commit a85c5814a7
Author: Christopher F <computerizedtaco@gmail.com>
Date: Sat Jan 6 22:25:48 2018 -0500
Code cleanup
commit 4b243fd3dd
Author: Christopher F <computerizedtaco@gmail.com>
Date: Sat Jan 6 22:08:28 2018 -0500
Add support for channel categories (#907)
commit 41ed9106f2
Author: mrspits4ever <spits.lucas@gmail.com>
Date: Thu Dec 14 20:02:57 2017 +0100
removed mentioning support for RestCategoryChannel, added channels property to SocketCategoryChannel
commit 71142c3108
Merge: 4589d731678a7238
Author: mrspits4ever <spits.lucas@gmail.com>
Date: Wed Dec 13 21:17:53 2017 +0100
Merge branch 'dev' of https://github.com/RogueException/Discord.Net into feature/channel-categories
commit 4589d73187
Author: mrspits4ever <spits.lucas@gmail.com>
Date: Wed Dec 13 21:17:46 2017 +0100
adressed requested changes
commit d59b038efa
Author: pegasy <pegasy@users.noreply.github.com>
Date: Mon Sep 25 18:53:23 2017 +0200
Renamed classes / properties / methods to use CategoryChannel instead of ChannelCategory to be consistant with how text / voice channels are named.
commit 5c4777dc8c
Author: pegasy <pegasy@users.noreply.github.com>
Date: Sun Sep 24 19:08:25 2017 +0200
removed Guild from class name for ChannelCategory
Renamed all properties to use Category instead of Parent
Throw exception on GetUsers / GetInvites etc for categories
commit e18bd8c799
Author: pegasy <pegasy@users.noreply.github.com>
Date: Sun Sep 24 15:49:51 2017 +0200
Add support for channel categories (as its own channel type)
* Added workaround for UserHelper#ModifyAsync that accepts null values as a way to reset user nicknames
* Update comments
* Update comment to use see tag
* Add Webhook API models, REST implementation, and Socket bridges.
* Remove token overrides from REST.
Leaving that as a Webhook package only feature.
* Add Webhook API models, REST implementation, and Socket bridges.
* Remove token overrides from REST.
Leaving that as a Webhook package only feature.
* Webhook core implementation.
* Webhook REST implementation.
* Webhook client implementation.
* Add channel bucket id.
* Added support for animated emoji
This was such a useful feature Discord, I'm glad you added this instead
of fixing bugs.
* Fix bugs in emote parser
* Added unit tests for emotes
* Add API-level support for Rich Presences
* Add library-level support for Game presences
* Add model conversions for outgoing+incoming rich presences
* Refactored Game into Activities
* Integrated Activities with user entities
rebase hell from 5f3cb947a9
* Fix JSON converters for Activities
* Finish rebase, activity should be set on BaseSocketClient
* Use ApplicationId to define a rich presence
* Added SetActivityAsync to Base and Sharded Socket clients
* Remove public parameterless Game constructor
* Remove GameAssets, refactored to GameAsset
* Hide constructors for types that should be read-only
* Revert changes to Discord.Net.sln
got damned visual studio caching
* Refactor GameParty to use dedicated current/capacity values
Per feedback from @khionu
* initial commit
* Add GuildPermission tests for constructor and modify parameters
* Fixed GuildPermission All value. Previous value had an additional digit that would still resolve to correct permission flags, but raw value would be incorrect. This matches the result of the sum of all GuildPermission flags
* Added raw value check to guild permission modify tests
* Add ChannelPermissions tests
* Use named parameters in GuildPermission constructor, fix ordering of parmeters in Modify constructor call
* fix missing constructor parameter
* Added missing Webhook permission for the all text permissions value
* Resolves#869 Add UseExternalEmojis permission to GuildPermissions.All
* Initial commit of changes. Changed permissions from bitwise index to use bitwise flags instead. Modified relevant methods involved
* Revised enum value naming
* Added FlagsAttribute to ChannelPermission, GuildPermission
* Added comments per Joe4evr suggestion
* Added underlines to hex value digits for readability per Joe4evr suggestion
* updated names to better reflect actual permission names as per SubZero0 suggestion
* fix for 236775c2d8
* Replaced Math.Pow with left shift operator
* Cleaned up the formatting of ChannelPermission and GuildPermission enums to make it easier to read
* Remove saving Console.ForegroundColor to a local
* Add message handler checks
* Add comment explaining that there's two differently named methods to add modules
* Add comment about the Commands package
* Add Exception property to log handler
* Improve Boolean Property Summaries
Having the `CaseSensitiveCommands` property summary asking a question whenever Intellisense is invoked seems a bit nonessential instead of *properly* explaining what exactly it does. It would be better if instead, it stated it's use to be more comprehensible to the reader.
