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Resources.Designer.cs 12 kB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks.Properties {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized resource of type System.Byte[].
  56. /// </summary>
  57. internal static byte[] abp_js {
  58. get {
  59. object obj = ResourceManager.GetObject("abp_js", resourceCulture);
  60. return ((byte[])(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to # translation for Japanese
  65. ///
  66. ///Shadowsocks=Shadowsocks
  67. ///
  68. ///# Menu items
  69. ///
  70. ///Enable System Proxy=システムの代理を有効にする
  71. ///Mode=モード
  72. ///PAC=PAC
  73. ///Global=全般
  74. ///Servers=サーバ
  75. ///Edit Servers...=サーバーを編集する...
  76. ///Statistics Config...=統計情報の設定...
  77. ///Start on Boot=システムと同時に起動
  78. ///Forward Proxy...=代理を転送する...
  79. ///Allow Clients from LAN=LANからのクライアントを許可する
  80. ///Local PAC=ローカル PAC
  81. ///Online PAC=オンライン PAC
  82. ///Edit Local PAC File...=ローカル PAC ファイルを編集する...
  83. ///Update Local PAC from GFWList=GFWList から、ローカル PACを更新する
  84. ///Edit User Rule for GFWList...=利用者規則を編集する...
  85. ///Secure Local [rest of string was truncated]&quot;;.
  86. /// </summary>
  87. internal static string ja {
  88. get {
  89. return ResourceManager.GetString("ja", resourceCulture);
  90. }
  91. }
  92. /// <summary>
  93. /// Looks up a localized resource of type System.Byte[].
  94. /// </summary>
  95. internal static byte[] libsscrypto_dll {
  96. get {
  97. object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
  98. return ((byte[])(obj));
  99. }
  100. }
  101. /// <summary>
  102. /// Looks up a localized resource of type System.Byte[].
  103. /// </summary>
  104. internal static byte[] mgwz_dll {
  105. get {
  106. object obj = ResourceManager.GetObject("mgwz_dll", resourceCulture);
  107. return ((byte[])(obj));
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
  112. ///toggle 0
  113. ///logfile ss_privoxy.log
  114. ///show-on-task-bar 0
  115. ///activity-animation 0
  116. ///forward-socks5 / 127.0.0.1:__SOCKS_PORT__ .
  117. ///hide-console
  118. ///.
  119. /// </summary>
  120. internal static string privoxy_conf {
  121. get {
  122. return ResourceManager.GetString("privoxy_conf", resourceCulture);
  123. }
  124. }
  125. /// <summary>
  126. /// Looks up a localized resource of type System.Byte[].
  127. /// </summary>
  128. internal static byte[] privoxy_exe {
  129. get {
  130. object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
  131. return ((byte[])(obj));
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized resource of type System.Byte[].
  136. /// </summary>
  137. internal static byte[] proxy_pac_txt {
  138. get {
  139. object obj = ResourceManager.GetObject("proxy_pac_txt", resourceCulture);
  140. return ((byte[])(obj));
  141. }
  142. }
  143. /// <summary>
  144. /// Looks up a localized resource of type System.Drawing.Bitmap.
  145. /// </summary>
  146. internal static System.Drawing.Bitmap ss16 {
  147. get {
  148. object obj = ResourceManager.GetObject("ss16", resourceCulture);
  149. return ((System.Drawing.Bitmap)(obj));
  150. }
  151. }
  152. /// <summary>
  153. /// Looks up a localized resource of type System.Drawing.Bitmap.
  154. /// </summary>
  155. internal static System.Drawing.Bitmap ss20 {
  156. get {
  157. object obj = ResourceManager.GetObject("ss20", resourceCulture);
  158. return ((System.Drawing.Bitmap)(obj));
  159. }
  160. }
  161. /// <summary>
  162. /// Looks up a localized resource of type System.Drawing.Bitmap.
  163. /// </summary>
  164. internal static System.Drawing.Bitmap ss24 {
  165. get {
  166. object obj = ResourceManager.GetObject("ss24", resourceCulture);
  167. return ((System.Drawing.Bitmap)(obj));
  168. }
  169. }
  170. /// <summary>
  171. /// Looks up a localized resource of type System.Drawing.Bitmap.
