* Add BaseDiscordClient. Add various missing RequestOptions args. DiscordSocketClient and DiscordShardedClient's shared members now exist in this abstract class. * Add ShardReady event. * Style consistency. Remove extraneous overloads. Remove extraneous overloads. * Add BaseSocketClient#DownloadUsersAsync(). Style cleanups. * Add ShardLatencyUpdated event. Style cleanup. * Hook LatencyUpdated for ShardedClient. * Begone whitespace. * I'm good at this, I swear. >_> * Add back DiscordShardedClient.UserPresenceUpdated * Add ObsoleteAttribute * Removing the UserPresenceUpdated event.pull/829/head
@@ -85,7 +85,8 @@ namespace Discord.Rest | |||
await _loggedInEvent.InvokeAsync().ConfigureAwait(false); | |||
} | |||
internal virtual Task OnLoginAsync(TokenType tokenType, string token) { return Task.Delay(0); } | |||
internal virtual Task OnLoginAsync(TokenType tokenType, string token) | |||
=> Task.Delay(0); | |||
/// <inheritdoc /> | |||
public async Task LogoutAsync() | |||
@@ -110,7 +111,8 @@ namespace Discord.Rest | |||
await _loggedOutEvent.InvokeAsync().ConfigureAwait(false); | |||
} | |||
internal virtual Task OnLogoutAsync() { return Task.Delay(0); } | |||
internal virtual Task OnLogoutAsync() | |||
=> Task.Delay(0); | |||
internal virtual void Dispose(bool disposing) | |||
{ | |||
@@ -127,7 +129,8 @@ namespace Discord.Rest | |||
ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected; | |||
ISelfUser IDiscordClient.CurrentUser => CurrentUser; | |||
Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) { throw new NotSupportedException(); } | |||
Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) | |||
=> throw new NotSupportedException(); | |||
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IChannel>(null); | |||
@@ -148,7 +151,8 @@ namespace Discord.Rest | |||
=> Task.FromResult<IGuild>(null); | |||
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IReadOnlyCollection<IGuild>>(ImmutableArray.Create<IGuild>()); | |||
Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) { throw new NotSupportedException(); } | |||
Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) | |||
=> throw new NotSupportedException(); | |||
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IUser>(null); | |||
@@ -0,0 +1,193 @@ | |||
using System; | |||
using System.Threading.Tasks; | |||
namespace Discord.WebSocket | |||
{ | |||
public partial class BaseSocketClient | |||
{ | |||
//Channels | |||
/// <summary> Fired when a channel is created. </summary> | |||
public event Func<SocketChannel, Task> ChannelCreated | |||
{ | |||
add { _channelCreatedEvent.Add(value); } | |||
remove { _channelCreatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
/// <summary> Fired when a channel is destroyed. </summary> | |||
public event Func<SocketChannel, Task> ChannelDestroyed { | |||
add { _channelDestroyedEvent.Add(value); } | |||
remove { _channelDestroyedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
/// <summary> Fired when a channel is updated. </summary> | |||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated { | |||
add { _channelUpdatedEvent.Add(value); } | |||
remove { _channelUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||
//Messages | |||
/// <summary> Fired when a message is received. </summary> | |||
public event Func<SocketMessage, Task> MessageReceived { | |||
add { _messageReceivedEvent.Add(value); } | |||
remove { _messageReceivedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||
/// <summary> Fired when a message is deleted. </summary> | |||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted { | |||
add { _messageDeletedEvent.Add(value); } | |||
remove { _messageDeletedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); | |||
/// <summary> Fired when a message is updated. </summary> | |||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated { | |||
add { _messageUpdatedEvent.Add(value); } | |||
remove { _messageUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); | |||
/// <summary> Fired when a reaction is added to a message. </summary> | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded { | |||
add { _reactionAddedEvent.Add(value); } | |||
remove { _reactionAddedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||
/// <summary> Fired when a reaction is removed from a message. </summary> | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved { | |||
add { _reactionRemovedEvent.Add(value); } | |||
remove { _reactionRemovedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||
/// <summary> Fired when all reactions to a message are cleared. </summary> | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared { | |||
add { _reactionsClearedEvent.Add(value); } | |||
remove { _reactionsClearedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); | |||
//Roles | |||
/// <summary> Fired when a role is created. </summary> | |||
