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PortForwarder.cs 8.7 kB

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  1. using System;
  2. using System.Net;
  3. using System.Net.Sockets;
  4. using NLog;
  5. using Shadowsocks.Util.Sockets;
  6. namespace Shadowsocks.Controller
  7. {
  8. class PortForwarder : Listener.Service
  9. {
  10. private readonly int _targetPort;
  11. public PortForwarder(int targetPort)
  12. {
  13. _targetPort = targetPort;
  14. }
  15. public override bool Handle(CachedNetworkStream stream, object state)
  16. {
  17. byte[] fp = new byte[256];
  18. int len = stream.ReadFirstBlock(fp);
  19. return Handle(fp, len, stream.Socket, state);
  20. }
  21. public override bool Handle(byte[] firstPacket, int length, Socket socket, object state)
  22. {
  23. if (socket.ProtocolType != ProtocolType.Tcp)
  24. {
  25. return false;
  26. }
  27. new Handler().Start(firstPacket, length, socket, _targetPort);
  28. return true;
  29. }
  30. private class Handler
  31. {
  32. private static Logger logger = LogManager.GetCurrentClassLogger();
  33. private byte[] _firstPacket;
  34. private int _firstPacketLength;
  35. private Socket _local;
  36. private WrappedSocket _remote;
  37. private bool _closed = false;
  38. private bool _localShutdown = false;
  39. private bool _remoteShutdown = false;
  40. private const int RecvSize = 2048;
  41. // remote receive buffer
  42. private byte[] remoteRecvBuffer = new byte[RecvSize];
  43. // connection receive buffer
  44. private byte[] connetionRecvBuffer = new byte[RecvSize];
  45. // instance-based lock
  46. private readonly object _Lock = new object();
  47. public void Start(byte[] firstPacket, int length, Socket socket, int targetPort)
  48. {
  49. _firstPacket = firstPacket;
  50. _firstPacketLength = length;
  51. _local = socket;
  52. try
  53. {
  54. // Local Port Forward use IP as is
  55. EndPoint remoteEP = SocketUtil.GetEndPoint(_local.AddressFamily == AddressFamily.InterNetworkV6 ? "[::1]" : "127.0.0.1", targetPort);
  56. // Connect to the remote endpoint.
  57. _remote = new WrappedSocket();
  58. _remote.BeginConnect(remoteEP, ConnectCallback, null);
  59. }
  60. catch (Exception e)
  61. {
  62. logger.LogUsefulException(e);
  63. Close();
  64. }
  65. }
  66. private void ConnectCallback(IAsyncResult ar)
  67. {
  68. if (_closed)
  69. {
  70. return;
  71. }
  72. try
  73. {
  74. _remote.EndConnect(ar);
  75. _remote.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
  76. HandshakeReceive();
  77. }
  78. catch (Exception e)
  79. {
  80. logger.LogUsefulException(e);
  81. Close();
  82. }
  83. }
  84. private void HandshakeReceive()
  85. {
  86. if (_closed)
  87. {
  88. return;
  89. }
  90. try
  91. {
  92. _remote.BeginSend(_firstPacket, 0, _firstPacketLength, 0, StartPipe, null);
  93. }
  94. catch (Exception e)
  95. {
  96. logger.LogUsefulException(e);
  97. Close();
  98. }
  99. }
  100. private void StartPipe(IAsyncResult ar)
  101. {
  102. if (_closed)
  103. {
  104. return;
  105. }
  106. try
  107. {
  108. _remote.EndSend(ar);
  109. _remote.BeginReceive(remoteRecvBuffer, 0, RecvSize, 0,
  110. PipeRemoteReceiveCallback, null);
  111. _local.BeginReceive(connetionRecvBuffer, 0, RecvSize, 0,
  112. PipeConnectionReceiveCallback, null);
  113. }
  114. catch (Exception e)
  115. {
  116. logger.LogUsefulException(e);
  117. Close();
  118. }
  119. }
  120. private void PipeRemoteReceiveCallback(IAsyncResult ar)
  121. {
  122. if (_closed)
  123. {
  124. return;
  125. }
  126. try
  127. {
  128. int bytesRead = _remote.EndReceive(ar);
  129. if (bytesRead > 0)
  130. {
  131. _local.BeginSend(remoteRecvBuffer, 0, bytesRead, 0, PipeConnectionSendCallback, null);
  132. }
  133. else
  134. {
  135. _local.Shutdown(SocketShutdown.Send);
  136. _localShutdown = true;
  137. CheckClose();
  138. }
  139. }
  140. catch (Exception e)
  141. {
  142. logger.LogUsefulException(e);
  143. Close();
  144. }
  145. }
  146. private void PipeConnectionReceiveCallback(IAsyncResult ar)
  147. {
  148. if (_closed)
  149. {
  150. return;
  151. }
  152. try
  153. {
  154. int bytesRead = _local.EndReceive(ar);
  155. if (bytesRead > 0)
  156. {
  157. _remote.BeginSend(connetionRecvBuffer, 0, bytesRead, 0, PipeRemoteSendCallback, null);
  158. }
  159. else
  160. {
  161. _remote.Shutdown(SocketShutdown.Send);
  162. _remoteShutdown = true;
  163. CheckClose();
  164. }
  165. }
  166. catch (Exception e)
  167. {
  168. logger.LogUsefulException(e);
  169. Close();
  170. }
  171. }
  172. private void PipeRemoteSendCallback(IAsyncResult ar)
  173. {
  174. if (_closed)
  175. {
  176. return;
  177. }
  178. try
  179. {
  180. _remote.EndSend(ar);
  181. _local.BeginReceive(connetionRecvBuffer, 0, RecvSize, 0,
  182. PipeConnectionReceiveCallback, null);
  183. }
  184. catch (Exception e)
  185. {
  186. logger.LogUsefulException(e);
  187. Close();
  188. }
  189. }
  190. private void PipeConnectionSendCallback(IAsyncResult ar)
  191. {
  192. if (_closed)
  193. {
  194. return;
  195. }
  196. try
  197. {
  198. _local.EndSend(ar);
  199. _remote.BeginReceive(remoteRecvBuffer, 0, RecvSize, 0,
  200. PipeRemoteReceiveCallback, null);
  201. }
  202. catch (Exception e)
  203. {
  204. logger.LogUsefulException(e);
  205. Close();
  206. }
  207. }
  208. private void CheckClose()
  209. {
  210. if (_localShutdown && _remoteShutdown)
  211. {
  212. Close();
  213. }
  214. }
  215. public void Close()
  216. {
  217. lock (_Lock)
  218. {
  219. if (_closed)
  220. {
  221. return;
  222. }
  223. _closed = true;
  224. }
  225. if (_local != null)
  226. {
  227. try
  228. {
  229. _local.Shutdown(SocketShutdown.Both);
  230. _local.Close();
  231. }
  232. catch (Exception e)
  233. {
  234. logger.LogUsefulException(e);
  235. }
  236. }
  237. if (_remote != null)
  238. {
  239. try
  240. {
  241. _remote.Shutdown(SocketShutdown.Both);
  242. _remote.Dispose();
  243. }
  244. catch (SocketException e)
  245. {
  246. logger.LogUsefulException(e);
  247. }
  248. }
  249. }
  250. }
  251. }
  252. }