### Changes
- Edits the summaries of `CaseSensitiveCommands` and `ThrowOnError` to follow a more methodical convention for boolean property summaries (`Determines whether X ...` rather than `Should X be ... ?`).
This is just a small change to improve upon the current documentation, so it shouldn't conflict with anything.
* "DefaultRunMode should also be "Gets or sets blah blah blah" to be consistent."
* Improve the Command Service documentation
The following changes have been added to this PR:
• Fix minor grammatical errors.
• Capitalize terms such as Commands, Modules and such, as the context is specific to the lib.
• Wrap methods and properties in code blocks.
The docs page currently has several issues that remains to be fixed.
1.
```md
>[!WARNING]
>This article is out of date and has not been rewritten yet.
Information is not guaranteed to be accurate.
```
The docs doesn't necessarily seem "out of date" as the warning claims. The basics seem pretty relevant to the latest version of the lib.
2.
>“To manually load a module, invoke [CommandService.AddModuleAsync], by passing in the generic type of your module and optionally, a dependency map.”
The latter part of the sentence seems off. Where should the user pass the dependency map to? It seems to suggest that `AddModuleAsync` has an argument to pass the dependency to. If it is referring to `AddModuleAsync(Type type)`, then I feel like it should be clarified here - or perhaps change the wording of the sentence.
3.
>“First, you need to create an @System.IServiceProvider You may create your own IServiceProvider if you wish.”
Any mention of @System.IServiceProvider is currently broken on the docs.
4.
>“Submodules are Modules that reside within another one. Typically, submodules are used to create nested groups (although not required to create nested groups).”
Clarification on the part after "although?"
5.
>“Finally, pass the map into the LoadAssembly method. Your modules will automatically be loaded with this dependency map.”
Where is this `LoadAssembly` method?
6.
```md
>[!NOTE]
>Preconditions can be applied to Modules, Groups, or Commands.
```
The docs should mention `ParameterPreconditionAttribute`'s existence.
* Update line breaks to comply with docs standard
* Change "you should..." to "instead, ..."
* Trim trailing spaces
* Change "inherits" to "inherit"
* Fix Context warning note and add ReplyAsync xref
* Fix broken xrefs
* Fix [Command Service] xref
* Fix consistency between TypeReaders and Preconditions returns
* Add missing semi-colons in ServiceProvider sample
* Change CommandContext to SocketCommandContext & change variable naming
* Cleanup TypeReader section
* Wrap [DontInject] in code block
* Fix commands docs linking in intro
* Improve Getting Started - Installation
- Fix character misalignment to comply with docs standard.
- Fix image numbering issues by moving the tooltips above some of the steps.
- Add codeblocks to search terms like `Discord.Net`.
- Remove broken `addons` reference.
- Specify `.NET 4.6.1` as `.NET Framework 4.6.1`.
- Minor cross-reference cleanup.
* Fix Getting Started - Intro
- Minor grammartical fixes.
- Wrap mentions of the methods, properties, and events in code block.
- Replace `Discord.Net` to `Discord.NET`.
- Fix steps numbering under `Creating a Discord Bot` and `Adding your bot to a server`.
- Change `Task-based Asynchronous Pattern ([TAP])` linking to mark the entire term instead.
- Change code block of `Pong!` to quotation mark instead.
* Fix cross references in Sending Voice
* Mention parameter precondition attribute
* Change `Discord.NET` to `Discord.Net` for consistency
* Wrap project names in code blocks & minor fixes in Terminology
* Change `add-ons` to `addons` for consistency
* Fix cross references in Logging
* Fix minor grammatical issues in "Working with Events"
* Missed a tilda
* Remove out-of-date warning in Commands
* Minor grammatical fixes for Entities
* Fix broken xref in Logging
* Adjust service collection sample
...according to f89aecb7bf (r141530227)
* Update Command Handler sample
- Update Main for C# 7.1.
- Inject CommandService and DiscordSocketClient into the service collection.
- Add Async suffix to asynchronous methods.
* Minor grammatical fixes in Events
* Revert 2 incorrect grammar corrections
* Revert async Main sample
* Add hardcode token notice in sample
* Fix missing method for Command Handler
* Modify module samples to use SocketCommandContext instead
* Emphasize CommandContext and SocketCommandContext
* Fix formatting for module sample
* Add SocketCommandContext for Groups sample
* Remove comma
* Fix DepMap sample formatting
* Replace [DontInject] with DontInjectAttribute with cross reference
* Remove connection logic note
There is no reason that this note should still be here since Ready event exists.
* Add a new warning message informing the users the existence of CommandService
* Make command handler private
excellent change