public event Func<SocketRole, Task> RoleCreated { | |||
add { _roleCreatedEvent.Add(value); } | |||
remove { _roleCreatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
/// <summary> Fired when a role is deleted. </summary> | |||
public event Func<SocketRole, Task> RoleDeleted { | |||
add { _roleDeletedEvent.Add(value); } | |||
remove { _roleDeletedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
/// <summary> Fired when a role is updated. </summary> | |||
public event Func<SocketRole, SocketRole, Task> RoleUpdated { | |||
add { _roleUpdatedEvent.Add(value); } | |||
remove { _roleUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||
//Guilds | |||
/// <summary> Fired when the connected account joins a guild. </summary> | |||
public event Func<SocketGuild, Task> JoinedGuild { | |||
add { _joinedGuildEvent.Add(value); } | |||
remove { _joinedGuildEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
/// <summary> Fired when the connected account leaves a guild. </summary> | |||
public event Func<SocketGuild, Task> LeftGuild { | |||
add { _leftGuildEvent.Add(value); } | |||
remove { _leftGuildEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
/// <summary> Fired when a guild becomes available. </summary> | |||
public event Func<SocketGuild, Task> GuildAvailable { | |||
add { _guildAvailableEvent.Add(value); } | |||
remove { _guildAvailableEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
/// <summary> Fired when a guild becomes unavailable. </summary> | |||
public event Func<SocketGuild, Task> GuildUnavailable { | |||
add { _guildUnavailableEvent.Add(value); } | |||
remove { _guildUnavailableEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
/// <summary> Fired when offline guild members are downloaded. </summary> | |||
public event Func<SocketGuild, Task> GuildMembersDownloaded { | |||
add { _guildMembersDownloadedEvent.Add(value); } | |||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
/// <summary> Fired when a guild is updated. </summary> | |||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated { | |||
add { _guildUpdatedEvent.Add(value); } | |||
remove { _guildUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||
//Users | |||
/// <summary> Fired when a user joins a guild. </summary> | |||
public event Func<SocketGuildUser, Task> UserJoined { | |||
add { _userJoinedEvent.Add(value); } | |||
remove { _userJoinedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
/// <summary> Fired when a user leaves a guild. </summary> | |||
public event Func<SocketGuildUser, Task> UserLeft { | |||
add { _userLeftEvent.Add(value); } | |||
remove { _userLeftEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
/// <summary> Fired when a user is banned from a guild. </summary> | |||
public event Func<SocketUser, SocketGuild, Task> UserBanned { | |||
add { _userBannedEvent.Add(value); } | |||
remove { _userBannedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
/// <summary> Fired when a user is unbanned from a guild. </summary> | |||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned { | |||
add { _userUnbannedEvent.Add(value); } | |||
remove { _userUnbannedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
/// <summary> Fired when a user is updated. </summary> | |||
public event Func<SocketUser, SocketUser, Task> UserUpdated { | |||
add { _userUpdatedEvent.Add(value); } | |||
remove { _userUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary> | |||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated { | |||
add { _guildMemberUpdatedEvent.Add(value); } | |||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary> | |||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated { | |||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||
/// <summary> Fired when the connected account is updated. </summary> | |||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated { | |||
add { _selfUpdatedEvent.Add(value); } | |||
remove { _selfUpdatedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||
/// <summary> Fired when a user starts typing. </summary> | |||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping { | |||
add { _userIsTypingEvent.Add(value); } | |||
remove { _userIsTypingEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||
/// <summary> Fired when a user joins a group channel. </summary> | |||
public event Func<SocketGroupUser, Task> RecipientAdded { | |||
add { _recipientAddedEvent.Add(value); } | |||
remove { _recipientAddedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
/// <summary> Fired when a user is removed from a group channel. </summary> | |||
public event Func<SocketGroupUser, Task> RecipientRemoved { | |||
add { _recipientRemovedEvent.Add(value); } | |||
remove { _recipientRemovedEvent.Remove(value); } | |||
} | |||
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
} | |||
} |
@@ -0,0 +1,93 @@ | |||
