* Add BaseDiscordClient. Add various missing RequestOptions args. DiscordSocketClient and DiscordShardedClient's shared members now exist in this abstract class. * Add ShardReady event. * Style consistency. Remove extraneous overloads. Remove extraneous overloads. * Add BaseSocketClient#DownloadUsersAsync(). Style cleanups. * Add ShardLatencyUpdated event. Style cleanup. * Hook LatencyUpdated for ShardedClient. * Begone whitespace. * I'm good at this, I swear. >_> * Add back DiscordShardedClient.UserPresenceUpdated * Add ObsoleteAttribute * Removing the UserPresenceUpdated event.pull/829/head
@@ -85,7 +85,8 @@ namespace Discord.Rest | |||||
await _loggedInEvent.InvokeAsync().ConfigureAwait(false); | await _loggedInEvent.InvokeAsync().ConfigureAwait(false); | ||||
} | } | ||||
internal virtual Task OnLoginAsync(TokenType tokenType, string token) { return Task.Delay(0); } | |||||
internal virtual Task OnLoginAsync(TokenType tokenType, string token) | |||||
=> Task.Delay(0); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public async Task LogoutAsync() | public async Task LogoutAsync() | ||||
@@ -110,7 +111,8 @@ namespace Discord.Rest | |||||
await _loggedOutEvent.InvokeAsync().ConfigureAwait(false); | await _loggedOutEvent.InvokeAsync().ConfigureAwait(false); | ||||
} | } | ||||
internal virtual Task OnLogoutAsync() { return Task.Delay(0); } | |||||
internal virtual Task OnLogoutAsync() | |||||
=> Task.Delay(0); | |||||
internal virtual void Dispose(bool disposing) | internal virtual void Dispose(bool disposing) | ||||
{ | { | ||||
@@ -127,7 +129,8 @@ namespace Discord.Rest | |||||
ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected; | ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected; | ||||
ISelfUser IDiscordClient.CurrentUser => CurrentUser; | ISelfUser IDiscordClient.CurrentUser => CurrentUser; | ||||
Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) { throw new NotSupportedException(); } | |||||
Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) | |||||
=> throw new NotSupportedException(); | |||||
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options) | Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options) | ||||
=> Task.FromResult<IChannel>(null); | => Task.FromResult<IChannel>(null); | ||||
@@ -148,7 +151,8 @@ namespace Discord.Rest | |||||
=> Task.FromResult<IGuild>(null); | => Task.FromResult<IGuild>(null); | ||||
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options) | Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options) | ||||
=> Task.FromResult<IReadOnlyCollection<IGuild>>(ImmutableArray.Create<IGuild>()); | => Task.FromResult<IReadOnlyCollection<IGuild>>(ImmutableArray.Create<IGuild>()); | ||||
Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) { throw new NotSupportedException(); } | |||||
Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) | |||||
=> throw new NotSupportedException(); | |||||
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) | Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) | ||||
=> Task.FromResult<IUser>(null); | => Task.FromResult<IUser>(null); | ||||
@@ -0,0 +1,193 @@ | |||||
using System; | |||||
using System.Threading.Tasks; | |||||
namespace Discord.WebSocket | |||||
{ | |||||
public partial class BaseSocketClient | |||||
{ | |||||
//Channels | |||||
/// <summary> Fired when a channel is created. </summary> | |||||
public event Func<SocketChannel, Task> ChannelCreated | |||||
{ | |||||
add { _channelCreatedEvent.Add(value); } | |||||
remove { _channelCreatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||||
/// <summary> Fired when a channel is destroyed. </summary> | |||||
public event Func<SocketChannel, Task> ChannelDestroyed { | |||||
add { _channelDestroyedEvent.Add(value); } | |||||
remove { _channelDestroyedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||||
/// <summary> Fired when a channel is updated. </summary> | |||||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated { | |||||
add { _channelUpdatedEvent.Add(value); } | |||||
remove { _channelUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||||
//Messages | |||||
/// <summary> Fired when a message is received. </summary> | |||||
public event Func<SocketMessage, Task> MessageReceived { | |||||
add { _messageReceivedEvent.Add(value); } | |||||
remove { _messageReceivedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||||
/// <summary> Fired when a message is deleted. </summary> | |||||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted { | |||||
add { _messageDeletedEvent.Add(value); } | |||||
remove { _messageDeletedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); | |||||
/// <summary> Fired when a message is updated. </summary> | |||||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated { | |||||
add { _messageUpdatedEvent.Add(value); } | |||||
remove { _messageUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); | |||||
/// <summary> Fired when a reaction is added to a message. </summary> | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded { | |||||
add { _reactionAddedEvent.Add(value); } | |||||
remove { _reactionAddedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||||
/// <summary> Fired when a reaction is removed from a message. </summary> | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved { | |||||
add { _reactionRemovedEvent.Add(value); } | |||||
remove { _reactionRemovedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||||
/// <summary> Fired when all reactions to a message are cleared. </summary> | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared { | |||||
add { _reactionsClearedEvent.Add(value); } | |||||
remove { _reactionsClearedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); | |||||
//Roles | |||||
/// <summary> Fired when a role is created. </summary> | |||||
public event Func<SocketRole, Task> RoleCreated { | |||||
