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- // bail if the message is not a user one (system messages cannot have reactions)
- var usermsg = msg as IUserMessage;
- if (usermsg == null) return;
-
- // standard Unicode emojis
- Emoji emoji = new Emoji("👍");
- // or
- // Emoji emoji = new Emoji("\uD83D\uDC4D");
-
- // custom guild emotes
- Emote emote = Emote.Parse("<:dotnet:232902710280716288>");
- // using Emote.TryParse may be safer in regards to errors being thrown;
- // please note that the method does not verify if the emote exists,
- // it simply creates the Emote object for you.
-
- // add the reaction to the message
- await usermsg.AddReactionAsync(emoji);
- await usermsg.AddReactionAsync(emote);
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