using System.Collections.Generic; | |||
using System.IO; | |||
using System.Threading.Tasks; | |||
using Discord.API; | |||
using Discord.Rest; | |||
namespace Discord.WebSocket | |||
{ | |||
public abstract partial class BaseSocketClient : BaseDiscordClient, IDiscordClient | |||
{ | |||
protected readonly DiscordSocketConfig _baseconfig; | |||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||
public abstract int Latency { get; protected set; } | |||
public abstract UserStatus Status { get; protected set; } | |||
public abstract Game? Game { get; protected set; } | |||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | |||
public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; protected set => base.CurrentUser = value; } | |||
public abstract IReadOnlyCollection<SocketGuild> Guilds { get; } | |||
public abstract IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels { get; } | |||
public abstract IReadOnlyCollection<RestVoiceRegion> VoiceRegions { get; } | |||
internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client) | |||
: base(config, client) => _baseconfig = config; | |||
private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) | |||
=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent); | |||
/// <inheritdoc /> | |||
public abstract Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null); | |||
/// <inheritdoc /> | |||
public abstract SocketUser GetUser(ulong id); | |||
/// <inheritdoc /> | |||
public abstract SocketUser GetUser(string username, string discriminator); | |||
/// <inheritdoc /> | |||
public abstract SocketChannel GetChannel(ulong id); | |||
/// <inheritdoc /> | |||
public abstract SocketGuild GetGuild(ulong id); | |||
/// <inheritdoc /> | |||
public abstract RestVoiceRegion GetVoiceRegion(string id); | |||
/// <inheritdoc /> | |||
public abstract Task StartAsync(); | |||
/// <inheritdoc /> | |||
public abstract Task StopAsync(); | |||
public abstract Task SetStatusAsync(UserStatus status); | |||
public abstract Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming); | |||
public abstract Task DownloadUsersAsync(IEnumerable<IGuild> guilds); | |||
/// <inheritdoc /> | |||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null, RequestOptions options = null) | |||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, options ?? RequestOptions.Default); | |||
/// <inheritdoc /> | |||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync(RequestOptions options = null) | |||
=> ClientHelper.GetConnectionsAsync(this, options ?? RequestOptions.Default); | |||
/// <inheritdoc /> | |||
public Task<RestInvite> GetInviteAsync(string inviteId, RequestOptions options = null) | |||
=> ClientHelper.GetInviteAsync(this, inviteId, options ?? RequestOptions.Default); | |||
// IDiscordClient | |||
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) | |||
=> await GetApplicationInfoAsync(options).ConfigureAwait(false); | |||
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IChannel>(GetChannel(id)); | |||
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels); | |||
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync(RequestOptions options) | |||
=> await GetConnectionsAsync(options).ConfigureAwait(false); | |||
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options) | |||
=> await GetInviteAsync(inviteId, options).ConfigureAwait(false); | |||
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IGuild>(GetGuild(id)); | |||
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds); | |||
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) | |||
=> await CreateGuildAsync(name, region, jpegIcon, options).ConfigureAwait(false); | |||
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) | |||
=> Task.FromResult<IUser>(GetUser(id)); | |||
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options) | |||
=> Task.FromResult<IUser>(GetUser(username, discriminator)); | |||
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options) | |||
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id)); | |||
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options) | |||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions); | |||
} | |||
} |
@@ -3,197 +3,36 @@ using System.Threading.Tasks; | |||
namespace Discord.WebSocket | |||
{ | |||
//TODO: Add event docstrings | |||
public partial class DiscordShardedClient | |||
{ | |||
//Channels | |||
public event Func<SocketChannel, Task> ChannelCreated | |||
//General | |||
/// <summary> Fired when a shard is connected to the Discord gateway. </summary> | |||
public event Func<DiscordSocketClient, Task> ShardConnected | |||
{ | |||
add { _channelCreatedEvent.Add(value); } | |||
remove { _channelCreatedEvent.Remove(value); } | |||
add { _shardConnectedEvent.Add(value); } | |||
remove { _shardConnectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
public event Func<SocketChannel, Task> ChannelDestroyed | |||