add { _roleCreatedEvent.Add(value); } | |||||
remove { _roleCreatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||||
/// <summary> Fired when a role is deleted. </summary> | |||||
public event Func<SocketRole, Task> RoleDeleted { | |||||
add { _roleDeletedEvent.Add(value); } | |||||
remove { _roleDeletedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||||
/// <summary> Fired when a role is updated. </summary> | |||||
public event Func<SocketRole, SocketRole, Task> RoleUpdated { | |||||
add { _roleUpdatedEvent.Add(value); } | |||||
remove { _roleUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||||
//Guilds | |||||
/// <summary> Fired when the connected account joins a guild. </summary> | |||||
public event Func<SocketGuild, Task> JoinedGuild { | |||||
add { _joinedGuildEvent.Add(value); } | |||||
remove { _joinedGuildEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
/// <summary> Fired when the connected account leaves a guild. </summary> | |||||
public event Func<SocketGuild, Task> LeftGuild { | |||||
add { _leftGuildEvent.Add(value); } | |||||
remove { _leftGuildEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
/// <summary> Fired when a guild becomes available. </summary> | |||||
public event Func<SocketGuild, Task> GuildAvailable { | |||||
add { _guildAvailableEvent.Add(value); } | |||||
remove { _guildAvailableEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
/// <summary> Fired when a guild becomes unavailable. </summary> | |||||
public event Func<SocketGuild, Task> GuildUnavailable { | |||||
add { _guildUnavailableEvent.Add(value); } | |||||
remove { _guildUnavailableEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
/// <summary> Fired when offline guild members are downloaded. </summary> | |||||
public event Func<SocketGuild, Task> GuildMembersDownloaded { | |||||
add { _guildMembersDownloadedEvent.Add(value); } | |||||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
/// <summary> Fired when a guild is updated. </summary> | |||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated { | |||||
add { _guildUpdatedEvent.Add(value); } | |||||
remove { _guildUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||||
//Users | |||||
/// <summary> Fired when a user joins a guild. </summary> | |||||
public event Func<SocketGuildUser, Task> UserJoined { | |||||
add { _userJoinedEvent.Add(value); } | |||||
remove { _userJoinedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||||
/// <summary> Fired when a user leaves a guild. </summary> | |||||
public event Func<SocketGuildUser, Task> UserLeft { | |||||
add { _userLeftEvent.Add(value); } | |||||
remove { _userLeftEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||||
/// <summary> Fired when a user is banned from a guild. </summary> | |||||
public event Func<SocketUser, SocketGuild, Task> UserBanned { | |||||
add { _userBannedEvent.Add(value); } | |||||
remove { _userBannedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||||
/// <summary> Fired when a user is unbanned from a guild. </summary> | |||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned { | |||||
add { _userUnbannedEvent.Add(value); } | |||||
remove { _userUnbannedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||||
/// <summary> Fired when a user is updated. </summary> | |||||
public event Func<SocketUser, SocketUser, Task> UserUpdated { | |||||
add { _userUpdatedEvent.Add(value); } | |||||
remove { _userUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||||
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary> | |||||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated { | |||||
add { _guildMemberUpdatedEvent.Add(value); } | |||||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||||
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary> | |||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated { | |||||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||||
/// <summary> Fired when the connected account is updated. </summary> | |||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated { | |||||
add { _selfUpdatedEvent.Add(value); } | |||||
remove { _selfUpdatedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||||
/// <summary> Fired when a user starts typing. </summary> | |||||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping { | |||||
add { _userIsTypingEvent.Add(value); } | |||||
remove { _userIsTypingEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||||
/// <summary> Fired when a user joins a group channel. </summary> | |||||
public event Func<SocketGroupUser, Task> RecipientAdded { | |||||
add { _recipientAddedEvent.Add(value); } | |||||
remove { _recipientAddedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||||
/// <summary> Fired when a user is removed from a group channel. </summary> | |||||
public event Func<SocketGroupUser, Task> RecipientRemoved { | |||||
add { _recipientRemovedEvent.Add(value); } | |||||
remove { _recipientRemovedEvent.Remove(value); } | |||||
} | |||||
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||||
} | |||||
} |
@@ -0,0 +1,93 @@ | |||||
using System.Collections.Generic; | |||||
using System.IO; | |||||
using System.Threading.Tasks; | |||||
using Discord.API; | |||||
using Discord.Rest; | |||||
namespace Discord.WebSocket | |||||
{ | |||||
public abstract partial class BaseSocketClient : BaseDiscordClient, IDiscordClient | |||||
{ | |||||
protected readonly DiscordSocketConfig _baseconfig; | |||||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||||
public abstract int Latency { get; protected set; } | |||||
public abstract UserStatus Status { get; protected set; } | |||||
public abstract Game? Game { get; protected set; } | |||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | |||||
public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; protected set => base.CurrentUser = value; } | |||||
