Browse Source

Reduce voice buffer allocations, add frame recycling

voice-allocs
RogueException 8 years ago
parent
commit
f51e86e736
8 changed files with 85 additions and 61 deletions
  1. +3
    -0
      src/Discord.Net.Core/Audio/IAudioClient.cs
  2. +1
    -1
      src/Discord.Net.Core/Audio/RTPFrame.cs
  3. +31
    -17
      src/Discord.Net.WebSocket/Audio/AudioClient.cs
  4. +16
    -9
      src/Discord.Net.WebSocket/Audio/Streams/InputStream.cs
  5. +1
    -2
      src/Discord.Net.WebSocket/Audio/Streams/RTPReadStream.cs
  6. +12
    -10
      src/Discord.Net.WebSocket/DiscordSocketApiClient.cs
  7. +20
    -21
      src/Discord.Net.WebSocket/DiscordVoiceApiClient.cs
  8. +1
    -1
      src/Discord.Net.WebSocket/Net/DefaultWebSocketClient.cs

+ 3
- 0
src/Discord.Net.Core/Audio/IAudioClient.cs View File

@@ -31,5 +31,8 @@ namespace Discord.Audio
AudioOutStream CreatePCMStream(AudioApplication application, int? bitrate = null, int bufferMillis = 1000, int packetLoss = 30);
/// <summary>Creates a new direct outgoing stream accepting PCM (raw) data. This is a direct stream with no internal timer.</summary>
AudioOutStream CreateDirectPCMStream(AudioApplication application, int? bitrate = null, int packetLoss = 30);
/// <summary>Recycles an RTPFrame's payload buffer. Do not call more than once for a given frame.</summary>
void RecycleFrame(RTPFrame frame);
}
}

+ 1
- 1
src/Discord.Net.Core/Audio/RTPFrame.cs View File

@@ -5,7 +5,7 @@ namespace Discord.Audio
public readonly ushort Sequence;
public readonly uint Timestamp;
public readonly byte[] Payload;
public readonly bool Missed;
public readonly bool Missed;

public RTPFrame(ushort sequence, uint timestamp, byte[] payload, bool missed)
{


+ 31
- 17
src/Discord.Net.WebSocket/Audio/AudioClient.cs View File

@@ -38,6 +38,7 @@ namespace Discord.Audio
private readonly ConcurrentQueue<KeyValuePair<ulong, int>> _keepaliveTimes;
private readonly ConcurrentDictionary<uint, ulong> _ssrcMap;
private readonly ConcurrentDictionary<ulong, StreamPair> _streams;
private readonly ConcurrentQueue<byte[]> _frameBuffers;

private Task _heartbeatTask, _keepaliveTask;
private long _lastMessageTime;
@@ -79,6 +80,7 @@ namespace Discord.Audio
_keepaliveTimes = new ConcurrentQueue<KeyValuePair<ulong, int>>();
_ssrcMap = new ConcurrentDictionary<uint, ulong>();
_streams = new ConcurrentDictionary<ulong, StreamPair>();
_frameBuffers = new ConcurrentQueue<byte[]>();
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
_serializer.Error += (s, e) =>
@@ -174,7 +176,7 @@ namespace Discord.Audio
//Assume Thread-safe
if (!_streams.ContainsKey(userId))
{
var readerStream = new InputStream(); //Consumes header
var readerStream = new InputStream(this); //Consumes header
var opusDecoder = new OpusDecodeStream(readerStream); //Passes header
//var jitterBuffer = new JitterBuffer(opusDecoder, _audioLogger);
var rtpReader = new RTPReadStream(opusDecoder); //Generates header
@@ -283,13 +285,13 @@ namespace Discord.Audio
return;
}
}
private async Task ProcessPacketAsync(byte[] packet)
private async Task ProcessPacketAsync(byte[] packet, int offset, int count)
{
try
{
if (_connection.State == ConnectionState.Connecting)
{
if (packet.Length != 70)
if (count != 70)
{
await _audioLogger.DebugAsync($"Malformed Packet").ConfigureAwait(false);
return;
@@ -298,8 +300,8 @@ namespace Discord.Audio
int port;
try
{
ip = Encoding.UTF8.GetString(packet, 4, 70 - 6).TrimEnd('\0');
port = (packet[69] << 8) | packet[68];
ip = Encoding.UTF8.GetString(packet, offset + 4, 70 - 6).TrimEnd('\0');
port = (packet[offset + 69] << 8) | packet[offset + 68];
}
catch (Exception ex)
{
@@ -312,19 +314,19 @@ namespace Discord.Audio
}
else if (_connection.State == ConnectionState.Connected)
{
if (packet.Length == 8)
if (count == 8)
{
await _audioLogger.DebugAsync("Received Keepalive").ConfigureAwait(false);