private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardConnectedEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>(); | |||
/// <summary> Fired when a shard is disconnected from the Discord gateway. </summary> | |||
public event Func<Exception, DiscordSocketClient, Task> ShardDisconnected | |||
{ | |||
add { _channelDestroyedEvent.Add(value); } | |||
remove { _channelDestroyedEvent.Remove(value); } | |||
add { _shardDisconnectedEvent.Add(value); } | |||
remove { _shardDisconnectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated | |||
private readonly AsyncEvent<Func<Exception, DiscordSocketClient, Task>> _shardDisconnectedEvent = new AsyncEvent<Func<Exception, DiscordSocketClient, Task>>(); | |||
/// <summary> Fired when a guild data for a shard has finished downloading. </summary> | |||
public event Func<DiscordSocketClient, Task> ShardReady | |||
{ | |||
add { _channelUpdatedEvent.Add(value); } | |||
remove { _channelUpdatedEvent.Remove(value); } | |||
add { _shardReadyEvent.Add(value); } | |||
remove { _shardReadyEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||
//Messages | |||
public event Func<SocketMessage, Task> MessageReceived | |||
{ | |||
add { _messageReceivedEvent.Add(value); } | |||
remove { _messageReceivedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted | |||
{ | |||
add { _messageDeletedEvent.Add(value); } | |||
remove { _messageDeletedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); | |||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated | |||
{ | |||
add { _messageUpdatedEvent.Add(value); } | |||
remove { _messageUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded | |||
{ | |||
add { _reactionAddedEvent.Add(value); } | |||
remove { _reactionAddedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved | |||
{ | |||
add { _reactionRemovedEvent.Add(value); } | |||
remove { _reactionRemovedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared | |||
{ | |||
add { _reactionsClearedEvent.Add(value); } | |||
remove { _reactionsClearedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); | |||
//Roles | |||
public event Func<SocketRole, Task> RoleCreated | |||
{ | |||
add { _roleCreatedEvent.Add(value); } | |||
remove { _roleCreatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
public event Func<SocketRole, Task> RoleDeleted | |||
{ | |||
add { _roleDeletedEvent.Add(value); } | |||
remove { _roleDeletedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
public event Func<SocketRole, SocketRole, Task> RoleUpdated | |||
{ | |||
add { _roleUpdatedEvent.Add(value); } | |||
remove { _roleUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||
//Guilds | |||
public event Func<SocketGuild, Task> JoinedGuild | |||
{ | |||
add { _joinedGuildEvent.Add(value); } | |||
remove { _joinedGuildEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> LeftGuild | |||
{ | |||
add { _leftGuildEvent.Add(value); } | |||
remove { _leftGuildEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildAvailable | |||
{ | |||
add { _guildAvailableEvent.Add(value); } | |||
remove { _guildAvailableEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildUnavailable | |||
{ | |||
add { _guildUnavailableEvent.Add(value); } | |||
remove { _guildUnavailableEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildMembersDownloaded | |||
{ | |||
add { _guildMembersDownloadedEvent.Add(value); } | |||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated | |||
{ | |||
add { _guildUpdatedEvent.Add(value); } | |||
remove { _guildUpdatedEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||
//Users | |||
public event Func<SocketGuildUser, Task> UserJoined | |||
{ | |||
add { _userJoinedEvent.Add(value); } | |||
remove { _userJoinedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
public event Func<SocketGuildUser, Task> UserLeft | |||
{ | |||
add { _userLeftEvent.Add(value); } | |||
remove { _userLeftEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
public event Func<SocketUser, SocketGuild, Task> UserBanned | |||
{ | |||
add { _userBannedEvent.Add(value); } | |||
remove { _userBannedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned | |||
{ | |||
add { _userUnbannedEvent.Add(value); } | |||
remove { _userUnbannedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
public event Func<SocketUser, SocketUser, Task> UserUpdated | |||
{ | |||
add { _userUpdatedEvent.Add(value); } | |||
remove { _userUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated | |||
{ | |||
add { _guildMemberUpdatedEvent.Add(value); } | |||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||
public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated | |||
{ | |||
add { _userPresenceUpdatedEvent.Add(value); } | |||
remove { _userPresenceUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>(); | |||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated | |||