public abstract IReadOnlyCollection<SocketGuild> Guilds { get; } | |||||
public abstract IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels { get; } | |||||
public abstract IReadOnlyCollection<RestVoiceRegion> VoiceRegions { get; } | |||||
internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client) | |||||
: base(config, client) => _baseconfig = config; | |||||
private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) | |||||
=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent); | |||||
/// <inheritdoc /> | |||||
public abstract Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null); | |||||
/// <inheritdoc /> | |||||
public abstract SocketUser GetUser(ulong id); | |||||
/// <inheritdoc /> | |||||
public abstract SocketUser GetUser(string username, string discriminator); | |||||
/// <inheritdoc /> | |||||
public abstract SocketChannel GetChannel(ulong id); | |||||
/// <inheritdoc /> | |||||
public abstract SocketGuild GetGuild(ulong id); | |||||
/// <inheritdoc /> | |||||
public abstract RestVoiceRegion GetVoiceRegion(string id); | |||||
/// <inheritdoc /> | |||||
public abstract Task StartAsync(); | |||||
/// <inheritdoc /> | |||||
public abstract Task StopAsync(); | |||||
public abstract Task SetStatusAsync(UserStatus status); | |||||
public abstract Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming); | |||||
public abstract Task DownloadUsersAsync(IEnumerable<IGuild> guilds); | |||||
/// <inheritdoc /> | |||||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null, RequestOptions options = null) | |||||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, options ?? RequestOptions.Default); | |||||
/// <inheritdoc /> | |||||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync(RequestOptions options = null) | |||||
=> ClientHelper.GetConnectionsAsync(this, options ?? RequestOptions.Default); | |||||
/// <inheritdoc /> | |||||
public Task<RestInvite> GetInviteAsync(string inviteId, RequestOptions options = null) | |||||
=> ClientHelper.GetInviteAsync(this, inviteId, options ?? RequestOptions.Default); | |||||
// IDiscordClient | |||||
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options) | |||||
=> await GetApplicationInfoAsync(options).ConfigureAwait(false); | |||||
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options) | |||||
=> Task.FromResult<IChannel>(GetChannel(id)); | |||||
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options) | |||||
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels); | |||||
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync(RequestOptions options) | |||||
=> await GetConnectionsAsync(options).ConfigureAwait(false); | |||||
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options) | |||||
=> await GetInviteAsync(inviteId, options).ConfigureAwait(false); | |||||
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options) | |||||
=> Task.FromResult<IGuild>(GetGuild(id)); | |||||
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options) | |||||
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds); | |||||
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) | |||||
=> await CreateGuildAsync(name, region, jpegIcon, options).ConfigureAwait(false); | |||||
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) | |||||
=> Task.FromResult<IUser>(GetUser(id)); | |||||
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options) | |||||
=> Task.FromResult<IUser>(GetUser(username, discriminator)); | |||||
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options) | |||||
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id)); | |||||
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options) | |||||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions); | |||||
} | |||||
} |
@@ -3,197 +3,36 @@ using System.Threading.Tasks; | |||||
namespace Discord.WebSocket | namespace Discord.WebSocket | ||||
{ | { | ||||
//TODO: Add event docstrings | |||||
public partial class DiscordShardedClient | public partial class DiscordShardedClient | ||||
{ | { | ||||
//Channels | |||||
public event Func<SocketChannel, Task> ChannelCreated | |||||
//General | |||||
/// <summary> Fired when a shard is connected to the Discord gateway. </summary> | |||||
public event Func<DiscordSocketClient, Task> ShardConnected | |||||
{ | { | ||||
add { _channelCreatedEvent.Add(value); } | |||||
remove { _channelCreatedEvent.Remove(value); } | |||||
add { _shardConnectedEvent.Add(value); } | |||||
remove { _shardConnectedEvent.Remove(value); } | |||||
} | } | ||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||||
public event Func<SocketChannel, Task> ChannelDestroyed | |||||
private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardConnectedEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>(); | |||||
/// <summary> Fired when a shard is disconnected from the Discord gateway. </summary> | |||||
public event Func<Exception, DiscordSocketClient, Task> ShardDisconnected | |||||
{ | { | ||||
add { _channelDestroyedEvent.Add(value); } | |||||
remove { _channelDestroyedEvent.Remove(value); } | |||||
add { _shardDisconnectedEvent.Add(value); } | |||||
remove { _shardDisconnectedEvent.Remove(value); } | |||||
} | } | ||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated | |||||
private readonly AsyncEvent<Func<Exception, DiscordSocketClient, Task>> _shardDisconnectedEvent = new AsyncEvent<Func<Exception, DiscordSocketClient, Task>>(); | |||||
/// <summary> Fired when a guild data for a shard has finished downloading. </summary> | |||||
public event Func<DiscordSocketClient, Task> ShardReady | |||||
{ | { | ||||
add { _channelUpdatedEvent.Add(value); } | |||||
remove { _channelUpdatedEvent.Remove(value); } | |||||
add { _shardReadyEvent.Add(value); } | |||||
remove { _shardReadyEvent.Remove(value); } | |||||
} | } | ||||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||||
//Messages | |||||
