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TCPRelay.cs 28 kB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System.Timers;
  7. using Shadowsocks.Controller.Strategy;
  8. using Shadowsocks.Encryption;
  9. using Shadowsocks.Model;
  10. using Shadowsocks.Proxy;
  11. using Shadowsocks.Util.Sockets;
  12. namespace Shadowsocks.Controller
  13. {
  14. class TCPRelay : Listener.Service
  15. {
  16. private ShadowsocksController _controller;
  17. private DateTime _lastSweepTime;
  18. private Configuration _config;
  19. public ISet<TCPHandler> Handlers { get; set; }
  20. public TCPRelay(ShadowsocksController controller, Configuration conf)
  21. {
  22. _controller = controller;
  23. _config = conf;
  24. Handlers = new HashSet<TCPHandler>();
  25. _lastSweepTime = DateTime.Now;
  26. }
  27. public override bool Handle(byte[] firstPacket, int length, Socket socket, object state)
  28. {
  29. if (socket.ProtocolType != ProtocolType.Tcp
  30. || (length < 2 || firstPacket[0] != 5))
  31. return false;
  32. socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
  33. TCPHandler handler = new TCPHandler(_controller, _config, this, socket);
  34. IList<TCPHandler> handlersToClose = new List<TCPHandler>();
  35. lock (Handlers)
  36. {
  37. Handlers.Add(handler);
  38. DateTime now = DateTime.Now;
  39. if (now - _lastSweepTime > TimeSpan.FromSeconds(1))
  40. {
  41. _lastSweepTime = now;
  42. foreach (TCPHandler handler1 in Handlers)
  43. if (now - handler1.lastActivity > TimeSpan.FromSeconds(900))
  44. handlersToClose.Add(handler1);
  45. }
  46. }
  47. foreach (TCPHandler handler1 in handlersToClose)
  48. {
  49. Logging.Debug("Closing timed out TCP connection.");
  50. handler1.Close();
  51. }
  52. /*
  53. * Start after we put it into Handlers set. Otherwise if it failed in handler.Start()
  54. * then it will call handler.Close() before we add it into the set.
  55. * Then the handler will never release until the next Handle call. Sometimes it will
  56. * cause odd problems (especially during memory profiling).
  57. */
  58. handler.Start(firstPacket, length);
  59. return true;
  60. }
  61. public override void Stop()
  62. {
  63. List<TCPHandler> handlersToClose = new List<TCPHandler>();
  64. lock (Handlers)
  65. {
  66. handlersToClose.AddRange(Handlers);
  67. }
  68. handlersToClose.ForEach(h=>h.Close());
  69. }
  70. public void UpdateInboundCounter(Server server, long n)
  71. {
  72. _controller.UpdateInboundCounter(server, n);
  73. }
  74. public void UpdateOutboundCounter(Server server, long n)
  75. {
  76. _controller.UpdateOutboundCounter(server, n);
  77. }
  78. public void UpdateLatency(Server server, TimeSpan latency)
  79. {
  80. _controller.UpdateLatency(server, latency);
  81. }
  82. }
  83. class TCPHandler
  84. {
  85. class AsyncSession
  86. {
  87. public IProxy Remote { get; }
  88. public AsyncSession(IProxy remote)
  89. {
  90. Remote = remote;
  91. }
  92. }
  93. class AsyncSession<T> : AsyncSession
  94. {
  95. public T State { get; set; }
  96. public AsyncSession(IProxy remote, T state) : base(remote)
  97. {
  98. State = state;
  99. }
  100. public AsyncSession(AsyncSession session, T state): base(session.Remote)
  101. {
  102. State = state;
  103. }
  104. }
  105. private readonly int _serverTimeout;
  106. private readonly int _proxyTimeout;
  107. // Size of receive buffer.
