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Assume EveryoneRole to be same Id as the server

pull/6/head
RogueException 9 years ago
parent
commit
ea59f72d69
6 changed files with 12 additions and 13 deletions
  1. +4
    -0
      src/Discord.Net/API/Servers.cs
  2. +1
    -1
      src/Discord.Net/Collections/Roles.cs
  3. +1
    -1
      src/Discord.Net/DiscordClient.API.cs
  4. +1
    -1
      src/Discord.Net/DiscordClient.cs
  5. +3
    -4
      src/Discord.Net/Models/Role.cs
  6. +2
    -6
      src/Discord.Net/Models/Server.cs

+ 4
- 0
src/Discord.Net/API/Servers.cs View File

@@ -69,6 +69,10 @@ namespace Discord.API
public string Region;
[JsonProperty("icon", NullValueHandling = NullValueHandling.Ignore)]
public string Icon;
[JsonProperty("afk_channel_id", NullValueHandling = NullValueHandling.Ignore)]
public string AFKChannelId;
[JsonProperty("afk_timeout", NullValueHandling = NullValueHandling.Ignore)]
public int AFKTimeout;
}
public sealed class EditServerResponse : GuildInfo { }



+ 1
- 1
src/Discord.Net/Collections/Roles.cs View File

@@ -9,7 +9,7 @@ namespace Discord.Collections
internal Roles(DiscordClient client, object writerLock)
: base(client, writerLock) { }

internal Role GetOrAdd(string id, string serverId, bool isEveryone) => GetOrAdd(id, () => new Role(_client, id, serverId, isEveryone));
internal Role GetOrAdd(string id, string serverId) => GetOrAdd(id, () => new Role(_client, id, serverId));
internal new Role TryRemove(string id) => base.TryRemove(id);

protected override void OnCreated(Role item)


+ 1
- 1
src/Discord.Net/DiscordClient.API.cs View File

@@ -632,7 +632,7 @@ namespace Discord
if (serverId == null) throw new NullReferenceException(nameof(serverId));

var response = await _api.CreateRole(serverId).ConfigureAwait(false);
var role = _roles.GetOrAdd(response.Id, serverId, false);
var role = _roles.GetOrAdd(response.Id, serverId);
role.Update(response);

await EditRole(role, name: name);


+ 1
- 1
src/Discord.Net/DiscordClient.cs View File

@@ -508,7 +508,7 @@ namespace Discord
case "GUILD_ROLE_CREATE":
{
var data = e.Payload.ToObject<RoleCreateEvent>(_serializer);
var role = _roles.GetOrAdd(data.Data.Id, data.GuildId, false);
var role = _roles.GetOrAdd(data.Data.Id, data.GuildId);
role.Update(data.Data);
var server = _servers[data.GuildId];
if (server != null)


+ 3
- 4
src/Discord.Net/Models/Role.cs View File

@@ -32,7 +32,7 @@ namespace Discord
public Server Server => _client.Servers[ServerId];

/// <summary> Returns true if this is the role representing all users in a server. </summary>
public bool IsEveryone { get; }
public bool IsEveryone => Id == ServerId;
/// <summary> Returns a list of the ids of all members in this role. </summary>
[JsonIgnore]
public IEnumerable<string> MemberIds => IsEveryone ? Server.UserIds : Server.Members.Where(x => x.RoleIds.Contains(Id)).Select(x => x.UserId);
@@ -40,18 +40,17 @@ namespace Discord
[JsonIgnore]
public IEnumerable<Member> Members => IsEveryone ? Server.Members : Server.Members.Where(x => x.RoleIds.Contains(Id));

internal Role(DiscordClient client, string id, string serverId, bool isEveryone)
internal Role(DiscordClient client, string id, string serverId)
{
_client = client;
Id = id;
ServerId = serverId;
IsEveryone = isEveryone;
Permissions = new PackedServerPermissions(0);
Permissions.Lock();
Color = new PackedColor(0);
Color.Lock();

if (isEveryone)
if (IsEveryone)
Position = int.MinValue;
}



+ 2
- 6
src/Discord.Net/Models/Server.cs View File

@@ -83,7 +83,7 @@ namespace Discord
public IEnumerable<User> Users => _members.Select(x => _client.Users[x.Key]);

/// <summary> Return the id of the role representing all users in a server. </summary>
public string EveryoneRoleId { get; private set; }
public string EveryoneRoleId => Id;
/// <summary> Return the the role representing all users in a server. </summary>
[JsonIgnore]
public Role EveryoneRole => _client.Roles[EveryoneRoleId];
@@ -116,14 +116,10 @@ namespace Discord
Region = model.Region;

var roles = _client.Roles;
bool isEveryone = true; //Assumes first role is always everyone
foreach (var subModel in model.Roles)
{
var role = roles.GetOrAdd(subModel.Id, Id, isEveryone);
var role = roles.GetOrAdd(subModel.Id, Id);
role.Update(subModel);
if (isEveryone)
EveryoneRoleId = subModel.Id;
isEveryone = false;
}
}
internal void Update(ExtendedGuildInfo model)


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