public event Func<SocketMessage, Task> MessageReceived | |||||
{ | |||||
add { _messageReceivedEvent.Add(value); } | |||||
remove { _messageReceivedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted | |||||
{ | |||||
add { _messageDeletedEvent.Add(value); } | |||||
remove { _messageDeletedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); | |||||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated | |||||
{ | |||||
add { _messageUpdatedEvent.Add(value); } | |||||
remove { _messageUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded | |||||
{ | |||||
add { _reactionAddedEvent.Add(value); } | |||||
remove { _reactionAddedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved | |||||
{ | |||||
add { _reactionRemovedEvent.Add(value); } | |||||
remove { _reactionRemovedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared | |||||
{ | |||||
add { _reactionsClearedEvent.Add(value); } | |||||
remove { _reactionsClearedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); | |||||
//Roles | |||||
public event Func<SocketRole, Task> RoleCreated | |||||
{ | |||||
add { _roleCreatedEvent.Add(value); } | |||||
remove { _roleCreatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||||
public event Func<SocketRole, Task> RoleDeleted | |||||
{ | |||||
add { _roleDeletedEvent.Add(value); } | |||||
remove { _roleDeletedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||||
public event Func<SocketRole, SocketRole, Task> RoleUpdated | |||||
{ | |||||
add { _roleUpdatedEvent.Add(value); } | |||||
remove { _roleUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||||
//Guilds | |||||
public event Func<SocketGuild, Task> JoinedGuild | |||||
{ | |||||
add { _joinedGuildEvent.Add(value); } | |||||
remove { _joinedGuildEvent.Remove(value); } | |||||
} | |||||
private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> LeftGuild | |||||
{ | |||||
add { _leftGuildEvent.Add(value); } | |||||
remove { _leftGuildEvent.Remove(value); } | |||||
} | |||||
private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> GuildAvailable | |||||
{ | |||||
add { _guildAvailableEvent.Add(value); } | |||||
remove { _guildAvailableEvent.Remove(value); } | |||||
} | |||||
private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> GuildUnavailable | |||||
{ | |||||
add { _guildUnavailableEvent.Add(value); } | |||||
remove { _guildUnavailableEvent.Remove(value); } | |||||
} | |||||
private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> GuildMembersDownloaded | |||||
{ | |||||
add { _guildMembersDownloadedEvent.Add(value); } | |||||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||||
} | |||||
private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated | |||||
{ | |||||
add { _guildUpdatedEvent.Add(value); } | |||||
remove { _guildUpdatedEvent.Remove(value); } | |||||
} | |||||
private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||||
//Users | |||||
public event Func<SocketGuildUser, Task> UserJoined | |||||
{ | |||||
add { _userJoinedEvent.Add(value); } | |||||
remove { _userJoinedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||||
public event Func<SocketGuildUser, Task> UserLeft | |||||
{ | |||||
add { _userLeftEvent.Add(value); } | |||||
remove { _userLeftEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||||
public event Func<SocketUser, SocketGuild, Task> UserBanned | |||||
{ | |||||
add { _userBannedEvent.Add(value); } | |||||
remove { _userBannedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned | |||||
{ | |||||
add { _userUnbannedEvent.Add(value); } | |||||
remove { _userUnbannedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||||
public event Func<SocketUser, SocketUser, Task> UserUpdated | |||||
{ | |||||
add { _userUpdatedEvent.Add(value); } | |||||
remove { _userUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated | |||||
{ | |||||
add { _guildMemberUpdatedEvent.Add(value); } | |||||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||||
public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated | |||||
{ | |||||
add { _userPresenceUpdatedEvent.Add(value); } | |||||
remove { _userPresenceUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>(); | |||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated | |||||
{ | |||||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated | |||||
{ | |||||
add { _selfUpdatedEvent.Add(value); } | |||||
remove { _selfUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping | |||||
{ | |||||
add { _userIsTypingEvent.Add(value); } | |||||
remove { _userIsTypingEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||||
public event Func<SocketGroupUser, Task> RecipientAdded | |||||
{ | |||||
add { _recipientAddedEvent.Add(value); } | |||||
remove { _recipientAddedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||||
public event Func<SocketGroupUser, Task> RecipientRemoved | |||||
private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardReadyEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>(); | |||||
/// <summary> Fired when a shard receives a heartbeat from the Discord gateway. </summary> | |||||
public event Func<int, int, DiscordSocketClient, Task> ShardLatencyUpdated | |||||
{ | { | ||||
add { _recipientRemovedEvent.Add(value); } | |||||
remove { _recipientRemovedEvent.Remove(value); } | |||||
add { _shardLatencyUpdatedEvent.Add(value); } | |||||
remove { _shardLatencyUpdatedEvent.Remove(value); } | |||||
} | } | ||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||||
private readonly AsyncEvent<Func<int, int, DiscordSocketClient, Task>> _shardLatencyUpdatedEvent = new AsyncEvent<Func<int, int, DiscordSocketClient, Task>>(); | |||||
} | } | ||||
} | |||||
} |
@@ -9,7 +9,7 @@ using System.Threading; | |||||
namespace Discord.WebSocket | namespace Discord.WebSocket | ||||
{ | { | ||||
public partial class DiscordShardedClient : BaseDiscordClient, IDiscordClient | |||||
