* Update all dependencies and deal with warning/errors
* Add updated AsyncEnumerable implementation
* Fix broken target
* Cleanup
* Remove obsolete message
* typo
* Update azure pipelines
* Update samples to .NET Core 3.0
* Pull out test change
* Install the .net core 3 SDK on the ubuntu image for the time being
* Target net core 3 for the unit tests because pipelines
* Update deps, fix test warnings.
* Support ns2.0
* Fix typo
* Remove ns1.1 support
* Net.Http and Net.Websockets.Client are not needed in ns2.0
* Move to net46 per volt
* Remove ns1.3 constants
* Add EditorConfig
* Add basic .NET style rules
* Add naming rules
* Add some more extension
* Add target of the internal fields
* Fix build fails when built on macOS and Linux
* Use 'Condition' attributes
refs: 6f29dda78b (r181371650)
* Add API-level support for Rich Presences
* Add library-level support for Game presences
* Add model conversions for outgoing+incoming rich presences
* Refactored Game into Activities
* Integrated Activities with user entities
rebase hell from 5f3cb947a9
* Fix JSON converters for Activities
* Finish rebase, activity should be set on BaseSocketClient
* Use ApplicationId to define a rich presence
* Added SetActivityAsync to Base and Sharded Socket clients
* Remove public parameterless Game constructor
* Remove GameAssets, refactored to GameAsset
* Hide constructors for types that should be read-only
* Revert changes to Discord.Net.sln
got damned visual studio caching
* Refactor GameParty to use dedicated current/capacity values
Per feedback from @khionu