{ | |||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated | |||
{ | |||
add { _selfUpdatedEvent.Add(value); } | |||
remove { _selfUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping | |||
{ | |||
add { _userIsTypingEvent.Add(value); } | |||
remove { _userIsTypingEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||
public event Func<SocketGroupUser, Task> RecipientAdded | |||
{ | |||
add { _recipientAddedEvent.Add(value); } | |||
remove { _recipientAddedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
public event Func<SocketGroupUser, Task> RecipientRemoved | |||
private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardReadyEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>(); | |||
/// <summary> Fired when a shard receives a heartbeat from the Discord gateway. </summary> | |||
public event Func<int, int, DiscordSocketClient, Task> ShardLatencyUpdated | |||
{ | |||
add { _recipientRemovedEvent.Add(value); } | |||
remove { _recipientRemovedEvent.Remove(value); } | |||
add { _shardLatencyUpdatedEvent.Add(value); } | |||
remove { _shardLatencyUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
private readonly AsyncEvent<Func<int, int, DiscordSocketClient, Task>> _shardLatencyUpdatedEvent = new AsyncEvent<Func<int, int, DiscordSocketClient, Task>>(); | |||
} | |||
} | |||
} |
@@ -9,7 +9,7 @@ using System.Threading; | |||
namespace Discord.WebSocket | |||
{ | |||
public partial class DiscordShardedClient : BaseDiscordClient, IDiscordClient | |||
public partial class DiscordShardedClient : BaseSocketClient, IDiscordClient | |||
{ | |||
private readonly DiscordSocketConfig _baseConfig; | |||
private readonly SemaphoreSlim _connectionGroupLock; | |||
@@ -20,16 +20,15 @@ namespace Discord.WebSocket | |||
private bool _automaticShards; | |||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||
public int Latency => GetLatency(); | |||
public UserStatus Status => _shards[0].Status; | |||
public Game? Game => _shards[0].Game; | |||
public override int Latency { get => GetLatency(); protected set { } } | |||
public override UserStatus Status { get => _shards[0].Status; protected set { } } | |||
public override Game? Game { get => _shards[0].Game; protected set { } } | |||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | |||
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } } | |||
public IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount()); | |||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount()); | |||
public override IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount()); | |||
public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount()); | |||
public IReadOnlyCollection<DiscordSocketClient> Shards => _shards; | |||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions; | |||
public override IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions; | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { } | |||
@@ -115,15 +114,11 @@ namespace Discord.WebSocket | |||
} | |||
/// <inheritdoc /> | |||
public async Task StartAsync() | |||
{ | |||
await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false); | |||
} | |||
public override async Task StartAsync() | |||
=> await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false); | |||
/// <inheritdoc /> | |||
public async Task StopAsync() | |||
{ | |||
await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false); | |||
} | |||
public override async Task StopAsync() | |||
=> await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false); | |||
public DiscordSocketClient GetShard(int id) | |||
{ | |||
@@ -141,17 +136,15 @@ namespace Discord.WebSocket | |||
=> GetShardFor(guild.Id); | |||
/// <inheritdoc /> | |||
public async Task<RestApplication> GetApplicationInfoAsync() | |||
=> await _shards[0].GetApplicationInfoAsync().ConfigureAwait(false); | |||
public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null) | |||
=> await _shards[0].GetApplicationInfoAsync(options).ConfigureAwait(false); | |||
/// <inheritdoc /> | |||
public SocketGuild GetGuild(ulong id) => GetShardFor(id).GetGuild(id); | |||
/// <inheritdoc /> | |||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null) | |||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, new RequestOptions()); | |||
public override SocketGuild GetGuild(ulong id) | |||
=> GetShardFor(id).GetGuild(id); | |||
/// <inheritdoc /> | |||
public SocketChannel GetChannel(ulong id) | |||
public override SocketChannel GetChannel(ulong id) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
@@ -175,11 +168,7 @@ namespace Discord.WebSocket | |||
for (int i = 0; i < _shards.Length; i++) | |||
result += _shards[i].PrivateChannels.Count; | |||
return result; | |||
} | |||
/// <inheritdoc /> | |||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync() | |||