  108. public static readonly int RecvSize = 8192;
  109. public static readonly int RecvReserveSize = IVEncryptor.ONETIMEAUTH_BYTES + IVEncryptor.AUTH_BYTES; // reserve for one-time auth
  110. public static readonly int BufferSize = RecvSize + RecvReserveSize + 32;
  111. public DateTime lastActivity;
  112. private ShadowsocksController _controller;
  113. private Configuration _config;
  114. private TCPRelay _tcprelay;
  115. private Socket _connection;
  116. private IEncryptor _encryptor;
  117. private Server _server;
  118. private AsyncSession _currentRemoteSession;
  119. private bool _proxyConnected;
  120. private bool _destConnected;
  121. private byte _command;
  122. private byte[] _firstPacket;
  123. private int _firstPacketLength;
  124. private int _totalRead = 0;
  125. private int _totalWrite = 0;
  126. private byte[] _remoteRecvBuffer = new byte[BufferSize];
  127. private byte[] _remoteSendBuffer = new byte[BufferSize];
  128. private byte[] _connetionRecvBuffer = new byte[BufferSize];
  129. private byte[] _connetionSendBuffer = new byte[BufferSize];
  130. private bool _connectionShutdown = false;
  131. private bool _remoteShutdown = false;
  132. private bool _closed = false;
  133. // instance-based lock without static
  134. private readonly object _encryptionLock = new object();
  135. private readonly object _decryptionLock = new object();
  136. private readonly object _closeConnLock = new object();
  137. private DateTime _startConnectTime;
  138. private DateTime _startReceivingTime;
  139. private DateTime _startSendingTime;
  140. public TCPHandler(ShadowsocksController controller, Configuration config, TCPRelay tcprelay, Socket socket)
  141. {
  142. _controller = controller;
  143. _config = config;
  144. _tcprelay = tcprelay;
  145. _connection = socket;
  146. _proxyTimeout = config.proxy.proxyTimeout * 1000;
  147. _serverTimeout = config.GetCurrentServer().timeout * 1000;
  148. lastActivity = DateTime.Now;
  149. }
  150. public void CreateRemote()
  151. {
  152. Server server = _controller.GetAServer(IStrategyCallerType.TCP, (IPEndPoint)_connection.RemoteEndPoint);
  153. if (server == null || server.server == "")
  154. throw new ArgumentException("No server configured");
  155. lock (_encryptionLock)
  156. {
  157. lock (_decryptionLock)
  158. {
  159. _encryptor = EncryptorFactory.GetEncryptor(server.method, server.password, server.auth, false);
  160. }
  161. }
  162. this._server = server;
  163. }
  164. public void Start(byte[] firstPacket, int length)
  165. {
  166. _firstPacket = firstPacket;
  167. _firstPacketLength = length;
  168. HandshakeReceive();
  169. }
  170. private void CheckClose()
  171. {
  172. if (_connectionShutdown && _remoteShutdown)
  173. Close();
  174. }
  175. public void Close()
  176. {
  177. lock (_closeConnLock)
  178. {
  179. if (_closed) return;
  180. _closed = true;
  181. }
  182. lock (_tcprelay.Handlers)
  183. {
  184. _tcprelay.Handlers.Remove(this);
  185. }
  186. try
  187. {
  188. _connection.Shutdown(SocketShutdown.Both);
  189. _connection.Close();
  190. }
  191. catch (Exception e)
  192. {
  193. Logging.LogUsefulException(e);
  194. }
  195. try
  196. {
  197. var remote = _currentRemoteSession.Remote;
  198. remote.Shutdown(SocketShutdown.Both);
  199. remote.Close();
  200. }
  201. catch (Exception e)
  202. {
  203. Logging.LogUsefulException(e);
  204. }
  205. lock (_encryptionLock)
  206. {
  207. lock (_decryptionLock)
  208. {
  209. _encryptor?.Dispose();
  210. }
  211. }
  212. }
  213. private void HandshakeReceive()
