|
- using System;
- using System.Threading.Tasks;
- using _03_sharded_client.Services;
- using Discord;
- using Discord.Commands;
- using Discord.WebSocket;
- using Microsoft.Extensions.DependencyInjection;
-
- namespace _03_sharded_client
- {
- // This is a minimal example of using Discord.Net's Sharded Client
- // The provided DiscordShardedClient class simplifies having multiple
- // DiscordSocketClient instances (or shards) to serve a large number of guilds.
- class Program
- {
- private DiscordShardedClient _client;
-
- static void Main(string[] args)
- => new Program().MainAsync().GetAwaiter().GetResult();
- public async Task MainAsync()
- {
- // You specify the amount of shards you'd like to have with the
- // DiscordSocketConfig. Generally, it's recommended to
- // have 1 shard per 1500-2000 guilds your bot is in.
- var config = new DiscordSocketConfig
- {
- TotalShards = 2
- };
-
- _client = new DiscordShardedClient(config);
- var services = ConfigureServices();
-
- // The Sharded Client does not have a Ready event.
- // The ShardReady event is used instead, allowing for individual
- // control per shard.
- _client.ShardReady += ReadyAsync;
- _client.Log += LogAsync;
-
- await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
-
- await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
- await _client.StartAsync();
-
- await Task.Delay(-1);
- }
-
- private IServiceProvider ConfigureServices()
- {
- return new ServiceCollection()
- .AddSingleton(_client)
- .AddSingleton<CommandService>()
- .AddSingleton<CommandHandlingService>()
- .BuildServiceProvider();
- }
-
-
- private Task ReadyAsync(DiscordSocketClient shard)
- {
- Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
- return Task.CompletedTask;
- }
-
- private Task LogAsync(LogMessage log)
- {
- Console.WriteLine(log.ToString());
- return Task.CompletedTask;
- }
- }
- }
|