public partial class DiscordShardedClient : BaseSocketClient, IDiscordClient | |||||
{ | { | ||||
private readonly DiscordSocketConfig _baseConfig; | private readonly DiscordSocketConfig _baseConfig; | ||||
private readonly SemaphoreSlim _connectionGroupLock; | private readonly SemaphoreSlim _connectionGroupLock; | ||||
@@ -20,16 +20,15 @@ namespace Discord.WebSocket | |||||
private bool _automaticShards; | private bool _automaticShards; | ||||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | /// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | ||||
public int Latency => GetLatency(); | |||||
public UserStatus Status => _shards[0].Status; | |||||
public Game? Game => _shards[0].Game; | |||||
public override int Latency { get => GetLatency(); protected set { } } | |||||
public override UserStatus Status { get => _shards[0].Status; protected set { } } | |||||
public override Game? Game { get => _shards[0].Game; protected set { } } | |||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | ||||
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } } | |||||
public IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount()); | |||||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount()); | |||||
public override IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount()); | |||||
public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount()); | |||||
public IReadOnlyCollection<DiscordSocketClient> Shards => _shards; | public IReadOnlyCollection<DiscordSocketClient> Shards => _shards; | ||||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions; | |||||
public override IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions; | |||||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | /// <summary> Creates a new REST/WebSocket discord client. </summary> | ||||
public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { } | public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { } | ||||
@@ -115,15 +114,11 @@ namespace Discord.WebSocket | |||||
} | } | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public async Task StartAsync() | |||||
{ | |||||
await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false); | |||||
} | |||||
public override async Task StartAsync() | |||||
=> await Task.WhenAll(_shards.Select(x => x.StartAsync())).ConfigureAwait(false); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public async Task StopAsync() | |||||
{ | |||||
await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false); | |||||
} | |||||
public override async Task StopAsync() | |||||
=> await Task.WhenAll(_shards.Select(x => x.StopAsync())).ConfigureAwait(false); | |||||
public DiscordSocketClient GetShard(int id) | public DiscordSocketClient GetShard(int id) | ||||
{ | { | ||||
@@ -141,17 +136,15 @@ namespace Discord.WebSocket | |||||
=> GetShardFor(guild.Id); | => GetShardFor(guild.Id); | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public async Task<RestApplication> GetApplicationInfoAsync() | |||||
=> await _shards[0].GetApplicationInfoAsync().ConfigureAwait(false); | |||||
public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null) | |||||
=> await _shards[0].GetApplicationInfoAsync(options).ConfigureAwait(false); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public SocketGuild GetGuild(ulong id) => GetShardFor(id).GetGuild(id); | |||||
/// <inheritdoc /> | |||||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null) | |||||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, new RequestOptions()); | |||||
public override SocketGuild GetGuild(ulong id) | |||||
=> GetShardFor(id).GetGuild(id); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public SocketChannel GetChannel(ulong id) | |||||
public override SocketChannel GetChannel(ulong id) | |||||
{ | { | ||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
{ | { | ||||
@@ -175,11 +168,7 @@ namespace Discord.WebSocket | |||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
result += _shards[i].PrivateChannels.Count; | result += _shards[i].PrivateChannels.Count; | ||||
return result; | return result; | ||||
} | |||||
/// <inheritdoc /> | |||||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync() | |||||
=> ClientHelper.GetConnectionsAsync(this, new RequestOptions()); | |||||
} | |||||
private IEnumerable<SocketGuild> GetGuilds() | private IEnumerable<SocketGuild> GetGuilds() | ||||
{ | { | ||||
@@ -195,14 +184,10 @@ namespace Discord.WebSocket | |||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
result += _shards[i].Guilds.Count; | result += _shards[i].Guilds.Count; | ||||
return result; | return result; | ||||
} | |||||
} | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public Task<RestInvite> GetInviteAsync(string inviteId) | |||||
=> ClientHelper.GetInviteAsync(this, inviteId, new RequestOptions()); | |||||
/// <inheritdoc /> | |||||
public SocketUser GetUser(ulong id) | |||||
public override SocketUser GetUser(ulong id) | |||||
{ | { | ||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
{ | { | ||||
@@ -213,7 +198,7 @@ namespace Discord.WebSocket | |||||
return null; | return null; | ||||
} | } | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public SocketUser GetUser(string username, string discriminator) | |||||
public override SocketUser GetUser(string username, string discriminator) | |||||
{ | { | ||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
{ | { | ||||
@@ -225,11 +210,11 @@ namespace Discord.WebSocket | |||||
} | } | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public RestVoiceRegion GetVoiceRegion(string id) | |||||
public override RestVoiceRegion GetVoiceRegion(string id) | |||||
=> _shards[0].GetVoiceRegion(id); | => _shards[0].GetVoiceRegion(id); | ||||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | /// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | ||||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds) | |||||
