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MathUtils.cs 1.5 kB

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  1. /*
  2. * Copyright 2012 ZXing authors
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. using System;
  17. namespace ZXing.Common.Detector
  18. {
  19. public static class MathUtils
  20. {
  21. /// <summary>
  22. /// Ends up being a bit faster than {@link Math#round(float)}. This merely rounds its
  23. /// argument to the nearest int, where x.5 rounds up to x+1.
  24. /// </summary>
  25. /// <param name="d">The d.</param>
  26. /// <returns></returns>
  27. public static int round(float d)
  28. {
  29. return (int)(d + 0.5f);
  30. }
  31. public static float distance(float aX, float aY, float bX, float bY)
  32. {
  33. float xDiff = aX - bX;
  34. float yDiff = aY - bY;
  35. return (float)Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
  36. }
  37. public static float distance(int aX, int aY, int bX, int bY)
  38. {
  39. int xDiff = aX - bX;
  40. int yDiff = aY - bY;
  41. return (float)Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
  42. }
  43. }
  44. }