  214. {
  215. if (_closed) return;
  216. try
  217. {
  218. int bytesRead = _firstPacketLength;
  219. if (bytesRead > 1)
  220. {
  221. byte[] response = { 5, 0 };
  222. if (_firstPacket[0] != 5)
  223. {
  224. // reject socks 4
  225. response = new byte[] { 0, 91 };
  226. Logging.Error("socks 5 protocol error");
  227. }
  228. _connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(HandshakeSendCallback), null);
  229. }
  230. else
  231. Close();
  232. }
  233. catch (Exception e)
  234. {
  235. Logging.LogUsefulException(e);
  236. Close();
  237. }
  238. }
  239. private void HandshakeSendCallback(IAsyncResult ar)
  240. {
  241. if (_closed) return;
  242. try
  243. {
  244. _connection.EndSend(ar);
  245. // +-----+-----+-------+------+----------+----------+
  246. // | VER | CMD | RSV | ATYP | DST.ADDR | DST.PORT |
  247. // +-----+-----+-------+------+----------+----------+
  248. // | 1 | 1 | X'00' | 1 | Variable | 2 |
  249. // +-----+-----+-------+------+----------+----------+
  250. // Skip first 3 bytes
  251. // TODO validate
  252. _connection.BeginReceive(_connetionRecvBuffer, 0, 3, SocketFlags.None, new AsyncCallback(handshakeReceive2Callback), null);
  253. }
  254. catch (Exception e)
  255. {
  256. Logging.LogUsefulException(e);
  257. Close();
  258. }
  259. }
  260. private void handshakeReceive2Callback(IAsyncResult ar)
  261. {
  262. if (_closed) return;
  263. try
  264. {
  265. int bytesRead = _connection.EndReceive(ar);
  266. if (bytesRead >= 3)
  267. {
  268. _command = _connetionRecvBuffer[1];
  269. if (_command == 1)
  270. {
  271. byte[] response = { 5, 0, 0, 1, 0, 0, 0, 0, 0, 0 };
  272. _connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ResponseCallback), null);
  273. }
  274. else if (_command == 3)
  275. HandleUDPAssociate();
  276. }
  277. else
  278. {
  279. Logging.Debug("failed to recv data in Shadowsocks.Controller.TCPHandler.handshakeReceive2Callback()");
  280. Close();
  281. }
  282. }
  283. catch (Exception e)
  284. {
  285. Logging.LogUsefulException(e);
  286. Close();
  287. }
  288. }
  289. private void HandleUDPAssociate()
  290. {
  291. IPEndPoint endPoint = (IPEndPoint)_connection.LocalEndPoint;
  292. byte[] address = endPoint.Address.GetAddressBytes();
  293. int port = endPoint.Port;
  294. byte[] response = new byte[4 + address.Length + 2];
  295. response[0] = 5;
  296. switch (endPoint.AddressFamily)
  297. {
  298. case AddressFamily.InterNetwork:
  299. response[3] = 1;
  300. break;
  301. case AddressFamily.InterNetworkV6:
  302. response[3] = 4;
  303. break;
  304. }
  305. address.CopyTo(response, 4);
  306. response[response.Length - 1] = (byte)(port & 0xFF);
  307. response[response.Length - 2] = (byte)((port >> 8) & 0xFF);
  308. _connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ReadAll), true);
  309. }
  310. private void ReadAll(IAsyncResult ar)
  311. {
  312. if (_closed) return;
  313. try
  314. {
  315. if (ar.AsyncState != null)
  316. {
  317. _connection.EndSend(ar);
  318. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
  319. }
  320. else
  321. {
  322. int bytesRead = _connection.EndReceive(ar);
  323. if (bytesRead > 0)
  324. {
  325. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
  326. }
  327. else
  328. Close();
  329. }
  330. }
  331. catch (Exception e)
  332. {
  333. Logging.LogUsefulException(e);
  334. Close();
  335. }
  336. }
  337. private void ResponseCallback(IAsyncResult ar)
  338. {
  339. try
  340. {
  341. _connection.EndSend(ar);
  342. StartConnect();
  343. }
  344. catch (Exception e)