=> ClientHelper.GetConnectionsAsync(this, new RequestOptions()); | |||
} | |||
private IEnumerable<SocketGuild> GetGuilds() | |||
{ | |||
@@ -195,14 +184,10 @@ namespace Discord.WebSocket | |||
for (int i = 0; i < _shards.Length; i++) | |||
result += _shards[i].Guilds.Count; | |||
return result; | |||
} | |||
} | |||
/// <inheritdoc /> | |||
public Task<RestInvite> GetInviteAsync(string inviteId) | |||
=> ClientHelper.GetInviteAsync(this, inviteId, new RequestOptions()); | |||
/// <inheritdoc /> | |||
public SocketUser GetUser(ulong id) | |||
public override SocketUser GetUser(ulong id) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
@@ -213,7 +198,7 @@ namespace Discord.WebSocket | |||
return null; | |||
} | |||
/// <inheritdoc /> | |||
public SocketUser GetUser(string username, string discriminator) | |||
public override SocketUser GetUser(string username, string discriminator) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
@@ -225,11 +210,11 @@ namespace Discord.WebSocket | |||
} | |||
/// <inheritdoc /> | |||
public RestVoiceRegion GetVoiceRegion(string id) | |||
public override RestVoiceRegion GetVoiceRegion(string id) | |||
=> _shards[0].GetVoiceRegion(id); | |||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | |||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds) | |||
public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
@@ -248,12 +233,12 @@ namespace Discord.WebSocket | |||
return (int)Math.Round(total / (double)_shards.Length); | |||
} | |||
public async Task SetStatusAsync(UserStatus status) | |||
public override async Task SetStatusAsync(UserStatus status) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].SetStatusAsync(status).ConfigureAwait(false); | |||
} | |||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false); | |||
@@ -281,6 +266,11 @@ namespace Discord.WebSocket | |||
}; | |||
} | |||
client.Connected += () => _shardConnectedEvent.InvokeAsync(client); | |||
client.Disconnected += (exception) => _shardDisconnectedEvent.InvokeAsync(exception, client); | |||
client.Ready += () => _shardReadyEvent.InvokeAsync(client); | |||
client.LatencyUpdated += (oldLatency, newLatency) => _shardLatencyUpdatedEvent.InvokeAsync(oldLatency, newLatency, client); | |||
client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel); | |||
client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel); | |||
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel); | |||
@@ -2,218 +2,37 @@ | |||
using System.Threading.Tasks; | |||
namespace Discord.WebSocket | |||
{ | |||
//TODO: Add event docstrings | |||
{ | |||
public partial class DiscordSocketClient | |||
{ | |||
//General | |||
/// <summary> Fired when connected to the Discord gateway. </summary> | |||
public event Func<Task> Connected | |||
{ | |||
add { _connectedEvent.Add(value); } | |||
remove { _connectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>(); | |||
/// <summary> Fired when disconnected to the Discord gateway. </summary> | |||
public event Func<Exception, Task> Disconnected | |||
{ | |||
add { _disconnectedEvent.Add(value); } | |||
remove { _disconnectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>(); | |||
/// <summary> Fired when guild data has finished downloading. </summary> | |||
public event Func<Task> Ready | |||
{ | |||
add { _readyEvent.Add(value); } | |||
remove { _readyEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>(); | |||
/// <summary> Fired when a heartbeat is received from the Discord gateway. </summary> | |||
public event Func<int, int, Task> LatencyUpdated | |||
{ | |||
add { _latencyUpdatedEvent.Add(value); } | |||
remove { _latencyUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>(); | |||
//Channels | |||
public event Func<SocketChannel, Task> ChannelCreated | |||
{ | |||
add { _channelCreatedEvent.Add(value); } | |||
remove { _channelCreatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
public event Func<SocketChannel, Task> ChannelDestroyed | |||
{ | |||
add { _channelDestroyedEvent.Add(value); } | |||
remove { _channelDestroyedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated | |||
{ | |||
add { _channelUpdatedEvent.Add(value); } | |||
remove { _channelUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||
//Messages | |||
public event Func<SocketMessage, Task> MessageReceived | |||
{ | |||
add { _messageReceivedEvent.Add(value); } | |||
remove { _messageReceivedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted | |||
{ | |||
add { _messageDeletedEvent.Add(value); } | |||
remove { _messageDeletedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); | |||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated | |||
{ | |||
add { _messageUpdatedEvent.Add(value); } | |||
remove { _messageUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded | |||
{ | |||
add { _reactionAddedEvent.Add(value); } | |||
remove { _reactionAddedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved | |||
