.Rest | |||
public class RestGuild : RestEntity<ulong>, IGuild, IUpdateable | |||
{ | |||
private ImmutableDictionary<ulong, RestRole> _roles; | |||
private ImmutableArray<Emoji> _emojis; | |||
private ImmutableArray<GuildEmoji> _emojis; | |||
private ImmutableArray<string> _features; | |||
public string Name { get; private set; } | |||
@@ -37,7 +37,7 @@ namespace Discord.Rest | |||
public RestRole EveryoneRole => GetRole(Id); | |||
public IReadOnlyCollection<RestRole> Roles => _roles.ToReadOnlyCollection(); | |||
public IReadOnlyCollection<Emoji> Emojis => _emojis; | |||
public IReadOnlyCollection<GuildEmoji> Emojis => _emojis; | |||
public IReadOnlyCollection<string> Features => _features; | |||
internal RestGuild(BaseDiscordClient client, ulong id) | |||
@@ -67,13 +67,13 @@ namespace Discord.Rest | |||
if (model.Emojis != null) | |||
{ | |||
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length); | |||
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length); | |||
for (int i = 0; i < model.Emojis.Length; i++) | |||
emojis.Add(Emoji.Create(model.Emojis[i])); | |||
emojis.Add(GuildEmoji.Create(model.Emojis[i])); | |||
_emojis = emojis.ToImmutableArray(); | |||
} | |||
else | |||
_emojis = ImmutableArray.Create<Emoji>(); | |||
_emojis = ImmutableArray.Create<GuildEmoji>(); | |||
if (model.Features != null) | |||
_features = model.Features.ToImmutableArray(); | |||
@@ -30,7 +30,7 @@ namespace Discord.WebSocket | |||
private ConcurrentDictionary<ulong, SocketGuildUser> _members; | |||
private ConcurrentDictionary<ulong, SocketRole> _roles; | |||
private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates; | |||
private ImmutableArray<Emoji> _emojis; | |||
private ImmutableArray<GuildEmoji> _emojis; | |||
private ImmutableArray<string> _features; | |||
internal bool _available; | |||
@@ -69,7 +69,7 @@ namespace Discord.WebSocket | |||
return channels.Select(x => state.GetChannel(x) as SocketGuildChannel).Where(x => x != null).ToReadOnlyCollection(channels); | |||
} | |||
} | |||
public IReadOnlyCollection<Emoji> Emojis => _emojis; | |||
public IReadOnlyCollection<GuildEmoji> Emojis => _emojis; | |||
public IReadOnlyCollection<string> Features => _features; | |||
public IReadOnlyCollection<SocketGuildUser> Users => _members.ToReadOnlyCollection(); | |||
public IReadOnlyCollection<SocketRole> Roles => _roles.ToReadOnlyCollection(); | |||
@@ -79,7 +79,7 @@ namespace Discord.WebSocket | |||
: base(client, id) | |||
{ | |||
_audioLock = new SemaphoreSlim(1, 1); | |||
_emojis = ImmutableArray.Create<Emoji>(); | |||
_emojis = ImmutableArray.Create<GuildEmoji>(); | |||
_features = ImmutableArray.Create<string>(); | |||
} | |||
internal static SocketGuild Create(DiscordSocketClient discord, ClientState state, ExtendedModel model) | |||
@@ -179,13 +179,13 @@ namespace Discord.WebSocket | |||
if (model.Emojis != null) | |||
{ | |||
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length); | |||
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length); | |||
for (int i = 0; i < model.Emojis.Length; i++) | |||
emojis.Add(Emoji.Create(model.Emojis[i])); | |||
emojis.Add(GuildEmoji.Create(model.Emojis[i])); | |||
_emojis = emojis.ToImmutable(); | |||
} | |||
else | |||
_emojis = ImmutableArray.Create<Emoji>(); | |||
_emojis = ImmutableArray.Create<GuildEmoji>(); | |||
if (model.Features != null) | |||
_features = model.Features.ToImmutableArray(); | |||
@@ -232,9 +232,9 @@ namespace Discord.WebSocket | |||
internal void Update(ClientState state, EmojiUpdateModel model) | |||
{ | |||
var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length); | |||
var emojis = ImmutableArray.CreateBuilder<GuildEmoji>(model.Emojis.Length); | |||
for (int i = 0; i < model.Emojis.Length; i++) | |||
emojis.Add(Emoji.Create(model.Emojis[i])); | |||
emojis.Add(GuildEmoji.Create(model.Emojis[i])); | |||
_emojis = emojis.ToImmutable(); | |||
} | |||