  345. {
  346. Logging.LogUsefulException(e);
  347. Close();
  348. }
  349. }
  350. // inner class
  351. private class ProxyTimer : Timer
  352. {
  353. public AsyncSession Session;
  354. public EndPoint DestEndPoint;
  355. public Server Server;
  356. public ProxyTimer(int p) : base(p)
  357. {
  358. }
  359. }
  360. private class ServerTimer : Timer
  361. {
  362. public AsyncSession Session;
  363. public Server Server;
  364. public ServerTimer(int p) : base(p) { }
  365. }
  366. private void StartConnect()
  367. {
  368. try
  369. {
  370. CreateRemote();
  371. // Setting up proxy
  372. IProxy remote;
  373. EndPoint proxyEP;
  374. if (_config.proxy.useProxy)
  375. {
  376. switch (_config.proxy.proxyType)
  377. {
  378. case ProxyConfig.PROXY_SOCKS5:
  379. remote = new Socks5Proxy();
  380. break;
  381. case ProxyConfig.PROXY_HTTP:
  382. remote = new HttpProxy();
  383. break;
  384. default:
  385. throw new NotSupportedException("Unknown forward proxy.");
  386. }
  387. proxyEP = SocketUtil.GetEndPoint(_config.proxy.proxyServer, _config.proxy.proxyPort);
  388. }
  389. else
  390. {
  391. remote = new DirectConnect();
  392. proxyEP = null;
  393. }
  394. var session = new AsyncSession(remote);
  395. _currentRemoteSession = session;
  396. ProxyTimer proxyTimer = new ProxyTimer(_proxyTimeout);
  397. proxyTimer.AutoReset = false;
  398. proxyTimer.Elapsed += proxyConnectTimer_Elapsed;
  399. proxyTimer.Enabled = true;
  400. proxyTimer.Session = session;
  401. proxyTimer.DestEndPoint = SocketUtil.GetEndPoint(_server.server, _server.server_port);
  402. proxyTimer.Server = _server;
  403. _proxyConnected = false;
  404. // Connect to the proxy server.
  405. remote.BeginConnectProxy(proxyEP, new AsyncCallback(ProxyConnectCallback), new AsyncSession<ProxyTimer>(remote, proxyTimer));
  406. }
  407. catch (Exception e)
  408. {
  409. Logging.LogUsefulException(e);
  410. Close();
  411. }
  412. }
  413. private void proxyConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
  414. {
  415. var timer = (ProxyTimer) sender;
  416. timer.Elapsed -= proxyConnectTimer_Elapsed;
  417. timer.Enabled = false;
  418. timer.Dispose();
  419. if (_proxyConnected || _destConnected || _closed)
  420. {
  421. return;
  422. }
  423. var proxy = timer.Session.Remote;
  424. Logging.Info($"Proxy {proxy.ProxyEndPoint} timed out");
  425. proxy.Close();
  426. Close();
  427. }
  428. private void ProxyConnectCallback(IAsyncResult ar)
  429. {
  430. Server server = null;
  431. if (_closed)
  432. {
  433. return;
  434. }
  435. try
  436. {
  437. var session = (AsyncSession<ProxyTimer>) ar.AsyncState;
  438. ProxyTimer timer = session.State;
  439. var destEndPoint = timer.DestEndPoint;
  440. server = timer.Server;
  441. timer.Elapsed -= proxyConnectTimer_Elapsed;
  442. timer.Enabled = false;
  443. timer.Dispose();
  444. var remote = session.Remote;
  445. // Complete the connection.
  446. remote.EndConnectProxy(ar);
  447. _proxyConnected = true;
  448. if (_config.isVerboseLogging)
  449. {
  450. if (!(remote is DirectConnect))
  451. {
  452. Logging.Info($"Socket connected to proxy {remote.ProxyEndPoint}");
  453. }
  454. }
  455. _startConnectTime = DateTime.Now;
  456. ServerTimer connectTimer = new ServerTimer(_serverTimeout);
  457. connectTimer.AutoReset = false;
  458. connectTimer.Elapsed += destConnectTimer_Elapsed;
  459. connectTimer.Enabled = true;
  460. connectTimer.Session = session;
  461. connectTimer.Server = server;
  462. _destConnected = false;
  463. // Connect to the remote endpoint.