ulong value =
((ulong)packet[0] >> 0) |
((ulong)packet[1] >> 8) |
((ulong)packet[2] >> 16) |
((ulong)packet[3] >> 24) |
((ulong)packet[4] >> 32) |
((ulong)packet[5] >> 40) |
((ulong)packet[6] >> 48) |
((ulong)packet[7] >> 56);
((ulong)packet[offset + 0] >> 0) |
((ulong)packet[offset + 1] >> 8) |
((ulong)packet[offset + 2] >> 16) |
((ulong)packet[offset + 3] >> 24) |
((ulong)packet[offset + 4] >> 32) |
((ulong)packet[offset + 5] >> 40) |
((ulong)packet[offset + 6] >> 48) |
((ulong)packet[offset + 7] >> 56);

while (_keepaliveTimes.TryDequeue(out var pair))
{
@@ -341,7 +343,7 @@ namespace Discord.Audio
}
else
{
if (!RTPReadStream.TryReadSsrc(packet, 0, out var ssrc))
if (!RTPReadStream.TryReadSsrc(packet, offset, out var ssrc))
{
await _audioLogger.DebugAsync($"Malformed Frame").ConfigureAwait(false);
return;
@@ -358,14 +360,14 @@ namespace Discord.Audio
}
try
{
await pair.Writer.WriteAsync(packet, 0, packet.Length).ConfigureAwait(false);
await pair.Writer.WriteAsync(packet, offset, count).ConfigureAwait(false);
}
catch (Exception ex)
{
await _audioLogger.DebugAsync($"Malformed Frame", ex).ConfigureAwait(false);
return;
}
//await _audioLogger.DebugAsync($"Received {packet.Length} bytes from user {userId}").ConfigureAwait(false);
//await _audioLogger.DebugAsync($"Received {count} bytes from user {userId}").ConfigureAwait(false);
}
}
}
@@ -461,6 +463,18 @@ namespace Discord.Audio
}
}

public void RecycleFrame(RTPFrame frame)
{
if (_frameBuffers.Count < 100) //2s of audio
_frameBuffers.Enqueue(frame.Payload);
}
internal byte[] GetFrameBuffer()
{
if (_frameBuffers.TryDequeue(out var buffer))
return buffer;
return new byte[OpusConverter.FrameBytes];
}

internal void Dispose(bool disposing)
{
if (disposing)


+ 16
- 9
src/Discord.Net.WebSocket/Audio/Streams/InputStream.cs View File

@@ -10,6 +10,7 @@ namespace Discord.Audio.Streams
{
private const int MaxFrames = 100; //1-2 Seconds

private readonly AudioClient _client;
private ConcurrentQueue<RTPFrame> _frames;
private SemaphoreSlim _signal;
private ushort _nextSeq;
@@ -23,8 +24,9 @@ namespace Discord.Audio.Streams
public override bool CanWrite => false;
public override int AvailableFrames => _signal.CurrentCount;

public InputStream()
public InputStream(IAudioClient client)
{
_client = (AudioClient)client;
_frames = new ConcurrentQueue<RTPFrame>();
_signal = new SemaphoreSlim(0, MaxFrames);
}
@@ -70,30 +72,35 @@ namespace Discord.Audio.Streams
_nextMissed = missed;
}
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
=> WriteAsync(buffer, offset, count, cancelToken, false);
internal Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken, bool claimBuffer)
{
cancelToken.ThrowIfCancellationRequested();

if (_signal.CurrentCount >= MaxFrames) //1-2 seconds
{
_hasHeader = false;
return Task.Delay(0); //Buffer overloaded
}
if (!_hasHeader)
throw new InvalidOperationException("Received payload without an RTP header");
_hasHeader = false;
byte[] payload = new byte[count];
Buffer.BlockCopy(buffer, offset, payload, 0, count);

if (_signal.CurrentCount >= MaxFrames) //1-2 seconds
return Task.Delay(0); //Buffer overloaded

_frames.Enqueue(new RTPFrame(
sequence: _nextSeq,
timestamp: _nextTimestamp,
missed: _nextMissed,
payload: payload
payload: CopyBuffer(buffer, offset, count)
));
_signal.Release();
return Task.Delay(0);
}

protected byte[] CopyBuffer(byte[] buffer, int offset, int count)
{
byte[] payload = _client.GetFrameBuffer();
Buffer.BlockCopy(buffer, offset, payload, 0, count);
return payload;
}

protected override void Dispose(bool isDisposing)
{
_isDisposed = true;


+ 1
- 2
src/Discord.Net.WebSocket/Audio/Streams/RTPReadStream.cs View File

@@ -7,7 +7,7 @@ namespace Discord.Audio.Streams
public class RTPReadStream : AudioOutStream
{
private readonly AudioStream _next;
private readonly byte[] _buffer, _nonce;
private readonly byte[] _nonce;

public override bool CanRead => true;
public override bool CanSeek => false;
@@ -16,7 +16,6 @@ namespace Discord.Audio.Streams
public RTPReadStream(AudioStream next, int bufferSize = 4000)
{
_next = next;
_buffer = new byte[bufferSize];
_nonce = new byte[24];
}



