|
@@ -62,7 +62,7 @@ namespace Discord.Net.WebSockets |
|
|
{ |
|
|
{ |
|
|
return Task.Run(async () => |
|
|
return Task.Run(async () => |
|
|
{ |
|
|
{ |
|
|
var buffer = new byte[ReceiveChunkSize]; //new ArraySegment<byte>(new byte[ReceiveChunkSize]); |
|
|
|
|
|
|
|
|
var buffer = new ArraySegment<byte>(new byte[ReceiveChunkSize]); |
|
|
var builder = new StringBuilder(); |
|
|
var builder = new StringBuilder(); |
|
|
|
|
|
|
|
|
try |
|
|
try |
|
@@ -77,7 +77,7 @@ namespace Discord.Net.WebSockets |
|
|
|
|
|
|
|
|
try |
|
|
try |
|
|
{ |
|
|
{ |
|
|
result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancelToken).ConfigureAwait(false); |
|
|
|
|
|
|
|
|
result = await _webSocket.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false); |
|
|
} |
|
|
} |
|
|
catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) |
|
|
catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) |
|
|
{ |
|
|
{ |
|
@@ -87,7 +87,7 @@ namespace Discord.Net.WebSockets |
|
|
if (result.MessageType == WebSocketMessageType.Close) |
|
|
if (result.MessageType == WebSocketMessageType.Close) |
|
|
throw new Exception($"Got Close Message ({result.CloseStatus?.ToString() ?? "Unexpected"}, {result.CloseStatusDescription ?? "No Reason"})"); |
|
|
throw new Exception($"Got Close Message ({result.CloseStatus?.ToString() ?? "Unexpected"}, {result.CloseStatusDescription ?? "No Reason"})"); |
|
|
else |
|
|
else |
|
|
builder.Append(Encoding.UTF8.GetString(buffer, 0, result.Count)); |
|
|
|
|
|
|
|
|
builder.Append(Encoding.UTF8.GetString(buffer.Array, buffer.Offset, result.Count)); |
|
|
|
|
|
|
|
|
} |
|
|
} |
|
|
while (result == null || !result.EndOfMessage); |
|
|
while (result == null || !result.EndOfMessage); |
|
@@ -110,7 +110,30 @@ namespace Discord.Net.WebSockets |
|
|
while (_webSocket.State == State.Open && !cancelToken.IsCancellationRequested) |
|
|
while (_webSocket.State == State.Open && !cancelToken.IsCancellationRequested) |
|
|
{ |
|
|
{ |
|
|
while (_sendQueue.TryDequeue(out bytes)) |
|
|
while (_sendQueue.TryDequeue(out bytes)) |
|
|
await SendMessageInternal(bytes, cancelToken); |
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
var frameCount = (int)Math.Ceiling((double)bytes.Length / SendChunkSize); |
|
|
|
|
|
|
|
|
|
|
|
int offset = 0; |
|
|
|
|
|
for (var i = 0; i < frameCount; i++, offset += SendChunkSize) |
|
|
|
|
|
{ |
|
|
|
|
|
bool isLast = i == (frameCount - 1); |
|
|
|
|
|
|
|
|
|
|
|
int count; |
|
|
|
|
|
if (isLast) |
|
|
|
|
|
count = bytes.Length - (i * SendChunkSize); |
|
|
|
|
|
else |
|
|
|
|
|
count = SendChunkSize; |
|
|
|
|
|
|
|
|
|
|
|
try |
|
|
|
|
|
{ |
|
|
|
|
|
await _webSocket.SendAsync(new ArraySegment<byte>(bytes, offset, count), WebSocketMessageType.Text, isLast, cancelToken).ConfigureAwait(false); |
|
|
|
|
|
} |
|
|
|
|
|
catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) |
|
|
|
|
|
{ |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
await Task.Delay(_sendInterval, cancelToken).ConfigureAwait(false); |
|
|
await Task.Delay(_sendInterval, cancelToken).ConfigureAwait(false); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
@@ -122,31 +145,5 @@ namespace Discord.Net.WebSockets |
|
|
{ |
|
|
{ |
|
|
_sendQueue.Enqueue(message); |
|
|
_sendQueue.Enqueue(message); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
private async Task SendMessageInternal(byte[] message, CancellationToken cancelToken) |
|
|
|
|
|
{ |
|
|
|
|
|
var frameCount = (int)Math.Ceiling((double)message.Length / SendChunkSize); |
|
|
|
|
|
|
|
|
|
|
|
int offset = 0; |
|
|
|
|
|
for (var i = 0; i < frameCount; i++, offset += SendChunkSize) |
|
|
|
|
|
{ |
|
|
|
|
|
bool isLast = i == (frameCount - 1); |
|
|
|
|
|
|
|
|
|
|
|
int count; |
|
|
|
|
|
if (isLast) |
|
|
|
|
|
count = message.Length - (i * SendChunkSize); |
|
|
|
|
|
else |
|
|
|
|
|
count = SendChunkSize; |
|
|
|
|
|
|
|
|
|
|
|
try |
|
|
|
|
|
{ |
|
|
|
|
|
await _webSocket.SendAsync(new ArraySegment<byte>(message, offset, count), WebSocketMessageType.Text, isLast, cancelToken).ConfigureAwait(false); |
|
|
|
|
|
} |
|
|
|
|
|
catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) |
|
|
|
|
|
{ |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
} |