  172. /// </summary>
  173. internal static System.Drawing.Bitmap ssIn24 {
  174. get {
  175. object obj = ResourceManager.GetObject("ssIn24", resourceCulture);
  176. return ((System.Drawing.Bitmap)(obj));
  177. }
  178. }
  179. /// <summary>
  180. /// Looks up a localized resource of type System.Drawing.Bitmap.
  181. /// </summary>
  182. internal static System.Drawing.Bitmap ssOut24 {
  183. get {
  184. object obj = ResourceManager.GetObject("ssOut24", resourceCulture);
  185. return ((System.Drawing.Bitmap)(obj));
  186. }
  187. }
  188. /// <summary>
  189. /// Looks up a localized resource of type System.Drawing.Bitmap.
  190. /// </summary>
  191. internal static System.Drawing.Bitmap ssw128 {
  192. get {
  193. object obj = ResourceManager.GetObject("ssw128", resourceCulture);
  194. return ((System.Drawing.Bitmap)(obj));
  195. }
  196. }
  197. /// <summary>
  198. /// Looks up a localized resource of type System.Byte[].
  199. /// </summary>
  200. internal static byte[] sysproxy_exe {
  201. get {
  202. object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
  203. return ((byte[])(obj));
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized resource of type System.Byte[].
  208. /// </summary>
  209. internal static byte[] sysproxy64_exe {
  210. get {
  211. object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
  212. return ((byte[])(obj));
  213. }
  214. }
  215. /// <summary>
  216. /// Looks up a localized string similar to ! Put user rules line by line in this file.
  217. ///! See https://adblockplus.org/en/filter-cheatsheet
  218. ///.
  219. /// </summary>
  220. internal static string user_rule {
  221. get {
  222. return ResourceManager.GetString("user_rule", resourceCulture);
  223. }
  224. }
  225. /// <summary>
  226. /// Looks up a localized string similar to # translation for Simplified Chinese
  227. ///
  228. ///Shadowsocks=Shadowsocks
  229. ///
  230. ///# Menu items
  231. ///
  232. ///Enable System Proxy=启用系统代理
  233. ///Mode=系统代理模式
  234. ///PAC=PAC 模式
  235. ///Global=全局模式
  236. ///Servers=服务器
  237. ///Edit Servers...=编辑服务器...
  238. ///Statistics Config...=统计配置...
  239. ///Start on Boot=开机启动
  240. ///Forward Proxy...=正向代理设置...
  241. ///Allow Clients from LAN=允许来自局域网的连接
  242. ///Local PAC=使用本地 PAC
  243. ///Online PAC=使用在线 PAC
  244. ///Edit Local PAC File...=编辑本地 PAC 文件...
  245. ///Update Local PAC from GFWList=从 GFWList 更新本地 PAC
  246. ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
  247. ///Secure Local PAC=保护本地 PAC
  248. ///Cop [rest of string was truncated]&quot;;.
  249. /// </summary>
  250. internal static string zh_CN {
  251. get {
  252. return ResourceManager.GetString("zh_CN", resourceCulture);
  253. }
  254. }
  255. /// <summary>
  256. /// Looks up a localized string similar to # translation for Traditional Chinese
  257. ///
  258. ///Shadowsocks=Shadowsocks
  259. ///
  260. ///# Menu items
  261. ///
  262. ///Enable System Proxy=啟用系統代理
  263. ///Mode=系統代理模式
  264. ///PAC=PAC 模式
  265. ///Global=全局模式
  266. ///Servers=伺服器
  267. ///Edit Servers...=編輯伺服器...
  268. ///Statistics Config...=統計設定檔...
  269. ///Start on Boot=開機啟動
  270. ///Forward Proxy...=正向 Proxy 設定...
  271. ///Allow Clients from LAN=允許來自區域網路的連線
  272. ///Local PAC=使用本機 PAC
  273. ///Online PAC=使用線上 PAC
  274. ///Edit Local PAC File...=編輯本機 PAC 檔案...
  275. ///Update Local PAC from GFWList=從 GFWList 更新本機 PAC
  276. ///Edit User Rule for GFWList...=編輯 GFWList 的使用者規則...
  277. ///Secure Local PAC=安全本機 [rest of string was truncated]&quot;;.
  278. /// </summary>
  279. internal static string zh_TW {
  280. get {
  281. return ResourceManager.GetString("zh_TW", resourceCulture);
  282. }
  283. }
  284. }
  285. }