/// <summary> (Experimental) Enables the voice websocket and UDP client. This option requires the libsodium .dll or .so be in the local lib/ folder. </summary>
/// <summary> (Experimental) Enables the voice websocket and UDP client. This option requires the libsodium .dll or .so be in the local lib/ folder. </summary>
public bool EnableVoiceEncryption { get { return _enableVoiceEncryption; } set { SetValue(ref _enableVoiceEncryption, value); } }
public bool EnableVoiceEncryption { get { return _enableVoiceEncryption; } set { SetValue(ref _enableVoiceEncryption, value); } }
private bool _enableVoiceEncryption = true;
private bool _enableVoiceEncryption = true;
/// <summary> (Experimental) Enables the client to be simultaneously connected to multiple channels at once (Discord still limits you to one channel per server). </summary>
public bool EnableVoiceMultiserver { get { return _enableVoiceMultiserver; } set { SetValue(ref _enableVoiceMultiserver, value); } }
/// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary>
/// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary>
public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } }
public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } }
private bool _trackActivity = true;
private bool _trackActivity = true;
/// <summary> (Experimental) Uses a temporary workaround to the SSL issues via an alternate endpoint provided by the Discord developers. This option will be removed when the certificate chain is fixed on the main endpoints. </summary>
public bool UseAlternateEndpoint { get { return _useAlternateEndpoint; } set { SetValue(ref _useAlternateEndpoint, value); } }
private bool _useAlternateEndpoint = false;
/// <summary> (Experimental) Enables the client to be simultaneously connected to multiple channels at once (Discord still limits you to one channel per server). </summary>
public bool EnableVoiceMultiserver { get { return _enableVoiceMultiserver; } set { SetValue(ref _enableVoiceMultiserver, value); } }
private bool _enableVoiceMultiserver = false;
//Internals
internal bool VoiceOnly { get { return _voiceOnly; } set { SetValue(ref _voiceOnly, value); } }
internal bool VoiceOnly { get { return _voiceOnly; } set { SetValue(ref _voiceOnly, value); } }
private bool _voiceOnly;
private bool _voiceOnly;
internal uint VoiceClientId { get { return _voiceClientId; } set { SetValue(ref _voiceClientId, value); } }
internal uint VoiceClientId { get { return _voiceClientId; } set { SetValue(ref _voiceClientId, value); } }