|
|
@@ -347,6 +347,7 @@ namespace Discord.WebSocket |
|
|
|
} |
|
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); |
|
|
|
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary> |
|
|
|
/// <remarks> The first user (state before) might be null if they weren't in the cache. </remarks> |
|
|
|
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated { |
|
|
|
add { _guildMemberUpdatedEvent.Add(value); } |
|
|
|
remove { _guildMemberUpdatedEvent.Remove(value); } |
|
|
|