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@@ -103,6 +103,12 @@ namespace Discord |
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ServerUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client, |
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ServerUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client, |
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$"Updated Server: {e.Server?.Name}" + |
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$"Updated Server: {e.Server?.Name}" + |
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(showIDs ? $" ({e.ServerId})" : "")); |
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(showIDs ? $" ({e.ServerId})" : "")); |
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ServerAvailable += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client, |
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$"Server Unavailable: {e.Server?.Name}" + |
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(showIDs ? $" ({e.ServerId})" : "")); |
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ServerUnavailable += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client, |
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$"Server Unavailable: {e.Server?.Name}" + |
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(showIDs ? $" ({e.ServerId})" : "")); |
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ChannelCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client, |
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ChannelCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client, |
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$"Created Channel: {e.Server?.Name ?? "[Private]"}/{e.Channel.Name}" + |
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$"Created Channel: {e.Server?.Name ?? "[Private]"}/{e.Channel.Name}" + |
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(showIDs ? $" ({e.ServerId ?? "[Private]"}/{e.ChannelId})" : "")); |
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(showIDs ? $" ({e.ServerId ?? "[Private]"}/{e.ChannelId})" : "")); |
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@@ -392,22 +398,25 @@ namespace Discord |
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//Servers |
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//Servers |
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case "GUILD_CREATE": |
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case "GUILD_CREATE": |
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{ |
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{ |
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var model = e.Payload.ToObject<GuildCreateEvent>(_serializer); |
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if (!model.Unavailable) |
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var data = e.Payload.ToObject<GuildCreateEvent>(_serializer); |
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if (!data.Unavailable) |
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{ |
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{ |
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var server = _servers.GetOrAdd(model.Id); |
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server.Update(model); |
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RaiseServerCreated(server); |
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var server = _servers.GetOrAdd(data.Id); |
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server.Update(data); |
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if (data.Unavailable == false) |
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RaiseServerAvailable(server); |
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else |
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RaiseServerCreated(server); |
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} |
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} |
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} |
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} |
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break; |
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break; |
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case "GUILD_UPDATE": |
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case "GUILD_UPDATE": |
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{ |
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{ |
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var model = e.Payload.ToObject<GuildUpdateEvent>(_serializer); |
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var server = _servers[model.Id]; |
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var data = e.Payload.ToObject<GuildUpdateEvent>(_serializer); |
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var server = _servers[data.Id]; |
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if (server != null) |
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if (server != null) |
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{ |
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{ |
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server.Update(model); |
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server.Update(data); |
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RaiseServerUpdated(server); |
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RaiseServerUpdated(server); |
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} |
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} |
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} |
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} |
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@@ -417,7 +426,12 @@ namespace Discord |
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var data = e.Payload.ToObject<GuildDeleteEvent>(_serializer); |
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var data = e.Payload.ToObject<GuildDeleteEvent>(_serializer); |
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var server = _servers.TryRemove(data.Id); |
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var server = _servers.TryRemove(data.Id); |
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if (server != null) |
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if (server != null) |
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RaiseServerDestroyed(server); |
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{ |
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if (data.Unavailable == true) |
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RaiseServerAvailable(server); |
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else |
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RaiseServerDestroyed(server); |
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} |
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} |
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} |
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break; |
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break; |
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