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Resources.Designer.cs 12 kB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 使用此强类型资源类,为所有资源查找
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Byte[] 类型的本地化资源。
  56. /// </summary>
  57. internal static byte[] abp_js {
  58. get {
  59. object obj = ResourceManager.GetObject("abp_js", resourceCulture);
  60. return ((byte[])(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找类似 # translation for Japanese
  65. ///
  66. ///Shadowsocks=Shadowsocks
  67. ///
  68. ///# Menu items
  69. ///
  70. ///Enable System Proxy=システム プロキシを有効にする
  71. ///Mode=モード
  72. ///PAC=PAC
  73. ///Global=全般
  74. ///Servers=サーバー
  75. ///Edit Servers...=サーバーの編集...
  76. ///Statistics Config...=統計情報の設定...
  77. ///Start on Boot=システムと同時に起動
  78. ///Forward Proxy...=フォワードプロキシの設定...
  79. ///Allow Clients from LAN=LAN からのアクセスを許可
  80. ///Local PAC=ローカル PAC
  81. ///Online PAC=オンライン PAC
  82. ///Edit Local PAC File...=ローカル PAC ファイルの編集...
  83. ///Update Local PAC from GFWList=GFWList からローカル PAC を更新
  84. ///Edit User Rule for GFWList...=ユーザールールの編集...
  85. ///Secure Local [字符串的其余部分被截断]&quot;; 的本地化字符串。
  86. /// </summary>
  87. internal static string ja {
  88. get {
  89. return ResourceManager.GetString("ja", resourceCulture);
  90. }
  91. }
  92. /// <summary>
  93. /// 查找 System.Byte[] 类型的本地化资源。
  94. /// </summary>
  95. internal static byte[] libcrypto_1_1_dll {
  96. get {
  97. object obj = ResourceManager.GetObject("libcrypto_1_1_dll", resourceCulture);
  98. return ((byte[])(obj));
  99. }
  100. }
  101. /// <summary>
  102. /// 查找 System.Byte[] 类型的本地化资源。
  103. /// </summary>
  104. internal static byte[] libsscrypto_dll {
  105. get {
  106. object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
  107. return ((byte[])(obj));
  108. }
  109. }
  110. /// <summary>
  111. /// 查找 System.Byte[] 类型的本地化资源。
  112. /// </summary>
  113. internal static byte[] mgwz_dll {
  114. get {
  115. object obj = ResourceManager.GetObject("mgwz_dll", resourceCulture);
  116. return ((byte[])(obj));
  117. }
  118. }
  119. /// <summary>
  120. /// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
  121. ///toggle 0
  122. ///logfile ss_privoxy.log
  123. ///show-on-task-bar 0
  124. ///activity-animation 0
  125. ///forward-socks5 / 127.0.0.1:__SOCKS_PORT__ .
  126. ///hide-console
  127. /// 的本地化字符串。
  128. /// </summary>
  129. internal static string privoxy_conf {
  130. get {
  131. return ResourceManager.GetString("privoxy_conf", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// 查找 System.Byte[] 类型的本地化资源。
  136. /// </summary>
  137. internal static byte[] privoxy_exe {
  138. get {
  139. object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
  140. return ((byte[])(obj));
  141. }
  142. }
  143. /// <summary>
  144. /// 查找 System.Byte[] 类型的本地化资源。
  145. /// </summary>
  146. internal static byte[] proxy_pac_txt {
  147. get {
  148. object obj = ResourceManager.GetObject("proxy_pac_txt", resourceCulture);
  149. return ((byte[])(obj));
  150. }
  151. }
  152. /// <summary>
  153. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  154. /// </summary>
  155. internal static System.Drawing.Bitmap ss16 {
  156. get {
  157. object obj = ResourceManager.GetObject("ss16", resourceCulture);
  158. return ((System.Drawing.Bitmap)(obj));
  159. }
  160. }
  161. /// <summary>
  162. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  163. /// </summary>
  164. internal static System.Drawing.Bitmap ss20 {
  165. get {
  166. object obj = ResourceManager.GetObject("ss20", resourceCulture);
  167. return ((System.Drawing.Bitmap)(obj));
  168. }
  169. }
  170. /// <summary>
  171. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  172. /// </summary>
  173. internal static System.Drawing.Bitmap ss24 {