public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||||
{ | { | ||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
{ | { | ||||
@@ -248,12 +233,12 @@ namespace Discord.WebSocket | |||||
return (int)Math.Round(total / (double)_shards.Length); | return (int)Math.Round(total / (double)_shards.Length); | ||||
} | } | ||||
public async Task SetStatusAsync(UserStatus status) | |||||
public override async Task SetStatusAsync(UserStatus status) | |||||
{ | { | ||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
await _shards[i].SetStatusAsync(status).ConfigureAwait(false); | await _shards[i].SetStatusAsync(status).ConfigureAwait(false); | ||||
} | } | ||||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||||
{ | { | ||||
for (int i = 0; i < _shards.Length; i++) | for (int i = 0; i < _shards.Length; i++) | ||||
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false); | await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false); | ||||
@@ -281,6 +266,11 @@ namespace Discord.WebSocket | |||||
}; | }; | ||||
} | } | ||||
client.Connected += () => _shardConnectedEvent.InvokeAsync(client); | |||||
client.Disconnected += (exception) => _shardDisconnectedEvent.InvokeAsync(exception, client); | |||||
client.Ready += () => _shardReadyEvent.InvokeAsync(client); | |||||
client.LatencyUpdated += (oldLatency, newLatency) => _shardLatencyUpdatedEvent.InvokeAsync(oldLatency, newLatency, client); | |||||
client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel); | client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel); | ||||
client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel); | client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel); | ||||
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel); | client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel); | ||||
@@ -2,218 +2,37 @@ | |||||
using System.Threading.Tasks; | using System.Threading.Tasks; | ||||
namespace Discord.WebSocket | namespace Discord.WebSocket | ||||
{ | |||||
//TODO: Add event docstrings | |||||
{ | |||||
public partial class DiscordSocketClient | public partial class DiscordSocketClient | ||||
{ | { | ||||
//General | //General | ||||
/// <summary> Fired when connected to the Discord gateway. </summary> | |||||
public event Func<Task> Connected | public event Func<Task> Connected | ||||
{ | { | ||||
add { _connectedEvent.Add(value); } | add { _connectedEvent.Add(value); } | ||||
remove { _connectedEvent.Remove(value); } | remove { _connectedEvent.Remove(value); } | ||||
} | } | ||||
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>(); | private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>(); | ||||
/// <summary> Fired when disconnected to the Discord gateway. </summary> | |||||
public event Func<Exception, Task> Disconnected | public event Func<Exception, Task> Disconnected | ||||
{ | { | ||||
add { _disconnectedEvent.Add(value); } | add { _disconnectedEvent.Add(value); } | ||||
remove { _disconnectedEvent.Remove(value); } | remove { _disconnectedEvent.Remove(value); } | ||||
} | } | ||||
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>(); | private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>(); | ||||
/// <summary> Fired when guild data has finished downloading. </summary> | |||||
public event Func<Task> Ready | public event Func<Task> Ready | ||||
{ | { | ||||
add { _readyEvent.Add(value); } | add { _readyEvent.Add(value); } | ||||
remove { _readyEvent.Remove(value); } | remove { _readyEvent.Remove(value); } | ||||
} | } | ||||
private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>(); | private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>(); | ||||
/// <summary> Fired when a heartbeat is received from the Discord gateway. </summary> | |||||
public event Func<int, int, Task> LatencyUpdated | public event Func<int, int, Task> LatencyUpdated | ||||
{ | { | ||||
add { _latencyUpdatedEvent.Add(value); } | add { _latencyUpdatedEvent.Add(value); } | ||||
remove { _latencyUpdatedEvent.Remove(value); } | remove { _latencyUpdatedEvent.Remove(value); } | ||||
} | } | ||||
private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>(); | private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>(); | ||||
//Channels | |||||
public event Func<SocketChannel, Task> ChannelCreated | |||||
{ | |||||
add { _channelCreatedEvent.Add(value); } | |||||
remove { _channelCreatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||||
public event Func<SocketChannel, Task> ChannelDestroyed | |||||
{ | |||||
add { _channelDestroyedEvent.Add(value); } | |||||
remove { _channelDestroyedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated | |||||
{ | |||||
add { _channelUpdatedEvent.Add(value); } | |||||
remove { _channelUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||||
//Messages | |||||
public event Func<SocketMessage, Task> MessageReceived | |||||
{ | |||||
add { _messageReceivedEvent.Add(value); } | |||||
remove { _messageReceivedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||||
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted | |||||
{ | |||||
add { _messageDeletedEvent.Add(value); } | |||||
remove { _messageDeletedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); | |||||
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated | |||||
{ | |||||
add { _messageUpdatedEvent.Add(value); } | |||||
remove { _messageUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded | |||||
{ | |||||
add { _reactionAddedEvent.Add(value); } | |||||
remove { _reactionAddedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved | |||||
{ | |||||
add { _reactionRemovedEvent.Add(value); } | |||||
remove { _reactionRemovedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); | |||||
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared | |||||
{ | |||||
add { _reactionsClearedEvent.Add(value); } | |||||