{ | |||
add { _reactionRemovedEvent.Add(value); } | |||
remove { _reactionRemovedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared | |||
{ | |||
add { _reactionsClearedEvent.Add(value); } | |||
remove { _reactionsClearedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); | |||
//Roles | |||
public event Func<SocketRole, Task> RoleCreated | |||
{ | |||
add { _roleCreatedEvent.Add(value); } | |||
remove { _roleCreatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
public event Func<SocketRole, Task> RoleDeleted | |||
{ | |||
add { _roleDeletedEvent.Add(value); } | |||
remove { _roleDeletedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
public event Func<SocketRole, SocketRole, Task> RoleUpdated | |||
{ | |||
add { _roleUpdatedEvent.Add(value); } | |||
remove { _roleUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||
//Guilds | |||
public event Func<SocketGuild, Task> JoinedGuild | |||
{ | |||
add { _joinedGuildEvent.Add(value); } | |||
remove { _joinedGuildEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> LeftGuild | |||
{ | |||
add { _leftGuildEvent.Add(value); } | |||
remove { _leftGuildEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildAvailable | |||
{ | |||
add { _guildAvailableEvent.Add(value); } | |||
remove { _guildAvailableEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildUnavailable | |||
{ | |||
add { _guildUnavailableEvent.Add(value); } | |||
remove { _guildUnavailableEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildMembersDownloaded | |||
{ | |||
add { _guildMembersDownloadedEvent.Add(value); } | |||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated | |||
{ | |||
add { _guildUpdatedEvent.Add(value); } | |||
remove { _guildUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||
//Users | |||
public event Func<SocketGuildUser, Task> UserJoined | |||
{ | |||
add { _userJoinedEvent.Add(value); } | |||
remove { _userJoinedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
public event Func<SocketGuildUser, Task> UserLeft | |||
{ | |||
add { _userLeftEvent.Add(value); } | |||
remove { _userLeftEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
public event Func<SocketUser, SocketGuild, Task> UserBanned | |||
{ | |||
add { _userBannedEvent.Add(value); } | |||
remove { _userBannedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned | |||
{ | |||
add { _userUnbannedEvent.Add(value); } | |||
remove { _userUnbannedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
public event Func<SocketUser, SocketUser, Task> UserUpdated | |||
{ | |||
add { _userUpdatedEvent.Add(value); } | |||
remove { _userUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated | |||
{ | |||
add { _guildMemberUpdatedEvent.Add(value); } | |||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated | |||
{ | |||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated | |||
{ | |||
add { _selfUpdatedEvent.Add(value); } | |||
remove { _selfUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping | |||
{ | |||
add { _userIsTypingEvent.Add(value); } | |||
remove { _userIsTypingEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||
public event Func<SocketGroupUser, Task> RecipientAdded | |||
{ | |||
add { _recipientAddedEvent.Add(value); } | |||
remove { _recipientAddedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
public event Func<SocketGroupUser, Task> RecipientRemoved | |||
{ | |||
add { _recipientRemovedEvent.Add(value); } | |||
remove { _recipientRemovedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
} | |||
} |
@@ -19,7 +19,7 @@ using GameModel = Discord.API.Game; | |||
namespace Discord.WebSocket | |||
{ | |||
public partial class DiscordSocketClient : BaseDiscordClient, IDiscordClient | |||
public partial class DiscordSocketClient : BaseSocketClient, IDiscordClient | |||
{ | |||
private readonly ConcurrentQueue<ulong> _largeGuilds; | |||
private readonly JsonSerializer _serializer; | |||
@@ -44,10 +44,10 @@ namespace Discord.WebSocket | |||
public int ShardId { get; } | |||
/// <summary> Gets the current connection state of this client. </summary> | |||
public ConnectionState ConnectionState => _connection.State; | |||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||
public int Latency { get; private set; } | |||
internal UserStatus Status { get; private set; } = UserStatus.Online; | |||
internal Game? Game { get; private set; } | |||
/// <inheritdoc /> | |||
public override int Latency { get; protected set; } | |||
public override UserStatus Status { get; protected set; } = UserStatus.Online; | |||
public override Game? Game { get; protected set; } | |||
//From DiscordSocketConfig | |||
internal int TotalShards { get; private set; } | |||
@@ -60,14 +60,13 @@ namespace Discord.WebSocket | |||
internal int? HandlerTimeout { get; private set; } | |||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | |||