  464. remote.BeginConnectDest(destEndPoint, new AsyncCallback(ConnectCallback), new AsyncSession<ServerTimer>(session, connectTimer));
  465. }
  466. catch (ArgumentException)
  467. {
  468. }
  469. catch (Exception e)
  470. {
  471. Logging.LogUsefulException(e);
  472. Close();
  473. }
  474. }
  475. private void destConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
  476. {
  477. var timer = (ServerTimer)sender;
  478. timer.Elapsed -= destConnectTimer_Elapsed;
  479. timer.Enabled = false;
  480. timer.Dispose();
  481. if (_destConnected || _closed)
  482. {
  483. return;
  484. }
  485. var session = timer.Session;
  486. Server server = timer.Server;
  487. IStrategy strategy = _controller.GetCurrentStrategy();
  488. strategy?.SetFailure(server);
  489. Logging.Info($"{server.FriendlyName()} timed out");
  490. session.Remote.Close();
  491. Close();
  492. }
  493. private void ConnectCallback(IAsyncResult ar)
  494. {
  495. if (_closed) return;
  496. try
  497. {
  498. var session = (AsyncSession<ServerTimer>) ar.AsyncState;
  499. ServerTimer timer = session.State;
  500. _server = timer.Server;
  501. timer.Elapsed -= destConnectTimer_Elapsed;
  502. timer.Enabled = false;
  503. timer.Dispose();
  504. var remote = session.Remote;
  505. // Complete the connection.
  506. remote.EndConnectDest(ar);
  507. _destConnected = true;
  508. if (_config.isVerboseLogging)
  509. {
  510. Logging.Info($"Socket connected to ss server: {_server.FriendlyName()}");
  511. }
  512. var latency = DateTime.Now - _startConnectTime;
  513. IStrategy strategy = _controller.GetCurrentStrategy();
  514. strategy?.UpdateLatency(_server, latency);
  515. _tcprelay.UpdateLatency(_server, latency);
  516. StartPipe(session);
  517. }
  518. catch (ArgumentException)
  519. {
  520. }
  521. catch (Exception e)
  522. {
  523. if (_server != null)
  524. {
  525. IStrategy strategy = _controller.GetCurrentStrategy();
  526. strategy?.SetFailure(_server);
  527. }
  528. Logging.LogUsefulException(e);
  529. Close();
  530. }
  531. }
  532. private void StartPipe(AsyncSession session)
  533. {
  534. if (_closed) return;
  535. try
  536. {
  537. _startReceivingTime = DateTime.Now;
  538. session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
  539. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback),
  540. new AsyncSession<bool>(session, true) /* to tell the callback this is the first time reading packet, and we haven't found the header yet. */);
  541. }
  542. catch (Exception e)
  543. {
  544. Logging.LogUsefulException(e);
  545. Close();
  546. }
  547. }
  548. private void PipeRemoteReceiveCallback(IAsyncResult ar)
  549. {
  550. if (_closed) return;
  551. try
  552. {
  553. var session = (AsyncSession) ar.AsyncState;
  554. int bytesRead = session.Remote.EndReceive(ar);
  555. _totalRead += bytesRead;
  556. _tcprelay.UpdateInboundCounter(_server, bytesRead);
  557. if (bytesRead > 0)
  558. {
  559. lastActivity = DateTime.Now;
  560. int bytesToSend;
  561. lock (_decryptionLock)
  562. {
  563. _encryptor.Decrypt(_remoteRecvBuffer, bytesRead, _remoteSendBuffer, out bytesToSend);
  564. }
  565. _connection.BeginSend(_remoteSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeConnectionSendCallback), session);
  566. IStrategy strategy = _controller.GetCurrentStrategy();
  567. strategy?.UpdateLastRead(_server);
  568. }
  569. else
  570. {
  571. _connection.Shutdown(SocketShutdown.Send);
  572. _connectionShutdown = true;
  573. CheckClose();
  574. }
  575. }
  576. catch (Exception e)
  577. {
  578. Logging.LogUsefulException(e);
  579. Close();
  580. }
  581. }
  582. private void PipeConnectionReceiveCallback(IAsyncResult ar)
  583. {
  584. if (_closed) return;
  585. try
  586. {
  587. int bytesRead = _connection.EndReceive(ar);
  588. _totalWrite += bytesRead;
  589. var session = (AsyncSession<bool>) ar.AsyncState;
  590. var remote = session.Remote;
  591. if (bytesRead > 0)
  592. {
  593. /*
  594. * Only the first packet contains the socks5 header, it doesn't make sense to parse every packets.