+ 12
- 10
src/Discord.Net.WebSocket/DiscordSocketApiClient.cs View File

@@ -26,6 +26,8 @@ namespace Discord.API
public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } }
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();

private readonly MemoryStream _decompressionStream;
private readonly JsonTextReader _decompressionJsonReader;
private CancellationTokenSource _connectCancelToken;
private string _gatewayUrl;
private bool _isExplicitUrl;
@@ -41,23 +43,23 @@ namespace Discord.API
_gatewayUrl = url;
if (url != null)
_isExplicitUrl = true;
_decompressionStream = new MemoryStream(10 * 1024); //10 KB
_decompressionJsonReader = new JsonTextReader(new StreamReader(_decompressionStream));

WebSocketClient = webSocketProvider();
//WebSocketClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .NET Framework 4.6+)
WebSocketClient.BinaryMessage += async (data, index, count) =>
{
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
_decompressionStream.Position = 0;
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
decompressed.Position = 0;
using (var reader = new StreamReader(decompressed))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<SocketFrame>(jsonReader);
if (msg != null)
await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false);
}
zlib.CopyTo(_decompressionStream);
_decompressionStream.Position = 0;
var msg = _serializer.Deserialize<SocketFrame>(_decompressionJsonReader);
if (msg != null)
await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false);
}
};
WebSocketClient.TextMessage += async text =>


+ 20
- 21
src/Discord.Net.WebSocket/DiscordVoiceApiClient.cs View File

@@ -32,13 +32,15 @@ namespace Discord.Audio

public event Func<VoiceOpCode, object, Task> ReceivedEvent { add { _receivedEvent.Add(value); } remove { _receivedEvent.Remove(value); } }
private readonly AsyncEvent<Func<VoiceOpCode, object, Task>> _receivedEvent = new AsyncEvent<Func<VoiceOpCode, object, Task>>();
public event Func<byte[], Task> ReceivedPacket { add { _receivedPacketEvent.Add(value); } remove { _receivedPacketEvent.Remove(value); } }
private readonly AsyncEvent<Func<byte[], Task>> _receivedPacketEvent = new AsyncEvent<Func<byte[], Task>>();
public event Func<byte[], int, int, Task> ReceivedPacket { add { _receivedPacketEvent.Add(value); } remove { _receivedPacketEvent.Remove(value); } }
private readonly AsyncEvent<Func<byte[], int, int, Task>> _receivedPacketEvent = new AsyncEvent<Func<byte[], int, int, Task>>();
public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } }
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
private readonly JsonSerializer _serializer;
private readonly SemaphoreSlim _connectionLock;
private readonly MemoryStream _decompressionStream;
private readonly JsonTextReader _decompressionJsonReader;
private CancellationTokenSource _connectCancelToken;
private IUdpSocket _udp;
private bool _isDisposed;
@@ -55,38 +57,35 @@ namespace Discord.Audio
GuildId = guildId;
_connectionLock = new SemaphoreSlim(1, 1);
_udp = udpSocketProvider();
_udp.ReceivedDatagram += async (data, index, count) =>
{
if (index != 0 || count != data.Length)
{
var newData = new byte[count];
Buffer.BlockCopy(data, index, newData, 0, count);
data = newData;
}
await _receivedPacketEvent.InvokeAsync(data).ConfigureAwait(false);
};
_udp.ReceivedDatagram += (data, index, count) => _receivedPacketEvent.InvokeAsync(data, index, count);
_decompressionStream = new MemoryStream(10 * 1024); //10 KB
_decompressionJsonReader = new JsonTextReader(new StreamReader(_decompressionStream));

WebSocketClient = webSocketProvider();
//_gatewayClient.SetHeader("user-agent", DiscordConfig.UserAgent); //(Causes issues in .Net 4.6+)
WebSocketClient.BinaryMessage += async (data, index, count) =>
{
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
_decompressionStream.Position = 0;
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
decompressed.Position = 0;
using (var reader = new StreamReader(decompressed))
{
var msg = JsonConvert.DeserializeObject<SocketFrame>(reader.ReadToEnd());
zlib.CopyTo(_decompressionStream);
_decompressionStream.Position = 0;
var msg = _serializer.Deserialize<SocketFrame>(_decompressionJsonReader);
if (msg != null)
await _receivedEvent.InvokeAsync((VoiceOpCode)msg.Operation, msg.Payload).ConfigureAwait(false);
}
}
};
WebSocketClient.TextMessage += async text =>
{
var msg = JsonConvert.DeserializeObject<SocketFrame>(text);
await _receivedEvent.InvokeAsync((VoiceOpCode)msg.Operation, msg.Payload).ConfigureAwait(false);
using (var reader = new StringReader(text))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<SocketFrame>(jsonReader);
if (msg != null)
await _receivedEvent.InvokeAsync((VoiceOpCode)msg.Operation, msg.Payload).ConfigureAwait(false);
}
};
WebSocketClient.Closed += async ex =>
{


+ 1
- 1
src/Discord.Net.WebSocket/Net/DefaultWebSocketClient.cs View File

@@ -212,7 +212,7 @@ namespace Discord.Net.WebSockets
else
result = stream.ToArray();
#else
result = stream.GetBuffer();
result = stream.GetBuffer();
#endif
}
}


Loading…
Cancel
Save