public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; private set => base.CurrentUser = value; } | |||
public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds; | |||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels; | |||
public override IReadOnlyCollection<SocketGuild> Guilds => State.Guilds; | |||
public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels; | |||
public IReadOnlyCollection<SocketDMChannel> DMChannels | |||
=> State.PrivateChannels.Select(x => x as SocketDMChannel).Where(x => x != null).ToImmutableArray(); | |||
public IReadOnlyCollection<SocketGroupChannel> GroupChannels | |||
=> State.PrivateChannels.Select(x => x as SocketGroupChannel).Where(x => x != null).ToImmutableArray(); | |||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection(); | |||
public override IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection(); | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordSocketClient() : this(new DiscordSocketConfig()) { } | |||
@@ -155,9 +154,9 @@ namespace Discord.WebSocket | |||
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>(); | |||
} | |||
public async Task StartAsync() | |||
public override async Task StartAsync() | |||
=> await _connection.StartAsync().ConfigureAwait(false); | |||
public async Task StopAsync() | |||
public override async Task StopAsync() | |||
=> await _connection.StopAsync().ConfigureAwait(false); | |||
private async Task OnConnectingAsync() | |||
@@ -231,44 +230,23 @@ namespace Discord.WebSocket | |||
} | |||
/// <inheritdoc /> | |||
public async Task<RestApplication> GetApplicationInfoAsync() | |||
{ | |||
return _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, new RequestOptions())); | |||
} | |||
/// <inheritdoc /> | |||
public SocketGuild GetGuild(ulong id) | |||
{ | |||
return State.GetGuild(id); | |||
} | |||
/// <inheritdoc /> | |||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null) | |||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, new RequestOptions()); | |||
/// <inheritdoc /> | |||
public SocketChannel GetChannel(ulong id) | |||
{ | |||
return State.GetChannel(id); | |||
} | |||
public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null) | |||
=> _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, options ?? RequestOptions.Default).ConfigureAwait(false)); | |||
/// <inheritdoc /> | |||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync() | |||
=> ClientHelper.GetConnectionsAsync(this, new RequestOptions()); | |||
public override SocketGuild GetGuild(ulong id) | |||
=> State.GetGuild(id); | |||
/// <inheritdoc /> | |||
public Task<RestInvite> GetInviteAsync(string inviteId) | |||
=> ClientHelper.GetInviteAsync(this, inviteId, new RequestOptions()); | |||
public override SocketChannel GetChannel(ulong id) | |||
=> State.GetChannel(id); | |||
/// <inheritdoc /> | |||
public SocketUser GetUser(ulong id) | |||
{ | |||
return State.GetUser(id); | |||
} | |||
public override SocketUser GetUser(ulong id) | |||
=> State.GetUser(id); | |||
/// <inheritdoc /> | |||
public SocketUser GetUser(string username, string discriminator) | |||
{ | |||
return State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username); | |||
} | |||
public override SocketUser GetUser(string username, string discriminator) | |||
=> State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username); | |||
internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model) | |||
{ | |||
return state.GetOrAddUser(model.Id, x => | |||
@@ -288,13 +266,11 @@ namespace Discord.WebSocket | |||
return user; | |||
}); | |||
} | |||
internal void RemoveUser(ulong id) | |||
{ | |||
State.RemoveUser(id); | |||
} | |||
internal void RemoveUser(ulong id) | |||
=> State.RemoveUser(id); | |||
/// <inheritdoc /> | |||
public RestVoiceRegion GetVoiceRegion(string id) | |||
public override RestVoiceRegion GetVoiceRegion(string id) | |||
{ | |||
if (_voiceRegions.TryGetValue(id, out RestVoiceRegion region)) | |||
return region; | |||
@@ -302,7 +278,7 @@ namespace Discord.WebSocket | |||
} | |||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | |||
public async Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||
public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||
{ | |||
if (ConnectionState == ConnectionState.Connected) | |||
{ | |||
@@ -340,7 +316,7 @@ namespace Discord.WebSocket | |||
} | |||
} | |||
public async Task SetStatusAsync(UserStatus status) | |||
public override async Task SetStatusAsync(UserStatus status) | |||
{ | |||
Status = status; | |||
if (status == UserStatus.AFK) | |||
@@ -349,7 +325,7 @@ namespace Discord.WebSocket | |||
_statusSince = null; | |||
await SendStatusAsync().ConfigureAwait(false); | |||
} | |||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
{ | |||
if (name != null) | |||
Game = new Game(name, streamUrl, streamType); | |||