  595. * Also it's unnecessary to parse these data if we turn off the VerboseLogging.
  596. */
  597. if (session.State && _config.isVerboseLogging)
  598. {
  599. int atyp = _connetionRecvBuffer[0];
  600. string dst_addr;
  601. int dst_port;
  602. switch (atyp)
  603. {
  604. case 1: // IPv4 address, 4 bytes
  605. dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(4).ToArray()).ToString();
  606. dst_port = (_connetionRecvBuffer[5] << 8) + _connetionRecvBuffer[6];
  607. Logging.Info($"connect to {dst_addr}:{dst_port}");
  608. session.State = false;
  609. break;
  610. case 3: // domain name, length + str
  611. int len = _connetionRecvBuffer[1];
  612. dst_addr = System.Text.Encoding.UTF8.GetString(_connetionRecvBuffer, 2, len);
  613. dst_port = (_connetionRecvBuffer[len + 2] << 8) + _connetionRecvBuffer[len + 3];
  614. Logging.Info($"connect to {dst_addr}:{dst_port}");
  615. session.State = false;
  616. break;
  617. case 4: // IPv6 address, 16 bytes
  618. dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(16).ToArray()).ToString();
  619. dst_port = (_connetionRecvBuffer[17] << 8) + _connetionRecvBuffer[18];
  620. Logging.Info($"connect to [{dst_addr}]:{dst_port}");
  621. session.State = false;
  622. break;
  623. }
  624. }
  625. int bytesToSend;
  626. lock (_encryptionLock)
  627. {
  628. _encryptor.Encrypt(_connetionRecvBuffer, bytesRead, _connetionSendBuffer, out bytesToSend);
  629. }
  630. _tcprelay.UpdateOutboundCounter(_server, bytesToSend);
  631. _startSendingTime = DateTime.Now;
  632. remote.BeginSend(_connetionSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeRemoteSendCallback), session);
  633. IStrategy strategy = _controller.GetCurrentStrategy();
  634. strategy?.UpdateLastWrite(_server);
  635. }
  636. else
  637. {
  638. remote.Shutdown(SocketShutdown.Send);
  639. _remoteShutdown = true;
  640. CheckClose();
  641. }
  642. }
  643. catch (Exception e)
  644. {
  645. Logging.LogUsefulException(e);
  646. Close();
  647. }
  648. }
  649. private void PipeRemoteSendCallback(IAsyncResult ar)
  650. {
  651. if (_closed) return;
  652. try
  653. {
  654. var session = (AsyncSession)ar.AsyncState;
  655. session.Remote.EndSend(ar);
  656. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback), session);
  657. }
  658. catch (Exception e)
  659. {
  660. Logging.LogUsefulException(e);
  661. Close();
  662. }
  663. }
  664. private void PipeConnectionSendCallback(IAsyncResult ar)
  665. {
  666. try
  667. {
  668. var session = (AsyncSession)ar.AsyncState;
  669. _connection.EndSend(ar);
  670. session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
  671. }
  672. catch (Exception e)
  673. {
  674. Logging.LogUsefulException(e);
  675. Close();
  676. }
  677. }
  678. }
  679. }