remove { _reactionsClearedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); | |||||
//Roles | |||||
public event Func<SocketRole, Task> RoleCreated | |||||
{ | |||||
add { _roleCreatedEvent.Add(value); } | |||||
remove { _roleCreatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||||
public event Func<SocketRole, Task> RoleDeleted | |||||
{ | |||||
add { _roleDeletedEvent.Add(value); } | |||||
remove { _roleDeletedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||||
public event Func<SocketRole, SocketRole, Task> RoleUpdated | |||||
{ | |||||
add { _roleUpdatedEvent.Add(value); } | |||||
remove { _roleUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||||
//Guilds | |||||
public event Func<SocketGuild, Task> JoinedGuild | |||||
{ | |||||
add { _joinedGuildEvent.Add(value); } | |||||
remove { _joinedGuildEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> LeftGuild | |||||
{ | |||||
add { _leftGuildEvent.Add(value); } | |||||
remove { _leftGuildEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> GuildAvailable | |||||
{ | |||||
add { _guildAvailableEvent.Add(value); } | |||||
remove { _guildAvailableEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> GuildUnavailable | |||||
{ | |||||
add { _guildUnavailableEvent.Add(value); } | |||||
remove { _guildUnavailableEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, Task> GuildMembersDownloaded | |||||
{ | |||||
add { _guildMembersDownloadedEvent.Add(value); } | |||||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated | |||||
{ | |||||
add { _guildUpdatedEvent.Add(value); } | |||||
remove { _guildUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||||
//Users | |||||
public event Func<SocketGuildUser, Task> UserJoined | |||||
{ | |||||
add { _userJoinedEvent.Add(value); } | |||||
remove { _userJoinedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||||
public event Func<SocketGuildUser, Task> UserLeft | |||||
{ | |||||
add { _userLeftEvent.Add(value); } | |||||
remove { _userLeftEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||||
public event Func<SocketUser, SocketGuild, Task> UserBanned | |||||
{ | |||||
add { _userBannedEvent.Add(value); } | |||||
remove { _userBannedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned | |||||
{ | |||||
add { _userUnbannedEvent.Add(value); } | |||||
remove { _userUnbannedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||||
public event Func<SocketUser, SocketUser, Task> UserUpdated | |||||
{ | |||||
add { _userUpdatedEvent.Add(value); } | |||||
remove { _userUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated | |||||
{ | |||||
add { _guildMemberUpdatedEvent.Add(value); } | |||||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated | |||||
{ | |||||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated | |||||
{ | |||||
add { _selfUpdatedEvent.Add(value); } | |||||
remove { _selfUpdatedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping | |||||
{ | |||||
add { _userIsTypingEvent.Add(value); } | |||||
remove { _userIsTypingEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||||
public event Func<SocketGroupUser, Task> RecipientAdded | |||||
{ | |||||
add { _recipientAddedEvent.Add(value); } | |||||
remove { _recipientAddedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||||
public event Func<SocketGroupUser, Task> RecipientRemoved | |||||
{ | |||||
add { _recipientRemovedEvent.Add(value); } | |||||
remove { _recipientRemovedEvent.Remove(value); } | |||||
} | |||||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||||
} | } | ||||
} | } |
@@ -19,7 +19,7 @@ using GameModel = Discord.API.Game; | |||||
namespace Discord.WebSocket | namespace Discord.WebSocket | ||||
{ | { | ||||
public partial class DiscordSocketClient : BaseDiscordClient, IDiscordClient | |||||
public partial class DiscordSocketClient : BaseSocketClient, IDiscordClient | |||||
{ | { | ||||
private readonly ConcurrentQueue<ulong> _largeGuilds; | private readonly ConcurrentQueue<ulong> _largeGuilds; | ||||
private readonly JsonSerializer _serializer; | private readonly JsonSerializer _serializer; | ||||
@@ -44,10 +44,10 @@ namespace Discord.WebSocket | |||||
public int ShardId { get; } | public int ShardId { get; } | ||||
/// <summary> Gets the current connection state of this client. </summary> | /// <summary> Gets the current connection state of this client. </summary> | ||||
public ConnectionState ConnectionState => _connection.State; | public ConnectionState ConnectionState => _connection.State; | ||||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||||
public int Latency { get; private set; } | |||||
internal UserStatus Status { get; private set; } = UserStatus.Online; | |||||
internal Game? Game { get; private set; } | |||||
/// <inheritdoc /> | |||||
public override int Latency { get; protected set; } | |||||
public override UserStatus Status { get; protected set; } = UserStatus.Online; | |||||
public override Game? Game { get; protected set; } | |||||
//From DiscordSocketConfig | //From DiscordSocketConfig | ||||
internal int TotalShards { get; private set; } | internal int TotalShards { get; private set; } | ||||
@@ -60,14 +60,13 @@ namespace Discord.WebSocket | |||||
internal int? HandlerTimeout { get; private set; } | internal int? HandlerTimeout { get; private set; } | ||||
internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | ||||
public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; private set => base.CurrentUser = value; } | |||||
public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds; | |||||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels; | |||||
public override IReadOnlyCollection<SocketGuild> Guilds => State.Guilds; | |||||
public override IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels; | |||||
public IReadOnlyCollection<SocketDMChannel> DMChannels | public IReadOnlyCollection<SocketDMChannel> DMChannels | ||||
