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Resources.Designer.cs 12 kB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks.Properties {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized resource of type System.Byte[].
  56. /// </summary>
  57. internal static byte[] abp_js {
  58. get {
  59. object obj = ResourceManager.GetObject("abp_js", resourceCulture);
  60. return ((byte[])(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to # translation for Japanese
  65. ///
  66. ///Shadowsocks=Shadowsocks
  67. ///
  68. ///# Menu items
  69. ///
  70. ///System Proxy=システムプロキシ
  71. ///Disable=無効
  72. ///PAC=PAC
  73. ///Global=全般
  74. ///Servers=サーバー
  75. ///Edit Servers...=サーバーの編集...
  76. ///Statistics Config...=統計情報の設定...
  77. ///Start on Boot=システムと同時に起動
  78. ///Forward Proxy...=フォワードプロキシの設定...
  79. ///Allow other Devices to connect=他のデバイスからの接続を許可する
  80. ///Local PAC=ローカル PAC
  81. ///Online PAC=オンライン PAC
  82. ///Edit Local PAC File...=ローカル PAC ファイルの編集...
  83. ///Update Local PAC from GFWList=GFWList からローカル PAC を更新
  84. ///Edit User Rule for GFWList...=ユーザールールの編集...
  85. ///Secure Local PA [rest of string was truncated]&quot;;.
  86. /// </summary>
  87. internal static string ja {
  88. get {
  89. return ResourceManager.GetString("ja", resourceCulture);
  90. }
  91. }
  92. /// <summary>
  93. /// Looks up a localized resource of type System.Byte[].
  94. /// </summary>
  95. internal static byte[] libsscrypto_dll {
  96. get {
  97. object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
  98. return ((byte[])(obj));
  99. }
  100. }
  101. /// <summary>
  102. /// Looks up a localized string similar to listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
  103. ///toggle 0
  104. ///logfile ss_privoxy.log
  105. ///show-on-task-bar 0
  106. ///activity-animation 0
  107. ///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ .
  108. ///max-client-connections 2048
  109. ///hide-console
  110. ///.
  111. /// </summary>
  112. internal static string privoxy_conf {
  113. get {
  114. return ResourceManager.GetString("privoxy_conf", resourceCulture);
  115. }
  116. }
  117. /// <summary>
  118. /// Looks up a localized resource of type System.Byte[].
  119. /// </summary>
  120. internal static byte[] privoxy_exe {
  121. get {
  122. object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
  123. return ((byte[])(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized resource of type System.Byte[].
  128. /// </summary>
  129. internal static byte[] proxy_pac_txt {
  130. get {
  131. object obj = ResourceManager.GetObject("proxy_pac_txt", resourceCulture);
  132. return ((byte[])(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// Looks up a localized resource of type System.Drawing.Bitmap.
  137. /// </summary>
  138. internal static System.Drawing.Bitmap ss32Fill {
  139. get {
  140. object obj = ResourceManager.GetObject("ss32Fill", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// Looks up a localized resource of type System.Drawing.Bitmap.
  146. /// </summary>
  147. internal static System.Drawing.Bitmap ss32In {
  148. get {
  149. object obj = ResourceManager.GetObject("ss32In", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// Looks up a localized resource of type System.Drawing.Bitmap.
  155. /// </summary>
  156. internal static System.Drawing.Bitmap ss32Out {
  157. get {
  158. object obj = ResourceManager.GetObject("ss32Out", resourceCulture);
  159. return ((System.Drawing.Bitmap)(obj));
  160. }
  161. }
  162. /// <summary>
  163. /// Looks up a localized resource of type System.Drawing.Bitmap.
  164. /// </summary>
  165. internal static System.Drawing.Bitmap ss32Outline {
  166. get {
  167. object obj = ResourceManager.GetObject("ss32Outline", resourceCulture);
  168. return ((System.Drawing.Bitmap)(obj));
  169. }
  170. }
  171. /// <summary>
  172. /// Looks up a localized resource of type System.Drawing.Bitmap.
  173. /// </summary>
  174. internal static System.Drawing.Bitmap ssw128 {
  175. get {
  176. object obj = ResourceManager.GetObject("ssw128", resourceCulture);
  177. return ((System.Drawing.Bitmap)(obj));
  178. }
  179. }
  180. /// <summary>
  181. /// Looks up a localized resource of type System.Byte[].
  182. /// </summary>
  183. internal static byte[] sysproxy_exe {
  184. get {
  185. object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
  186. return ((byte[])(obj));
  187. }
  188. }
  189. /// <summary>
  190. /// Looks up a localized resource of type System.Byte[].
  191. /// </summary>
  192. internal static byte[] sysproxy64_exe {
  193. get {
  194. object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
  195. return ((byte[])(obj));
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to ! Put user rules line by line in this file.
  200. ///! See https://adblockplus.org/en/filter-cheatsheet
  201. ///.
  202. /// </summary>
  203. internal static string user_rule {
  204. get {
  205. return ResourceManager.GetString("user_rule", resourceCulture);
  206. }
  207. }
  208. /// <summary>
  209. /// Looks up a localized string similar to # translation for Simplified Chinese
  210. ///
  211. ///Shadowsocks=Shadowsocks
  212. ///
  213. ///# Menu items
  214. ///
  215. ///System Proxy=系统代理
  216. ///Disable=禁用
  217. ///PAC=PAC 模式
  218. ///Global=全局模式
  219. ///Servers=服务器
  220. ///Edit Servers...=编辑服务器...
  221. ///Statistics Config...=统计配置...
  222. ///Start on Boot=开机启动
  223. ///Forward Proxy...=正向代理设置...
  224. ///Allow other Devices to connect=允许其他设备连入
  225. ///Local PAC=使用本地 PAC
  226. ///Online PAC=使用在线 PAC
  227. ///Edit Local PAC File...=编辑本地 PAC 文件...
  228. ///Update Local PAC from GFWList=从 GFWList 更新本地 PAC
  229. ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
  230. ///Secure Local PAC=保护本地 PAC
  231. ///Copy Lo [rest of string was truncated]&quot;;.
  232. /// </summary>
  233. internal static string zh_CN {
  234. get {
  235. return ResourceManager.GetString("zh_CN", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to # translation for Traditional Chinese
  240. ///
  241. ///Shadowsocks=Shadowsocks
  242. ///
  243. ///# Menu items
  244. ///
  245. ///System Proxy=系統代理
  246. ///Disable=禁用
  247. ///PAC=PAC 模式
  248. ///Global=全局模式
  249. ///Servers=伺服器
  250. ///Edit Servers...=編輯伺服器...
  251. ///Statistics Config...=統計設定檔...
  252. ///Start on Boot=開機啟動
  253. ///Forward Proxy...=正向 Proxy 設定...
  254. ///Allow other Devices to connect=允許其他裝置連入
  255. ///Local PAC=使用本機 PAC
  256. ///Online PAC=使用線上 PAC
  257. ///Edit Local PAC File...=編輯本機 PAC 檔案...
  258. ///Update Local PAC from GFWList=從 GFWList 更新本機 PAC
  259. ///Edit User Rule for GFWList...=編輯 GFWList 的使用者規則...
  260. ///Secure Local PAC=安全本機 PAC /// [rest of string was truncated]&quot;;.
  261. /// </summary>
  262. internal static string zh_TW {
  263. get {
  264. return ResourceManager.GetString("zh_TW", resourceCulture);
  265. }
  266. }
  267. }
  268. }