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- using Discord.Rest;
- using System;
- using Xunit;
-
- namespace Discord
- {
- /// <summary>
- /// Test fixture type for integration tests which sets up the client from
- /// the token provided in environment variables.
- /// </summary>
- public class DiscordRestClientFixture : IDisposable
- {
- public DiscordRestClient Client { get; private set; }
-
- public DiscordRestClientFixture()
- {
- var token = Environment.GetEnvironmentVariable("DNET_TEST_TOKEN", EnvironmentVariableTarget.Machine);
- if (string.IsNullOrWhiteSpace(token))
- throw new Exception("The DNET_TEST_TOKEN environment variable was not provided.");
- Client = new DiscordRestClient(new DiscordRestConfig()
- {
- LogLevel = LogSeverity.Debug,
- DefaultRetryMode = RetryMode.AlwaysRetry
- });
- Client.LoginAsync(TokenType.Bot, token).Wait();
- }
-
- public void Dispose()
- {
- Client.LogoutAsync().Wait();
- Client.Dispose();
- }
- }
- }
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