=> State.PrivateChannels.Select(x => x as SocketDMChannel).Where(x => x != null).ToImmutableArray(); | => State.PrivateChannels.Select(x => x as SocketDMChannel).Where(x => x != null).ToImmutableArray(); | ||||
public IReadOnlyCollection<SocketGroupChannel> GroupChannels | public IReadOnlyCollection<SocketGroupChannel> GroupChannels | ||||
=> State.PrivateChannels.Select(x => x as SocketGroupChannel).Where(x => x != null).ToImmutableArray(); | => State.PrivateChannels.Select(x => x as SocketGroupChannel).Where(x => x != null).ToImmutableArray(); | ||||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection(); | |||||
public override IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection(); | |||||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | /// <summary> Creates a new REST/WebSocket discord client. </summary> | ||||
public DiscordSocketClient() : this(new DiscordSocketConfig()) { } | public DiscordSocketClient() : this(new DiscordSocketConfig()) { } | ||||
@@ -155,9 +154,9 @@ namespace Discord.WebSocket | |||||
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>(); | _voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>(); | ||||
} | } | ||||
public async Task StartAsync() | |||||
public override async Task StartAsync() | |||||
=> await _connection.StartAsync().ConfigureAwait(false); | => await _connection.StartAsync().ConfigureAwait(false); | ||||
public async Task StopAsync() | |||||
public override async Task StopAsync() | |||||
=> await _connection.StopAsync().ConfigureAwait(false); | => await _connection.StopAsync().ConfigureAwait(false); | ||||
private async Task OnConnectingAsync() | private async Task OnConnectingAsync() | ||||
@@ -231,44 +230,23 @@ namespace Discord.WebSocket | |||||
} | } | ||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public async Task<RestApplication> GetApplicationInfoAsync() | |||||
{ | |||||
return _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, new RequestOptions())); | |||||
} | |||||
/// <inheritdoc /> | |||||
public SocketGuild GetGuild(ulong id) | |||||
{ | |||||
return State.GetGuild(id); | |||||
} | |||||
/// <inheritdoc /> | |||||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null) | |||||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, new RequestOptions()); | |||||
/// <inheritdoc /> | |||||
public SocketChannel GetChannel(ulong id) | |||||
{ | |||||
return State.GetChannel(id); | |||||
} | |||||
public override async Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null) | |||||
=> _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, options ?? RequestOptions.Default).ConfigureAwait(false)); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync() | |||||
=> ClientHelper.GetConnectionsAsync(this, new RequestOptions()); | |||||
public override SocketGuild GetGuild(ulong id) | |||||
=> State.GetGuild(id); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public Task<RestInvite> GetInviteAsync(string inviteId) | |||||
=> ClientHelper.GetInviteAsync(this, inviteId, new RequestOptions()); | |||||
public override SocketChannel GetChannel(ulong id) | |||||
=> State.GetChannel(id); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public SocketUser GetUser(ulong id) | |||||
{ | |||||
return State.GetUser(id); | |||||
} | |||||
public override SocketUser GetUser(ulong id) | |||||
=> State.GetUser(id); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public SocketUser GetUser(string username, string discriminator) | |||||
{ | |||||
return State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username); | |||||
} | |||||
public override SocketUser GetUser(string username, string discriminator) | |||||
=> State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username); | |||||
internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model) | internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model) | ||||
{ | { | ||||
return state.GetOrAddUser(model.Id, x => | return state.GetOrAddUser(model.Id, x => | ||||
@@ -288,13 +266,11 @@ namespace Discord.WebSocket | |||||
return user; | return user; | ||||
}); | }); | ||||
} | } | ||||
internal void RemoveUser(ulong id) | |||||
{ | |||||
State.RemoveUser(id); | |||||
} | |||||
internal void RemoveUser(ulong id) | |||||
=> State.RemoveUser(id); | |||||
/// <inheritdoc /> | /// <inheritdoc /> | ||||
public RestVoiceRegion GetVoiceRegion(string id) | |||||
public override RestVoiceRegion GetVoiceRegion(string id) | |||||
{ | { | ||||
if (_voiceRegions.TryGetValue(id, out RestVoiceRegion region)) | if (_voiceRegions.TryGetValue(id, out RestVoiceRegion region)) | ||||
return region; | return region; | ||||
@@ -302,7 +278,7 @@ namespace Discord.WebSocket | |||||
} | } | ||||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | /// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | ||||
public async Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||||
public override async Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||||
{ | { | ||||
if (ConnectionState == ConnectionState.Connected) | if (ConnectionState == ConnectionState.Connected) | ||||
{ | { | ||||
@@ -340,7 +316,7 @@ namespace Discord.WebSocket | |||||
} | } | ||||
} | } | ||||
public async Task SetStatusAsync(UserStatus status) | |||||
public override async Task SetStatusAsync(UserStatus status) | |||||
{ | { | ||||
Status = status; | Status = status; | ||||
if (status == UserStatus.AFK) | if (status == UserStatus.AFK) | ||||
@@ -349,7 +325,7 @@ namespace Discord.WebSocket | |||||
_statusSince = null; | _statusSince = null; | ||||
await SendStatusAsync().ConfigureAwait(false); | await SendStatusAsync().ConfigureAwait(false); | ||||
} | } | ||||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||||
{ | { | ||||
if (name != null) | if (name != null) | ||||
Game = new Game(name, streamUrl, streamType); | Game = new Game(name, streamUrl, streamType); | ||||