  174. get {
  175. object obj = ResourceManager.GetObject("ss24", resourceCulture);
  176. return ((System.Drawing.Bitmap)(obj));
  177. }
  178. }
  179. /// <summary>
  180. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  181. /// </summary>
  182. internal static System.Drawing.Bitmap ssIn24 {
  183. get {
  184. object obj = ResourceManager.GetObject("ssIn24", resourceCulture);
  185. return ((System.Drawing.Bitmap)(obj));
  186. }
  187. }
  188. /// <summary>
  189. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  190. /// </summary>
  191. internal static System.Drawing.Bitmap ssOut24 {
  192. get {
  193. object obj = ResourceManager.GetObject("ssOut24", resourceCulture);
  194. return ((System.Drawing.Bitmap)(obj));
  195. }
  196. }
  197. /// <summary>
  198. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  199. /// </summary>
  200. internal static System.Drawing.Bitmap ssw128 {
  201. get {
  202. object obj = ResourceManager.GetObject("ssw128", resourceCulture);
  203. return ((System.Drawing.Bitmap)(obj));
  204. }
  205. }
  206. /// <summary>
  207. /// 查找 System.Byte[] 类型的本地化资源。
  208. /// </summary>
  209. internal static byte[] sysproxy_exe {
  210. get {
  211. object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
  212. return ((byte[])(obj));
  213. }
  214. }
  215. /// <summary>
  216. /// 查找 System.Byte[] 类型的本地化资源。
  217. /// </summary>
  218. internal static byte[] sysproxy64_exe {
  219. get {
  220. object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
  221. return ((byte[])(obj));
  222. }
  223. }
  224. /// <summary>
  225. /// 查找类似 ! Put user rules line by line in this file.
  226. ///! See https://adblockplus.org/en/filter-cheatsheet
  227. /// 的本地化字符串。
  228. /// </summary>
  229. internal static string user_rule {
  230. get {
  231. return ResourceManager.GetString("user_rule", resourceCulture);
  232. }
  233. }
  234. /// <summary>
  235. /// 查找类似 # translation for Simplified Chinese
  236. ///
  237. ///Shadowsocks=Shadowsocks
  238. ///
  239. ///# Menu items
  240. ///
  241. ///Enable System Proxy=启用系统代理
  242. ///Mode=系统代理模式
  243. ///PAC=PAC 模式
  244. ///Global=全局模式
  245. ///Servers=服务器
  246. ///Edit Servers...=编辑服务器...
  247. ///Statistics Config...=统计配置...
  248. ///Start on Boot=开机启动
  249. ///Forward Proxy...=正向代理设置...
  250. ///Allow Clients from LAN=允许来自局域网的连接
  251. ///Local PAC=使用本地 PAC
  252. ///Online PAC=使用在线 PAC
  253. ///Edit Local PAC File...=编辑本地 PAC 文件...
  254. ///Update Local PAC from GFWList=从 GFWList 更新本地 PAC
  255. ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
  256. ///Secure Local PAC=保护本地 PAC
  257. ///Cop [字符串的其余部分被截断]&quot;; 的本地化字符串。
  258. /// </summary>
  259. internal static string zh_CN {
  260. get {
  261. return ResourceManager.GetString("zh_CN", resourceCulture);
  262. }
  263. }
  264. /// <summary>
  265. /// 查找类似 # translation for Traditional Chinese
  266. ///
  267. ///Shadowsocks=Shadowsocks
  268. ///
  269. ///# Menu items
  270. ///
  271. ///Enable System Proxy=啟用系統代理
  272. ///Mode=系統代理模式
  273. ///PAC=PAC 模式
  274. ///Global=全局模式
  275. ///Servers=伺服器
  276. ///Edit Servers...=編輯伺服器...
  277. ///Statistics Config...=統計設定檔...
  278. ///Start on Boot=開機啟動
  279. ///Forward Proxy...=正向 Proxy 設定...
  280. ///Allow Clients from LAN=允許來自區域網路的連線
  281. ///Local PAC=使用本機 PAC
  282. ///Online PAC=使用線上 PAC
  283. ///Edit Local PAC File...=編輯本機 PAC 檔案...
  284. ///Update Local PAC from GFWList=從 GFWList 更新本機 PAC
  285. ///Edit User Rule for GFWList...=編輯 GFWList 的使用者規則...
  286. ///Secure Local PAC=安全本機 [字符串的其余部分被截断]&quot;; 的本地化字符串。
  287. /// </summary>
  288. internal static string zh_TW {
  289. get {
  290. return ResourceManager.GetString("zh_TW", resourceCulture);
  291. }
  292. }
  293. }
  294. }