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- class Program
- {
- private static DiscordClient _client;
-
- static void Main(string[] args)
- {
- //This creates a new client, You can think of it as the bots own Discord window.
- var client = new DiscordClient();
-
- //Log some info to console
- client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
-
- //Echo any message received, provided it didn't come from us
- client.MessageReceived += async (s, e) =>
- {
- //if I am not the author
- if (!e.Message.IsAuthor)
- //Send a message back to the same channel, with the same contents.
- await client.SendMessage(e.Channel, e.Message.Text);
- };
-
- //Convert our sync method to an async one and blocks this function until the client disconnects
- client.Run(async () =>
- {
- //Connect to the Discord server using our email and password
- await client.Connect("discordtest@email.com", "Password123");
-
- //If we are not a member of any server, use our invite code
- if (!client.AllServers.Any())
- await client.AcceptInvite(client.CreateInvite("aaabbbcccdddeee"));
-
-
- });
- }
- }
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